Charas-Project
Off-Topic => All of all! => Topic started by: chronoman on March 28, 2006, 02:57:52 AM
-
I have always wondered what makes a game go from good to great. Is it the people? The story? The minigames, graphics, features, music, gameplay? I have never been able to figure out a perfect game. I know a great game must posses all of these features but how can you make it perfect? How can it become something that there is nothing to hate? I understand opinions may differ but I want to hear what you think makes a great game.
-
A prefect game doesn't need to excell in one catagory such as the gameplay or the story, it needs to be balanced in all of the catagories.
I see a lot of time people think that since they have a great story, their game will be great, but this is not the case. A game needs great maps, grapics, and music to bring the story to life, and great gameplay to connect the player with the game.
Instead of trying to make one aspect of the game perfect to make a perfect game, you need to make all aspects perfect.
-
I think that a perfect game needs a entralling story that makes the player really think about it's subject matter. It needs characters that a player can relate to, when a tragic event happens in a game, a good story char combination will make the player sad too.
Characters also need to be unique, different in many ways, such as the quiet reserved character can be very cliched, but with some work it can be a deep character who always has that air of mystery around himher. Backstories are also important, how did the character get this way? Why are they doing what they are? Where did they come from? If you can answer these questions well, and add more, you've got a pretty good background. Another thing for Characters is graphics, usually I don't care about graphics, but the way a character looks can add alot to how they feel. Eyes are generally used, red for evil, blue for hopeful, and so on. Hair can be important too, if a character has scraggily disheveled hair, you could tell that something may have happened, or they may seem sort of creepy or sometimes scary. Color of hair is good too, most heroes have blond, red, or brownblack hair, while villans usually have silver, or jet black hair, we usually identify characters by this. If they have distinguishing features on they're faces like scars, we guess that something happened to cause that.
Maps are also important, if a map is blocky and you can almost instantly think that the map is a generic peice of junk, then you've got a bad map. However, if the map makes you feel like it could be a real place, then you've got a good map.
Music is very important too, music can really set the mood. Brass instruments can give either a feeling of heroics, royalty or maybe even evil. Drums can give the sense of tension, by giving a heartbeat like sound, or give a energetic beat that can lighten the mood. The guitar can give a nice village theme, very country-ish, or a hard rock theme for a fight, or maybe a hero's theme. If you combine instruments well, and you can actually listen to the music a few times over, and you feel that you've set the mood, then that's what your looking for.
Of course we all know how important Gameplay is, well-balanced battles with normal enemies easy or a small challenge, and bosses who make you give everything your characters can give, and then some, is what most players are looking for. A good game can keep the challenge to a good level, and make it so that it's not horribly easy or impossibly hard. Minigames always improve the experiance, although sometimes they can just be annoying and boring. Sometimes you get a game that really brakes the mold, like Katamari Damacy, name one game that involved rolling a ball and was as fun as that. Or you get games that balance everything well, with a neat twist thrown in to keep you exited.
Like dragonblaze said, Instead of trying to make one aspect of the game perfect to make a perfect game, you need to make all aspects perfect.
-
You need to keep the player wanting more and more untill you have a perfect ending, and then have great replay value so you can play it again and agian
-
Fudge story right in the fudging eye. No One Can Stop Mr. Domino. Perfect game, no story. Deal with it you queens.
-
The most important part is the gameplay, the way I see it. I've seen a lot of people who only think the story matters... but if I played a game with an awesome story, but the game was boring as hell, I'd quit playing it.
Replay value is another great thing to have, as well as extra stuff to do once you beat it.
-
Originally posted by MrMister
Fudge story right in the fudging eye. No One Can Stop Mr. Domino. Perfect game, no story. Deal with it you queens.
Noone has EVER said something so true. Mr.Domino is the greatest game ever. Mr.Pants takes up the rear :p
-
*Trys to take notes but is to lazy to do so.*
-
A perfect game is a game with a story that lives. Matching music and scenarios and maps. Drama throughout the game, yet comedy in between. It should should make you cry, laugh, feel joy and yet feel sorrow. It's gameplay should be good, making sure you get enough things to do. The bosses should be great and the music should fit every scene. This is why I, Drace Phoenix, call out Metal Gear Solid as the best game on PS1, best story overall, best graphics for it's time and best characters overall.
-
Originally posted by shadus
*Trys to take notes but is to lazy to do so.*
..
..
..
..
..
..
..
..
V
-
Well, if i buy a game, then it must have a good Story! It should also make fun to play! Thats my minimum of request. About Graphic? I think, a good game doesnīt nececcarely needs good graphics! I will play a game as long as i think itīs interesting ;)
-
My silly four game rules, even though they apply more strictly for first person shooters:
1. Don't focus the entire game on one or two hyped gimmicks. Half-Life 2 became nothing more than a tech-demo when over 50% of the game involved using only the gravity gun to toss environmental objects at enemies. The other 50% of the game was spent on water-based travel, only really created to show off the engine's usage of pixel shader reflections, which are actually badly implemented as it can only apply to flat planar surfaces at a fixed water level.
2. Don't ever make the player "work" to advance through the game, only allow the extra effort for the extras say like finding easter eggs in secret places, fetching all the ammo, weapons, treasures and health in the area. Serious Sam was a big criminal violator of #2. "Working" reduces overall replayability of the game.
3. Don't imitate the current popular games and be a "clone". You'll be quickly forgotten, because why bother with the latest Rainbow Six game while alot of people are playing Counter-Strike? One reason Duke3D stood out from the rest is the innovative weaponry (a shrinker is still yet to be seen in any other game) and the humor and character packed onto it.
4. People will not play your game if you stick StarForce or SecuROM in it. Perhaps malicious evil copy protection schemes in most recent PC games are the reason consoles are getting a bigger sales lead than usual.
my .2c
-
Those are very good rules CheapAlert :)
As for the story aspect of games, the only games where it REALLY matters is RPG games. I beleive the primary goal of any RPG game should be to tell a story, if you're just looking for action or gameplay, a first person shooter or an action game would be the game to get. And even so, having a good story in an action or shooter game won't hurt the game at all and will most likely make them more enjoyable to play.
Even though I think the primary thing in an rpg game should be the story, I still think all aspects of such a game should be taken into consideration as I have stated before.
-
my three qualities were discovered after I played Wild ARMS and FF7....
GAMEPLAY, STORYLINE and CHARACTERS
....unfortunately, nowadays, VISUALS must be added into the mix, not necessarily a bad thing, but allowing Visual development to take place of my 3 stated points, ALWAYS results in a bad game.
-
gameplay, story, music for the moods, and if there's voice acting, it has to be hella of a good
-
Hot women, metrosexual males as main villains, swords that are more powerful than guns, a huge *** laser that is effective once, but does nothing the second time it's used, a spiky haired hero with a huge sword, a healer that falls in love with the hero, and of course, bromides (like in Lunar)
-
The music really helped FF7. FF7 has a damn awesome soundtrack.
but let's discuss; what makes the Zelda/Metroid games so good?
-
Originally posted by CheapAlert
Serious Sam was a big criminal violator of #2. "Working" reduces overall replayability of the game.
Funny. I never "worked" in any of the Serious Sam games, just burned through the hordes of wack-tackular enemies. Fun with a minigun. And yeah, FF7 had the best music out of the whole series. It's the only one with songs worth downloading illegally off the internet. As for Zelda and Metroid, I guess it's just tried and true action from a company we trust with a perfected gameplay style with a a few awesome things thrown in to keep the masses hooked. And new story improvisations that have been more present as of late. And Metroid in first-person. Totally draws in a new audience while keeping the old one super-glued to the box.
-
Heheh, yeah. People were all like "OH NOES YU wIlL RUNE THE SERIS BI MEKCING IT THREEDEE!11"
But I think they pulled it off quite well.
-
unlike megaman X7 and 8
-
Storyline...just that'll do.
-
Originally posted by Kijuki_Magazaki
unlike megaman X7 and 8
lol, sometimes 3D at times is not what its all cracked up to be.
There is really no such thing as a PERFECT game because everyone will have their own opinions about it. As for what I think makes at least a GOOD game its: A well engaging (and planned) storyline, Music to catch the mood on those special scenes and Gameplay which is fun and not doesnt get boring to quick.
-
I'd like to see one time, ONE SINGLE TIME, a main character (preferably the hero) with Roids. Would be perfect.
-
3 words, SEX AND GORE
-
Originally posted by Archem2
I never "worked" in any of the Serious Sam games,
how about those long distance running travels in long stretches of land
i didn't mention the second encounter since that solves some of the travel problems
-
Originally posted by neb87
3 words, SEX AND GORE
This is what makes a good game neb.Not a bad one.
-
I think, for the most part, Sex does NOT belong in games.
Remember the whole Hot Coffee thing? Yeah.
The closest we should get to ingame sex is Woohoo with the Sims, or whatever it takes to get to the next stage of evolution, in Spore. (http://ZOMG THE BEST ****ing GAME IN THE UNIVERSE! GIVE IT TO ME NOW OR I'LL KILL EVERYONE!!! SPORE!!111111one)
-
I agree, I don't want a lot of sex in games. I don't play games because I'm horny, I play them because I feel like playing a game!
-
Zombies.
Shooting.
Shooting zombies.
-
Every game needs little gold coins that you're not sure why you collect, but you do anyway. And an oh-so-satisfying sound everytime you collect one.
-
Like I always say, the only thing a game really needs is a room full of Nazis, and a machine gun. I don't think there's anything more entertaining than shooting up a bunch of Nazis. Just for those of you that don't know, I'm fanatical about shooting Nazis.
-
Alot of the time for me I will love a game simply because of when I played it. Like I-Ninja. I had played nothing but hardcore, serious *** games. Then came I-Ninja. Gameplay wise its a meh. Music wise its a -meh. Yet it's one of my favorite games just because it was a humorous break from all the old seriousness.
-
Originally posted by Revolution911
Every game needs little gold coins that you're not sure why you collect, but you do anyway. And an oh-so-satisfying sound everytime you collect one.
*Bling* *Bling*
Oh yes. Like a rapper walking around on the streets with his thousand golden chains. *Bling* *Bling**Bling* *Bling**Bling* *Bling**Bling* *Bling**Bling* *Bling*
-
Originally posted by Revolution911
Every game needs little gold coins that you're not sure why you collect, but you do anyway. And an oh-so-satisfying sound everytime you collect one.
So true and yet so mysterious. I was playing morrowind, but I cheated and gave myself 10,000,000 gold, and yet every time I found 2 gold pieces on a desk or in a crate, I stole it. But on the other hand, what are the NPCs gonna do with it anyway.
-
Notes taken and are helping me in the development of my game. (But not for charas eyes yet not enough done.) Anyway I think if you can be original but still de identifiable you are good. Such as a card game that plays kind of like pokemon/yugioh/FF/ w/e it can help the game.(but don't take that example seriously the pokemon cardgame was a scam.(But I got my ps2 with yugioh so it's good.) Anyway off topic. If you have more ideas keep posting.
-
Originally posted by chronoman
Notes taken and are helping me in the development of my game. (But not for charas eyes yet not enough done.) Anyway I think if you can be original but still de identifiable you are good. Such as a card game that plays kind of like pokemon/yugioh/FF/ w/e it can help the game.(but don't take that example seriously the pokemon cardgame was a scam.(But I got my ps2 with yugioh so it's good.) Anyway off topic. If you have more ideas keep posting.
Good luck coding a card game like yu-gi-oh or pokemon! A card game like triple triad is kind of hard, and all that does is compare a few variables on the cards and determains which wins, a card game like pokemon or whatever would require a TON of variables and programming rules and all kinds of complicated stuff.
That being said.. I think a cool card game like magic the gathering or something along those lines would be really cool in a game :p
-
Yeah it would be a pain in the @$$ to make. but it you had the yugioh one set up it would take less programing han the pokemon or magic.(BTW magic ruled for the short time I played it.) For yugi oh you need 40 cards and for pokemon you need 60 and for magic I don't remember. But all I was talking was along those lines. I have a cardgame figured out.(On paper) and it dosn't seem that hard to put into rpgmaker.
It would take some time but anything is possible.(As long as you can put that manypictures on the screen)
-
A perfect game should not try to be more than it is. Look at Final Fantasy 2/IV. Everything is within a sensible scope.