Charas-Project

Game Creation => Requests => RPG Maker Programming => Topic started by: Zerlina on May 14, 2006, 02:11:38 AM

Title: My hero can walk on water
Post by: Zerlina on May 14, 2006, 02:11:38 AM
I've set all the passability on my tileset, but when I start using my map, my hero can walk over all tiles in the lower level, even if its specified that he shouldn't. I've checked multiple times to make sure the map is using the right tileset, and not a duplicate.

Please help me out. Thanks.
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Post by: coasterkrazy on May 14, 2006, 02:15:25 AM
Do you have a blank tile on the 2nd layer that's set to passable and you may have used that blank tile for the 2nd layer? I've done that before, and it took me a while to figure it out.
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Post by: Zerlina on May 14, 2006, 04:16:15 AM
Does that affect the lower layer?
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Post by: Prpl_Mage on May 14, 2006, 06:29:08 AM
Yes, it should affect it. The lower layer. The completly transparent tile in the up-left corner is the one mainly used when you create a new map, that one has a *(star) icon, this indicate that it is above you, in other words it doesn´t affect the hero.

So make sure that the upper layer tile got that star icon and not the circle. And make sure that you´r using the same transparent tile everywhere.
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Post by: Zerlina on May 14, 2006, 03:03:01 PM
I just checked in my schematic (or whatever that thing is called). There's a star on the first second layer tile, but it's not transparent, it's grass. Before I change it, is that what's causing the problem?
I only ask because I"m not sure which is the first tile when you're looking at the chipset as an actual picture ^^'. So I'd have to kind of take a while to figure it out.
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Post by: coasterkrazy on May 14, 2006, 03:42:15 PM
Oh, that probably has something to do with it. This is what I think: you obviously didn't use that for nothing on the second layer because you used it as grass, and you used some other blank tile on the second layer that was set to as passable for transparency on the second layer.

Here's what you do: Open the file and move the grass into the blank tile, then back in RM, use the first tile of the second layer for transparency (nothingness) of the second layer.

You should always have the first tile of the second layer as blank, otherwise things can get screwed up. Hope this helped!
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Post by: Meiscool-2 on May 14, 2006, 03:57:54 PM
Post the chipset here and I'll show you what's what.
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Post by: Archem on May 14, 2006, 05:09:35 PM
Quote
Originally posted by Meiscool
Post the chipset here and I'll show you what's what.

Oh my goodness! Someone should have suggested this a while ago!