Originally posted by drenrin2120
Of course, a simple solution.
I thought of doing this at first but thought the font would get all messed up, but when you suggested it I decided to atleast try. The font was fine and I think this works perfectly.
Originally posted by drenrin2120
Thanks Linkforce!
To Meis: That'd be a good idea. 14 minutes for daylight, and 10 minutes for night time. They add up to 24 minutes(24 hours) and day is usually longer than night anyway, know what I mean? Thanks meis. :)
As for the music situation, I've taken Asat's advice and the song "I Guess We'll Fight Then" will be normal battle music and the Blood Pressure 2 will be for boss fights.
As for the music situation, I've taken Asat's advice and the song "I Guess We'll Fight Then" will be normal battle music and the Blood Pressure 2 will be for boss fights.
Originally posted by Meiscool
XD no no! I did that because I was bored. I didn't even notice you had typos. I mean, I noticed the Be-more thing, but that's just a stupid mistake.
Originally posted by Meiscool
Well, it's composed good. I like more upbeat stuff then that, but it does reflect calmness.
About 23 seconds into the song came this wierd Wavy Sound. I think it's called New Age or something? I would've liked a flute or something better. Maybe an ocarina?
Originally posted by drenrin2120
Here's a better version of the song above. I wasn't expecting to make it longer than what it was above, but it just kinda happened.
Unmistakable Evil Complete (http://media.putfile.com/Unmistakable-Evil-49)
As for an update, I'm currently working on the intro. It's gonna be pretty long, so as you can imagine, it might take me some time. But the important beginning part is done. and it looks and sounds(creepy SFX) good.
EDIT: Post above delet'd
Originally posted by Meiscool
I've noticed this likte.. twice before but never bothered to listen to your midi. Sorry xP
Anyways, I listed to it. It doesn't sound efil at all, but it's really good. I really really like it. Sounds like something you would hear in a tower dungeon before an important fight.
Could you edit it to take out the second half of the song and have it loop, then send it to me if there's no trouble? That's if you don't mind others using your custom midis.
Originally posted by Meiscool
Yeah, that's good! I like this one a lot better then the other one. I like this so much I might make it a main theme to something :p
Doesn't sound like a final battle, but I've always had the idea that fightbattles are suppost to be more upbeat rather then drawn out.
I think this should be used for something that's Pure Evil, because that's what it instantly reminded me of.
Originally posted by drenrin2120
Double post I know, but check it out!
Red: Summons (ex: Bahamut)
Blue: Materia Support (ex: All)
Green: Support Magic (ex: Heal)
Yellow: Offensive Magic (ex: Fire)
Purple: Attributive Magic (ex: High Guard)
Originally posted by Meiscool
Do you know how Shadow Hearts Steller charts work?
It's like.... you can only put healing spells in certain slots, magic in another, and support in others.
Perhaps you could add something like that. Each weapon would have different slots as well as the number of slots.
Originally posted by aboutasoandthis
Well, I don't really like Meiscool's idea. I think it sucks. That's just me.
When you use elements like that, it's really hard to put in strategy.
Have you ever heard played Rudra's Treasure? In that game, you could only have elemental magic, and stat boost magic. It had a "word" based system that is similar to this combining system. The game was really hard because your opponents had extra strategy that you couldn't have. Cause of this game, I HATE element based systems.
At least with materia, you can put in double-attacks and stuff. You know, I'm thinking about using something like the Materia system in my game (Laughs Maniacally). My thoughts.
Originally posted by aboutasoandthis
When you use elements like that, it's really hard to put in strategy.
Originally posted by Meiscool
Sure. Do what you want.
You could even expand that too. Like, if you have fire gloves, naturally you can't put ice or water in them. Or if you have a priest's staff, you can't put doom spells in it.
As too the colors, I know it might be hard, but try to shift it away a bit from copying FF7 to much. That's why I suggested the elemental colors. I know it's hard because there are only so many colors... I dunno, maybe I'm just ranting. :p
Originally posted by aboutasoandthis
I like it so far.
I went right out and played Shadow Hearts BTW. Good Game. I still kind of think using just elements and nothing else is kind of boring. You should be able to come up with combos and stuff, like Final Attack+Phoenix.
Originally posted by Meiscool
Light magic has thunder, fire, ice, and heal.
What does dark magic have?
I like how you split them up now. Much more original. If you could think of a better name then Materia (even if it's something just like Materite) that would be a plus as well.
Another suggestion (please don't make it seem like I'm displeased with anything, I just really like these kinda systems) is changing light to Creation Magic and Dark to Destructive Magic. Water and heal would go under Creation for example, and fire would go under Destructive. If you keep Dark and light though, that's just as good in my eyes.
Originally posted by shadus
Dark Magic should also have some kind of downside to it.Like useing D.Magic could darin HP and MP, while Light Magic only drains MP.
I'd also make it so that each charater is there own person in battle and have some kind of in-bore skills that they can use at any-time. That way it makes it to where you can't just play with your fav charaters and rarely touch the others like you could in FF7 and 8.
Originally posted by aboutasoandthis
FF6-40s for Kefka
FF7-40s when I got my *** kicked. 60s with Omnislash and KOTR
FF8-Still haven't beat it. Close though. 20s
FF9-60s
FF10-40s
How are you gonna pull THIS off?
You will need a good storyline to make this.
Remember, The Way guy is making his series but he's getting lazy. Especially on Chapter 6.
Originally posted by aboutasoandthis
The "Guy" who makes "The Way."
Originally posted by aboutasoandthis
Oh. Well if that's the case.
The Way is a semi-famous RM2k Game. It is made up of a whole bunch of episodes.
It's about a guy named Rhue. In the games World, the biggest religion believes that there should be no towns and that people should spend there lives traveling.
Rhue was a settler as a boy, but he had to become a "Wanderer of the Way." One day, a pack of Evil looking beasts attacked his hometown "The Landorin Stretch."
A lot of people were killed. He saw his girlfriend at the time get thrown into the river. Landorin became infamous because there were no real survivors there.
Rhue spends his time "Wandering the Way" looking for his lost girlfriend. At the same time, you'll see a creepy murderer has been following him.
The plot is actually very well done. Lots of plot twists. It's full of minigames like the main one "The Plunge" which is a strategic and customizable form of Rock/Paper/Scissors. It even has some 3D graphics.
Enough preaching. The main site is here:
http://www.crestfallen.us/
They've even re-released it with easier versions.
Originally posted by drenrin2120
haha, I guess I worded that odd. What I mean is that it's a lot of coding so that the materia you equip is remembered, you know? So like, you equip a Fire Lv1 materia, by setting off the right switches and variables, it has to "remember" what number slot it is equipped to, to whom it is euipped and that it's a Fire Lv1 Materia equipped. And yes, I check that through a series of Conditional Branches.
Originally posted by Meiscool
quote: Originally posted by drenrin2120
haha, I guess I worded that odd. What I mean is that it's a lot of coding so that the materia you equip is remembered, you know? So like, you equip a Fire Lv1 materia, by setting off the right switches and variables, it has to "remember" what number slot it is equipped to, to whom it is euipped and that it's a Fire Lv1 Materia equipped. And yes, I check that through a series of Conditional Branches.
Maybe we have different ideas of what 'a lot' of coding is, but remembering what is and isn't equipt shouldn't require much coding. Like, in my game you can equip different spells and stuff as well, but that wasn't hard at all. What will be hard is making the menu to equipt the stuff.
Originally posted by aboutasoandthis
Meis is kindof right. Why don't you just do this?
Variable:SamsonMateriaSlot1: (whatever materia #)
Then just write the matching numbers down. Unless your trying to get it the materia to stay with the weapon, even if it's not equipped to you.
That was not supposed to be a smiley. Fixed.
Originally posted by Meiscool
If you ever need help, just ask. I won't do stuff for you, but I'll point you in the right direction.
Originally posted by Jek
looks AWESOME can you send me the demo or maybe the finished copy. just send sumthin to clow911@hotmail.com plz. www.narutofan.8m.com is my homepage for info on my Rpg named Jek Rpg
Originally posted by drenrin2120
quote: Originally posted by Jek
looks AWESOME can you send me the demo or maybe the finished copy. just send sumthin to clow911@hotmail.com plz. www.narutofan.8m.com is my homepage for info on my Rpg named Jek Rpg
Sure...
Originally posted by Meiscool
Very adverterous :p
Originally posted by Meiscool
It's not a bad idea. Of course, I hope it's not limited only to magic.
You could do a SoM style or something, where, when you lvl up, you get to choose where your stats go. Or, like DaD, where, when you lvl up, it automatically places stats on your character (so the mage stays a mage and the warrior stays a warrior), and you get to place a few extra points as well.
Originally posted by coreystranick
I ahve the same problem as IHAS.
Originally posted by drenrin2120
Thanks. It's not long at all so don't worry.
Originally posted by Jaide
Ooh! I'm gonna try the demo! ^__^ It has a wolf in it, and that makes it a million times cooler regardless of any other factor. :P
EDIT: First off, love the intro. ^_^ You seem to really have a grasp on what looks "natural" for an RPG versus what looks, well, amateurish. Very nice. ^^
Also, yes, right after Mowser tells the guards to leave, he calls him Samson, and then there are other places in the demo where they call him Samson as well. The old house, for one. And I also think a guard calls him that in Juniper as well.
Another thing, if you return to the church after Gambit's funeral, you'll walk forward and kneel just as you did before, and then it cuts to him outside at the grave, and then his walking speed is slowed. I imagine you forgot to flick a switch somewhere in there, so you might wanna check that out.
I like the use of the chipsets, and I especially liked the underwater scenery in the first little town, with the fish and the crabs and whatnot. I'm actually going to be more conscious to details like that for my own game. :P
All in all, I really enjoyed the demo. Keep up the good work!
Originally posted by Noobpwner
i liked it every map was realy good looking but some maps were pretty pointless(woodlands) i wish i could make games this good :P..
i went back to the place where you started and i was on a cliff....did you do that on purpose?
Originally posted by Meiscool
I love the first one, but you need to change the moon in it. It looks too... painted on.
Originally posted by Linkforce
Its between the 1st and 4th. hmm......Maybe the lettering of the 4th and the pic. of the 1st?
Originally posted by Bluhman
Huh? What? Two is great! Use that!
Originally posted by hyosoul
I really like the monster you have as the boss to the screen shot you have posted. I also like the way you design maps. I have the same world map as you, but it might be different in a few ways. I can't wait to play a finished version of your game.