Charas-Project
Game Creation => Requests => RPG Maker Programming => Topic started by: kirbylover on February 27, 2006, 07:16:42 PM
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weres the bnutton, or how do I do it? its probaly there, I'm just not paying attention... thanks alot :)
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Right click it, cut it, paste it to another map, play, cut from that map, and paste it back to it's original place.
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Yeah do that.
Usually if its a parallel process event and I don't want to have it run while I play, I just change it from parallel process to 'action key'. Though if its an actual event, you would probably have to move it to another map like meiscool said.
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I appreciate how people here always help me here :)
but perhaps I should of elaberated more.. like this:

so when its done, they event stops then starts over the next time you enter the map, (so it cuts down on switches).
;)
(I dunno why its shrinking, just right click, then click view image ;))
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There's a command in the menu of event commands called "Erase Event." That's what you're looking for.
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Originally posted by Bluhman
There's a command in the menu of event commands called "Erase Event." That's what you're looking for.
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do you mean like an event command? So like the event gets "deleted" until the player returns to the map? If so, then it's called "Erase Event". I know rm2k3 has it on the 3rd page, 2 nd column. It may be different on yours, but I doubt it is. Anyways, "Erase Event" has that effect. Hope that helps.
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oh noes, either I'm really blind, or my version of rm2k is weird 0.o
my page 3:
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is it under "call event..."
or why dont you have the event triggered by a switch sp it works when its turned on, when u change to another room switch it off, and when you teleport back in turn the switch on
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The RM2K equivalent would be "Stop Parallel Events".
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I used to have that messed-up translation
It's Clear Timer.
Don't question the choice of the event command name. It doesn't make sense.