Charas-Project
Game Creation => Requests => RPG Maker Programming => Topic started by: artoni on February 07, 2006, 12:23:41 AM
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All right, Talents.
You'll learn skills by being taught them by NPCs or items (or by using a skill a certain amount of times), and they'll start out pretty low-powered. But the more times you use them, the more powerful they'll become, until they reach their full potential - you become fully 'Talented' with that skill.
Technically speaking, each time you use the skill, a record will go down in the game that you've used it. Once you reach a certain amount of uses, the skill itself will evolve into a more powerful version.
Obviously, this'll use variables, but the main problem I'm running into is making the variable go up on every skill use. I've tried making a skill with a switch, but then the common event doesn't work like a regular attack and...yea.
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as far as I know, you can't do that with the DBS. You can however, make it to where if you use a SWORD skill, then it improves all SWORD skills, but other then that, I don't think you can improve just one basic skill.
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Use my cms. You can do anything yu want with it. :)
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Are you talking about using the skills in a battle? If so a CMS wouldn't help you at all. I haven't used the defult battle system in a long time, so there may be some way to keep track of all that stuff, otherwise you'll need a custom battle system.