Charas-Project

Off-Topic => Archive => Old Game Discussion => Topic started by: Shadowless1 on April 17, 2006, 08:32:55 PM

Title: Game in progress
Post by: Shadowless1 on April 17, 2006, 08:32:55 PM
Story:
---------unknown time = beyond the sky-------------
The 13 star signs were assigned to the planet Zanereth's humans....
to guard and provide them with unique personalities....
they were
Aquarius,Aries,Cancer,Capricorn,Gemini,Leo,Libra,Pisces,Sagitarius,Scorpio,Taurus,Virgo
an another named Ophiuchus, the 13th and youngest one

As life prospered each sign decided on its speciallity in personallities
Opiuchius, the young one, who jealously wanted a higher position due to his
enourmous power put an
evil spawn upon a human.... dubbed as "the first"
the spawn quickly spread throughout the world....
making each human an evil side in their heart....

when the other 12 signs saw what Ophiuchus had done
they sealed him off with thier combined powers
but the knew that somday the seal would break...

they could not destroy Ophiuchus because his powers were far greater than there own,
but all they needed to destroy him....
was a human with an evil side to there heart.... that could compleatly control the
dark side of his heart!

------------125 ZD = planet earth----------
the hero awakens....

Screenshots:
http://www.charas-project.net/forum/showthread.php?threadid=15971&forumid=6&catid=4


Characters:
Name:Jasper
Gender:Male
Age:24
BIO:(coming soon)

More characters coming soon

thats all so far
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Post by: Hell Angel on April 17, 2006, 08:45:06 PM
Sky rocketing with 'Cliche-ness' but I kind of like it. The CBS doesn't look too bad, either.

I'm feeling a mixed vibe of Legend of Gaia and... D*mn what was that other celestial type game?...
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Post by: Shadowless1 on April 17, 2006, 08:45:57 PM
can you tell me whats cliche about it?
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Post by: Hell Angel on April 17, 2006, 08:56:19 PM
By the evil being locked away, which at some point in the game it will be released, right? Very Cliche. Also the 'great protectors of the world and there being a certain number of them? Cliche as well. Although, the fact that they're the Celestial signs kind of cancels out that... 'The Hero awakes...' I won't even tell you how that's cliche.

Just the whole 'The one who wasn't given his chance had a hissy-fit and created masses of evil' is just really done so many times by so many oter people...

Also, kind of tearing off a part of Kingdom Hearts there with the 'darkness in people's hearts' thing.


Now, cliche is not a horrible thing. It's d*mn-near imposible to avoid. But you asked how it was cliche and I told you, so don't be coming back with an ***hole responce... Saying I'm wrong or what ever.

Have any non-combat screenshots?
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Post by: Shadowless1 on April 17, 2006, 08:58:34 PM
um, i didn't get that from kingdom hearts, plus who cares if its cliche its a different and possibly unique story to others that have used simmular things
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Post by: Hell Angel on April 17, 2006, 09:00:36 PM
Why are you getting so pissy? I said I liked it, eh...
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Post by: Shadowless1 on April 17, 2006, 09:25:41 PM
i wansnt getting pissy if i was i would of used " !!!!!! "          thanks
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Post by: RPG LORD on April 17, 2006, 09:29:07 PM
'Truly, if there is evil in this world, it lies within the hearts of men.'
Anyone remember that phrase?
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Post by: ZeroKirbyX on April 17, 2006, 09:42:39 PM
No, no. You were getting pissy.
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Post by: the keyblade master on April 17, 2006, 09:47:06 PM
heh... I helped you write that =P
give credit where credit is due =[

Maybe it got a little effected by KH   :sweet:
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Post by: Shadowless1 on April 17, 2006, 10:59:25 PM
i see, sorry for not giving credit , i mustve forgot,
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Post by: MrMister on April 17, 2006, 11:20:42 PM
Quote
Originally posted by RPG LORD
'Truly, if there is evil in this world, it lies within the hearts of men.'
Anyone remember that phrase?

Only because it was at the start of Tales of Phantasia..
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Post by: DragonBlaze on April 19, 2006, 01:41:33 AM
Quote
Originally posted by Shadowless1
um, i didn't get that from kingdom hearts, plus who cares if its cliche its a different and possibly unique story to others that have used simmular things


Being cliche means its something that isn't original. While the story may be original, the actual concept isn't. Personally, I especially don't like the particular cliche of a bad guy being sealed away. The moment you mention it, you're giving away an event a lot later in the game. Anyone can figure out that if you say "a great evil has been sealed away" that you're going to go out and try to stop this evil from being released, of course, it'll get released and you'll have to fight it.

Other than that though, your game sounds pretty good :)
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Post by: Meiscool-2 on April 19, 2006, 01:47:03 AM
Quote
Originally posted by MrMister
quote:
Originally posted by RPG LORD
'Truly, if there is evil in this world, it lies within the hearts of men.'
Anyone remember that phrase?

Only because it was at the start of Tales of Phantasia..


Wasn't that one: If there is evil in this world, then it lies within the hearts of man?

I just bought it for the GBA, so I'm pretty sure that's what it was. Not like it matters though.
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Post by: ZeroKirbyX on April 19, 2006, 02:30:03 AM
 Lookit! (http://en.wikiquote.org/wiki/Evil)

Its an entire wiki page of quotes about evil and its on there. XD
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Post by: Shadowless1 on April 19, 2006, 11:31:59 AM
Quote
Originally posted by DragonBlaze
I especially don't like the particular cliche of a bad guy being sealed away. The moment you mention it, you're giving away an event a lot later in the game. Anyone can figure out that if you say "a great evil has been sealed away" that you're going to go out and try to stop this evil from being released, of course, it'll get released and you'll have to fight it.


ok i might change that

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Post by: Hell Angel on April 19, 2006, 07:07:01 PM
You shouldn't change a story just because one person doesn't like it.
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Post by: DragonBlaze on April 19, 2006, 07:48:59 PM
Quote
Originally posted by Hell Angel
You shouldn't change a story just because one person doesn't like it.


Well yeah, but the whole point of feeback is to get peoples opinions on the game. In the end, if you really want to keep it exactly the way it is, do so.

And you don't have to change the story at all, you can just modify how its presented a bit. You can have the evil being sealed away, but if so, don't tell the player right at the begining of the game that the evil is sealed. Like I said earlier, its not good if the player knows a big event that happens later in the game. So, I suggest not telling the player or hero about the evil being sealed away until you actually get to that point in the game, or a point in the game where it really matters.
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Post by: Shadowless1 on April 20, 2006, 03:26:52 PM
i thought of this idea for the intro:
The planet is dying and decaying because the 12 (s.s) are not able to look after the planet,and the hero will hear a (possibly voice [i know very cliche, any other ideas please]) from the 13th s.s telling him why the planet is dying,and that the 12 elder gods souls have gone corrupt and that he and a few others are the only ones (with the evil spawn[he refers to it as gifted powers]) that will be able to destroy them.

how what do you think?, should i change it?, is it to cliche?, or is it a bad idea and i should try something else? answers on a postcard please......just kidding just reply
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Post by: DragonBlaze on April 20, 2006, 09:05:38 PM
:( yeah it's pretty cliche,

It could work out, but theres a good chance an intro like that could ruin the game. You want to tie the intro in with the end of the game, but you don't want to give information like that out. Just hinting at it, and letting the player guess would be a better idea. Throughout the beggining of the plot, slowly expand on why the hero is the only one who can stop this, and develope into that plot, but don't just give all that away right in the begining. You want to keep the player guessing, you want to make them WANT to know what is going to happen or what something means, that want will get them hooked into the game. Just saying off the bat that he's the only one who can stop it may ruin the suspence.

Ever play Star Ocean: Till the End of Time? Well the main character, Fate, is kinda like that being as he is the galaxies only hope or whatever. However, he nor the player learn of that till over halfway in the game shortly after the big problem is introduced. The great thing about that game was that you never knew were it was going, if they would have done something like that at the start of the game, they would have ruined the whole plot.

Now some games CAN be good to do that in, but a majority aren't. I can only speak from the games I have played, and I can't say for sure if saying that right away at the start will ruin your game because I haven't played it nor do I know much about it.

My suggestion for an intro would be to show the dying and decaying, say a little about that, but don't mention the 12. Have the hero hear a voice or something from the 13th, but just have it say "help us" or something along those lines. Don't reviel anything about the 12 or 13 yet, don't reveal anything about the powers. Develope all that into the plot as you go along, and don't reviel all the info at once. I believe that'll be a better way to take, then again, it is your game and you probably know whats better ;)
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Post by: Shadowless1 on April 20, 2006, 09:17:03 PM
ok, ill work on that cheers ;)