Charas-Project
Game Creation => Requests => Tutorials => Topic started by: deathentry on February 23, 2006, 11:36:53 PM
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This took me 4 hours to code. It was intended for someone else on a vb orientated forum but they never looked at it or at least replied to it.
Anyway I thought I would upload it, it does include source code and a compiled binary. If you wanted to rough idea of how things work outside of a game creation utility then this might be worth looking at.
You can download it here
http://www.axifile.com?2508459
Remember this is a limited demo, there is only so much you can do in a few hours.
You will require the .net runtime to run the game.
Controls, left arrow, right arrow, space to shoot.
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Well my dial up is running at about .5 kbs right now, so I'll have to wait till tomarrow to try it out.
Anyway, I doubt many people will be able to understand the coding if they just looked at your source code. Many people here have no background in computer programming, and they'll most likely be completely lost. I think its a good idea to expose people to methodes of creating games besides using a game maker, but you'll probably have to extensively go over the syntax, how/why it works, whats the propore way to set up a program, and all that good stuff. My first program in C++ had my copy another program off of a sheet, I had no idea what void main() was or #include , I didn't know what int did or float, though I could copy the program, I wasn't able to make my own until I new things like this. I think this will be the same way, you'll have to explain everything in order for people to really get something out of it.
Again, I could be completely wrong on my assumtion, after all, I haven't had a chance to download this yet.
But yeah, this sounds really cool, I would love to learn how to use vb.net :)
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What the crap? You don't even have to hit the ships! You don't even have to be close. The ships don't move down or get faster, there's one level, and you can only shoot one bullet at a time.
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Originally posted by MrMister
What the crap? You don't even have to hit the ships! You don't even have to be close. The ships don't move down or get faster, there's one level, and you can only shoot one bullet at a time.
If its something thats meant for people to learn from, making it all complex will just ruin that goal. The simpler it is the easier it will be to understand.