Charas-Project
Off-Topic => Archive => Old Game Discussion => Topic started by: Tezuka on March 13, 2006, 07:27:44 PM
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This is the title for my upcoming (and first shown) game.
The basic story is:
After the Cataclysmic battle of the knights of Dawn and the evil of the void, all seemed quite.....or was it? A legend was knowned that after every millenium, dragons of the elements will awaken and cleanse the earth.
But it doesn't say how.......
Lenna, now the leader of a wasteland, sets off to find her friends.Soon after she finds them, the legends unfold for another quest of bravery.....
Here are some screens!

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The FF5 job system was very good, so implementing that would be a very good step, assuming you know how to do it.
Btw, to get more than a single image in a post, sign up to something like www.photobucket.com and upload the images to there. On the website it'll tell you the IMG code needed and you simply copy and paste that into your post, and then you can even add a caption :D
You haven't really given us much detail on the story itself, and I don't know how far you are in to it, but the whole "once every ...something" plotline is very overused and people are likely to criticise you for it. That said, people generally criticise FF fangames anyway... the screenshots themselves look alright, the one with Reina in is exactly Tycoon Castle isn't it? I haven't played FF5 in ages...
So, yeah, post some updates soon. I'm interested to see that job system implemented well :)
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FF5 fangame? Wow, I never thought I'd see that.
I didn't like FF5 as much as the other FFs. The plot was kinda cliche', and the characters... not so great. But I'm interested in how a sequel to that'll work. I await this.
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Originally posted by Tezuka
How do i put more than one screen on? (Sorry but it IS my first time)
Use an image hosting site, such as photobucket.com
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I liked FF5... the plot may seem cliche now but back then it was... alright, so it was still cliche, but less so :p
Besides, the fact that there were three world maps I found very appealing...
Exdeath (or X-Death) was one hell of a boss in his castle in World 2, and epic bosses are good :D
Agreed, the characters were kinda weak, but there were no games back then that really went into depth with characters. I might be wrong however :)
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Originally posted by Raen Ryong
Agreed, the characters were kinda weak, but there were no games back then that really went into depth with characters. I might be wrong however :)
Final fantasy 4.
Anyway, the game looks... fairly interesting. I can't really judge anything yet, besides what people already stated anyway. I await more info/screens/etc. to say more.
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I would love to see this completed. Sadly.........
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Normally I don't like fan games. No matter what you do, the plot will always be unorigial, because you're basing the whole plot on someone elses. Though having an 'unoriginal' plot such as a fangame's doesn't mean your game can't be good. Now if you had a poor plot on top of that, then the chances of this game being good are very very slim.
Right now its hard to say if you have a good game going or not because you don't really have much info for us :(
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Hey i'm back! More screens will be updated on the first post btw my job system is complete! But (yes there is a but) i want to do more with it. I have a problem with the lvl up job part, i can do it without it but has anyone got any suggestions? :|
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I would like to know what kind of new jobs you have.
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There is fierce Dragoon=upgraded jump abilities, Crusader=a knight with elementary white magic, Fierce Diety knight=you will find out what he has, and dark swordsman=can use demon magic.
I will get screens of this in 2-3 weeks.
I may come up with more!
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Crusader sounds just like a paladin IMO =/
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In the initial scene of the game, make a variable entitled "Victories +1" and set it to 1.
Have a common event on parallel process;
Set variable [0002: Victories], Number of Victories
Fork Optn VAR [0001: Victories +1], [0002: Victories] SAME
<> Fork Optn VAR [0003: Bartz Current Job], is 1
<><> Change variable [0004: Bartz Knight AP (for instance)] + [0005: AP Earned]
Etc, etc, repeat for all of the possible classes...
Finally, finish with the coding line;
Set variable [0005: AP Earned], 0
In each monster group, set the "AP Earned" variable to the amount of AP you want to receive from the battle.
In order for this to work, you'll have to use a variable which records which character is in which class.
Now, to level up classes;
Another common event on parallel process;
Fork Optn VAR [0006: Bartz Knight Job Level] LESS 2
<> Fork Optn VAR [0004: Bartz Knight AP] ABOVE 80
<><> Change Variable [0006: Bartz Knight Job Level] +, 1
Add more forks to this to do more...
As you can see, this is going to take a lot of coding and a lot of variables... but it should work quite nicely! Just post again if you don't understand... I sometimes get carried away and don't explain everything properly :D
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hmmm....i....think i get it but if i don't i'll base it on base lvl instead ok? (will edit this post for screenshots)
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I wish thee a fine go on the game.
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HEY I'M BACK!!! Don't worry i'm not grave-digging a dead game, I stopped doing it for a while but i'm back on it now! My battle character and weapons sets were a pain in the a** but shadowdude decided to help, so anyway new screenshots soon with animations and jobs!
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UPDATE!!!
It seems i'll have to make a whole new CMS on top of the job select menu, can someone help? It would e really apprecuated and i've been working on this game for almost a year!! :x