Originally posted by Osmose
This is why, if you learn a programming language, you'll be able to make your game ten times better than it is. Hell, you can still use RPG Maker graphics - it's up to you how you store the graphics you use in your game. Sure, it's more work, but the end result will be stunning.
Originally posted by Osmose
Drighton - that'd be a great idea. I learned a lot of what I know from looking at snippets of others' code.
Originally posted by Noobpwner
uhh I downloaded windows visual basic but I cant make exacutabl;e files... And in the explanation it says I need to make an exe!!
Originally posted by DragonBlaze
... but I'm mainly concerned on learning C++ at the moment. Its horible to make games with, but I think its good to learn. I learned Qbasic a while ago, so learning VB shouldn't be that bad.
Originally posted by g3k0
Sorry for reviving a dead thread, but I felt I needed to clarify a great unjustice to the c++ language.
quote: Originally posted by DragonBlaze
... but I'm mainly concerned on learning C++ at the moment. Its horible to make games with, but I think its good to learn. I learned Qbasic a while ago, so learning VB shouldn't be that bad.
C++ is NOT horrible to make games. C++ is the game industries standard. It may not be the easiest, but it is certainly the most powerful and most efficient if programmed correctly. VB on the other hand is terrible for games. Basic certainly is not a great choice either. If you have no programming experience I would certainly recommend Visual Basic though, being that it is not as hard to understand.
As for whether a game maker or programming is better, I think everyone agrees that programming has the most flexability and power. It would be ignorant to say otherwise. I would also like to add that a person can hardly claim they made a game when it was not programmed. RPG makers are to programmers as script kiddies are to true hackers... wannabes. Sorry for flaming, I had to get that off my chest. I only registered an account to make this post so banning me will not matter. :para: