Charas-Project

Game Creation => Requests => RPG Maker Programming => Topic started by: Linkforce on May 22, 2006, 09:29:05 PM

Title: A bit of item help
Post by: Linkforce on May 22, 2006, 09:29:05 PM
Question.  It's rather simple.  

Is there a way to make an item unable to use in battle, and then later in the same battle make it usable?
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Post by: WarxePB on May 22, 2006, 09:40:06 PM
The only way I can think of doing that would to have two seperate items, then switch them after whatever happens to make it usable.
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Post by: Linkforce on May 23, 2006, 07:19:56 PM
Hmm...Im not following you on that....

Explain please.
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Post by: shadus on May 23, 2006, 07:23:50 PM
Make Item A that can't be used.

Then later make Item B with the same name but make it able to be used.
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Post by: Linkforce on May 23, 2006, 07:26:10 PM
I mean IN BATTLE though.
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Post by: ZeroKirbyX on May 23, 2006, 07:43:15 PM
All I can think of is after x turns (or whatever), actiivate a battle event that removes Unusable Item A and replaces it with Usable Item A. I think that was Warxes idea.
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Post by: WarxePB on May 23, 2006, 07:56:46 PM
Quote
ZKX
All I can think of is after x turns (or whatever), actiivate a battle event that removes Unusable Item A and replaces it with Usable Item A. I think that was Warxes idea.


That would be it. I guess I didn't explain enough :(
Title: Hmm...
Post by: syro9 on May 26, 2006, 10:40:58 PM
The two items sounds good, but you could probly use switches and stuff to determine when its usable, for example in a boss battle maybe after the boss is at half hp...
Just a though