Originally posted by Meiscool
Why did you come back?
Originally posted by Kijuki_Magazaki
quote: Originally posted by Meiscool
Why did you come back?
Because I, like others, saw it would be better if so, besides she has a thread on that. Stop harrassing. No one is asking how come you havent been almost banned.
Cool site like I'd said. I'd like to see it completely finished though. And thanks for removing the link, though I am not entirely sure if you should've made a new thread, but it's ok i do believe.
Originally posted by Arcanagirl
This image was grabbed from a test battle, that isnt from the game at all.
The forum could NOT establish a connection to this image: http://seasidepalace.com/lol/images/Learned.pngThe forum could NOT establish a connection to this image:
Originally posted by Archem2
>.> <.< Why the hell hasn't Meiscool been Almost Banned yet?! :p
Originally posted by Arcanagirl
The story will be confusing for a good while before anything is revealed about anything.
Glad people are enjoying it. And Dren that was one of your midis :P
I still like the midis you did, but I wont ask you to redo them. Somce of these are 2 years old...
Originally posted by Arcanagirl
redo special boss?
I love that one though.Why redo it...Sounds fine as it is, if you redo it make it sound just as good, but no different in any way. :flower:
Originally posted by Arcanagirl
actually the character set idea came from a diff game, not sure what it is called, but it is not from rpgmaker xp. But on the other hand I may use tilesets from the xp version since they match better, but I am still debating on that whole aspect. :firefox:
Originally posted by Meiscool
ABS now?
Originally posted by Meiscool
Let me tell you now: If you want to make an ABS, I'd suggest Game Maker or XP. 2003 doesn't work well with ABS games. Believe me, I've made around 4 of them, all with different coding and spells, and none of them were that great. The reason behind this is because RPG Maker has Tiled movement, where as most ABS game don't.
My most current game: Metal Tears, is half ABS have Tactical movements, so Tiles actually work well for it.
I'm not trying to discurage you from making your game, just warning you not to expect anything real atsounding from the limits of RPG Maker coding.
Originally posted by Arcanagirl
I know so far I fit in diff attacks for diff weapons and working on Spirits and Spells. So what would be a good example of what wont work?
Originally posted by Meiscool
Is that a map CMS or a Picture? If you're using ABS, it HAS to be picture.
Originally posted by DragonBlaze
quote: Originally posted by Meiscool
Is that a map CMS or a Picture? If you're using ABS, it HAS to be picture.
You mean it has to be a picture cuz if it was a map that you teleported to the enemy locations would get messed up once you teleport back since the event locations go back to their original spot once teleporting back right?
I'm not sure if that is a map or picture CMS, but it can still work just fine by being a map. Since the location of all the enemies are recorded in variables, the enemies can be set back to the possition they were in when the hero re-enters the map from the cms. Theres other things that can be done in order to work out issues as well. Granted, it may be easier to make it a picture CMS, but if she has already started making it a map cms, it'll probably be better to just go through with it rather than starting over.
Originally posted by Arcanagirl
you wont see or anything,
Originally posted by Meiscool
quote: Originally posted by Arcanagirl
you wont see or anything,
Damn, now I... I mean the perverts, have no reason to play the game.
Originally posted by Arcanagirl
Well here is the update on the game progress. So far the spell ability system is going ok, but the targeting system needs some work, but as far as I tested, there are very minor bugs to sort out.
The item system had some major issues to work out, and sadly the easiest way to fix them without maxing out the Picture IDs and maxing out chipsets and events, I decided to fix this by having all items placed in one picture, but showing 0 for items you dont have yet.
This may however be a downside as you can see all the items in the game without finding them, but the plus to this, is you can see what all items can be found, bought, or made. Plus if your missing items, atleast you know what exactly your missing. Heh, it beats having a messed up item system. Only event and quest items wont show.
Sadly the AI system is still on hold, due to lack of coding knowledge to finish it, I have been checking sites for tutorials to help me out, but until then the Enemies dont do anything but counter strike.
Originally posted by EXO Muffin
Zyekt shyeu deux lienk kra-fansky-ka-smancy. Meui onlea preubleah eezkh zjat ze shyahdeng styehl deux newkt motch; toke ze EcchePyeauh Bauoh, eand ze Maaunuu Cunseur. Vun isk meuoh sooft-leukeng, vhile ze uggra vun isk haude-leukeng. Jeu neu vhat Aye mein?
Originally posted by Meiscool
The lilly sprite is cool looking, but you need to fix it's ear. She looks like an elf... only wierder.
Originally posted by coreystranick
get rid of the balck outline on the body, it makes the head look out of place.
and remember this is a planet unlike most planets in the world
Originally posted by aboutasoandthis
Did you try Ultimate Paint? That's the best working for me. Almost every screenshot I show uses every single color out of the 256. Maybe that could work.
Originally posted by Meiscool
GAH! I checked the site out, and that music annoys me! It brings back bad memories of part of Illusion of Gaia that I endured rather than actually played.