Charas-Project

Game Creation => Requests => RPG Maker Programming => Topic started by: Blademon on May 14, 2006, 03:46:33 AM

Title: How do you make your party members move?
Post by: Blademon on May 14, 2006, 03:46:33 AM
What I'm trying to do is make my character enter a room, sit down and talk with someone, all with no control from the player. It's a cutscene. How do you do it?
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Post by: Arcanagirl on May 14, 2006, 05:42:19 AM
To move them, the room they enter must have an event that is set to auto start. Then in that same even enter a code called move event.

Within the move event have it move hero, then add the movements, now for each step the hero takes is one code, so if he has to move up 5 steps you need to add move up 5 X.

Ok now enter in a code, we are still in the move event code...Stop all animation, then place set phase mode. (Phase mode allows your moving event to go through anything and everything.) Now To change graphics based on sitting, in move event there is something called change graphics, set that to a hero sitting pose.Once you have that pose set, enter codes resume animation and end phase mode.

Now this is one move event, I hope that helped you out, but now lets get to setting it right.

Now after the move event code, enter a code called Wait.

Set it to 40, which means 4 secs, and see if it lasts through the movements, now if the movements finish and it's still on wait, try changing the secs lower and lower till it looks how you want it.

Now after all that place any other events you like, just remember that once you finish everything in this auto start event, add a new page set it to key input and set it to 1 switch, what ever you call it, make sure at the end of page one, you add a switch and turn that same one on. This will end the auto start so hero can move free after the events.

Hope this helped.
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Post by: Blademon on May 14, 2006, 08:45:54 PM
Yes it did thanks. I was also going through demos to find how they did it. I really don't like auto start, too many switches and pages need to be made(imagine by the end of the game thousands of switches)

I have a question though, sometimes decrease move speed or increase speed are used, how much do they affect?

Will the character, after 1 decrease speed, take 2 'move forward' to move a full square? Or will he just do it slower.
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Post by: Linkizcool on May 14, 2006, 09:21:49 PM
he will just do it slower.
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Post by: MrMister on May 14, 2006, 10:18:41 PM
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Originally posted by Blademon
Yes it did thanks. I was also going through demos to find how they did it. I really don't like auto start, too many switches and pages need to be made(imagine by the end of the game thousands of switches)

I have a question though, sometimes decrease move speed or increase speed are used, how much do they affect?

Will the character, after 1 decrease speed, take 2 'move forward' to move a full square? Or will he just do it slower.


You can reuse switches, goon.
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Post by: R-66Y on May 31, 2006, 02:34:15 AM
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Originally posted by Arcanagirl
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Now after the move event code, enter a code called Wait.



Or you could press Proceed with movement