Charas-Project

Off-Topic => Archive => Old Game Discussion => Topic started by: drenrin2120 on June 03, 2006, 02:15:39 PM

Title: The Ghosts of Heart Lake
Post by: drenrin2120 on June 03, 2006, 02:15:39 PM
Yep, you heard right. I'm reviving the Ghosts of Heart Lake. But don't get too excited, it's a lot of work and will take me a lot of time to do so. Everything has changed. The storyline, characters, the plot, the graphics, the music. A lot, the only thing that hasn't change are the places(not graphically) and the battle graphics.

I'll start with the graphics.

This is the old Juniper City...
Photobucket - Video and Image Hosting

This is the newer Juniper City...

Photobucket - Video and Image Hosting
City Overview

This is the Old Design for Kasper's House...
Photobucket - Video and Image Hosting

This is the new one...
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And one more... The New Port of Loki
(Old design unavailable)
Photobucket - Video and Image Hosting

Now let's move on to Bios

Photobucket - Video and Image Hosting
Name: Samson Drenrin
Age: 26
Gender: Male
Class: Fist Fighter
Title: Rogue
Role: PC
Personality: A very calm and collective person. Quick to think, not brash. Has a tendency to drift off into a day dream. Does not have tolerance for beggers, thieves, or liars. Can have a fierce, sudden mood swing towards anger if rubbed the wrong way.
Quick History: Father was killed in an accident at work. Mother was mysteriously murdered 15 years ago. He was orphaned at 11. The church took him under their wing and taught him they’re ideals. One priest specifically, Father Gambit. Even though Father Gambit did not condone it, Samson joined the Castle Guard when he was 16. It took him only eight years to become a renown warrior of the Lokin Army. A born leader. Though his fighting style is considered eccentric and wild, his power and stealth is well known. He draws strength from within himself to use against his enemies in hand to hand combat. A deadly fighter, not to be mistaken as weak just because of his apparent weaponless offensive. He grew tired of the bonds of the Army and left as soon as his service was over. He took to traveling and has since traveled many lands on Wende. He has a close friendship with both King Hector and Captain Parry.


Name: Parry Renshaw
Age: 45
Gender: Male
Class: Sword Fighter
Title: Commander
Personality: A sarcastic man. Likes to prove people wrong. Puts out a strong rigid persona. Almost as if he doesn’t care about anyone but himself. Not a jealous person by nature, but feels slight jealousy towards Samson for making it so quickly to the top at such a young age. But mainly, is happy for Samson, but would never show it. Likes to give people a hard time. Finds humor in crude things.
Quick History: Was born and raised in Juniper by his mother and father. Both of whom are well known warriors in the land of Loki. Their most epic story was holding off a band of thieves and murderers for almost an entire 24 hours from entering Wizen Heights until a brigade of soldiers came and arrested the more than willing to surrender thugs. Parry is more than proud to be the upbringing of such renown warriors. His father taught him how to use the sword at a young age. When he was 16, he joined the Castle Guard where he began his rise to the top. He became a Commander when he was 36.


Name: Mowser Esurience
Age: 34
Gender: Male
Class: Sword Fighter
Title: Captain
Role: NPC
Personality: A selfish man with a sharp cunning. Always in a distasteful mood as if everything seems unappealing to him. He’ll show his disdain quite openly for whatever he finds unlikable or disinteresting. A shadowy man who keeps to himself.
Quick History: Was born on a farm on the outskirts of  Juniper. Strangely, his mother left him and his father when he was two for no seemingly good reason. Nothing was ever heard of her again. His father became a drunk and started to beat Mowser frequently around the age of six. He ran away from home when he was ten and was raised by an old lady who took him in in Juniper. When she died, he could of cared less, he was sixteen then and joined the castle guard. Eventually working his way to captain. He ran into his father one day, about a year ago. No one cared about him and everyone looked down upon him as a begger and a homeless alcoholic. Mowser brought him to the cliffs and ended his life there without one feeling of remorse. No one ever knew, no one ever cared to know.


Name: Lyal Puerile
Age: 30
Gender: Male
Class: Worker
Title: None
Role: NPC
Personality: Can be immature. Gets the job done.
Quick History: Born in Demi. Lived a decent childhood with both parents. When he was 19, he was arrested for petty theft in a small town called Tern. He was jailed for a year. Afterwards he became a miner where he learned most of his skills and became a professional mine worker. He worked at a mine for 6 years until he was arrested again for assault and theft, he was jailed for two years. When he got out, he started working again at the mines. This time pledging the straight and narrow life.



Name: Sir Gambit Blusteel
Age: 48
Gender: Male
Class: Priest
Title: High Priest
Role: NPC
Personality: A generous man who wishes only to help people.
Quick History: Sir Gambit is a much respected priest. After the murder of Samson’s mother 15 years ago, the high priest at the time also passed due to a strange heart attack. Though the young high priests death was odd, it was not a conflict of interest. After all, he did have a history of heart abnormalities. Sir Gambit filled in the role as the next inheritant and most qualified. Out of sheer pity and sadness, he also took Samson under the Church’s wing, raising him with their beliefs.


To give you an example of how the music is changing, it's becoming more orchestrated. Here was the original Boss Music...

 Blood Pressure (http://media.putfile.com/Blood-Pressure)

And here is the new version.

 Blood Pressure 2 (http://media.putfile.com/Blood-Pressure-2)

Now, I know it's a lot to look over but please do take a look. At least a quick. GoHL is changing for the better, the new plot ideas I have are way better than the original. Here is the basic run down of the storyline.

.    :The Maiden of fire, a statue standing against the test of time. Never crumbling, never budging. Its hand raised to the sky with its forever burning torch. But what is it? This solemn stone statue that seems no more than a mark left of an ancient civilization. Who put it here? And more importantly, why? The church claims it is a symbol of god, laid their by his own hands during the creation of the universe. But this is all the church knows. They know not of why it is here.
.    :It has also been said there are unseen forces guarding the Maiden of fire. Forces of another world. Watching, waiting for something… Ghosts have become some sort of an urban legend on the planet of Wende, especially in the Kingdom of Loki. Some say it is these random ghosts that guard the Statue from vandalism or destruction. Sightings are becoming more frequent and in some cases dangerous. Samson, an ex soldier, dismisses these charges as the meer imagination of men run wild. Ironically, it is him who will ultimately solve the mystery.
.     :But amidst this struggle to put to rest centuries of myth and legend, a war is brewing. A war beyond the fathoms of any man’s mind. What will begin as a broken trust between two Kingdoms will stretch out into the center of the universe like a plague and churn the waters of fate. Fact and fiction. Biblical and historical. Science and religion. A war like no other. The collision of opposites. These are the times that truly test the faith of men and the endurance of everyone.


Basically, the player doesn't know who the Ghosts of Heart Lake are, and they don't know what the Maiden of Fire is for. Sadly, you guys on Charas do which may take away from the gameplay. But newbies here won't.

So, with all of this here out in front of you, what do you guys think?
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Post by: Meiscool-2 on June 03, 2006, 05:40:52 PM
Nice mapping improvements. I have yet to listen to the music, but I assume I'll do it when I'm done listening to the stuff I got on right now.
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Post by: Zerlina on June 03, 2006, 05:46:21 PM
Good luck with your project. It looks nice. ^^
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Post by: DragonBlaze on June 03, 2006, 05:49:31 PM
Its looking pretty good :)
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Post by: CoolZidane on June 03, 2006, 06:59:43 PM
Looks good. I can't wait to see more.
Title: I remember this
Post by: aboutasoandthis on June 03, 2006, 11:32:57 PM
     I played this game before. I used to snoop around here a long time ago for game demos and tutorials. (This is when I read the mapping tuts). I remember playing this one. I kind of liked it but, are you going to change the intro? You know with the rain and the house? It wasn't very exciting. That was the only thing I didn't like. Also, are you going to use Mac & Blue the entire game? I don't mind Mac & Blue, I just don't like the colors. I'll play your game anyway. I can't download your songs right now, but I respect original music. I'm looking forward to this.  ::)
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Post by: Bluhman on June 03, 2006, 11:51:41 PM
Oh! Mapping improvements! That's good news.

I thought you said a while ago you were completley done with RM'in.
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Post by: drenrin2120 on June 04, 2006, 02:58:58 AM
To Bluhman: meh, whatever. I really shouldn't make promises. lol

To Andsoandthisandthatforwhatever: I'm glad to hear you like it, and yes, the intro has changed. I think it's more interesting then the other. I agree, the firsto ne realyl sucked and was cliche. Plus, the entire plot is taking a new course. It'll take you to basically the same places, just a differemt way of getting there. As ofr the Mac and Blue, I'm nto sure yet. I've been told by several people to try and match my tilesets better, so it's basically whatever goes along with this theme. So I guess yeah, mainly mac and blue. BTW, you can't download off of putfile. You can only listen.

Thanks to everyone for your comments, I'll be keeping you updated. :)

EDIT: I might as well share with you the Church of Loki, jsut recently finished...


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Post by: InsaneJP on June 04, 2006, 03:36:53 PM
wow! look at those map improvementss!!! some one has ben at some had work lately!!!!! glad to see em man!
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Post by: Moosetroop11 on June 04, 2006, 04:07:21 PM
Wow, GoHL returns and JP posts! Is this really happening or am I in a coma? >.>
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Post by: drenrin2120 on June 04, 2006, 11:36:33 PM
Yes, MT11, and we've all ganged up and killed Alex. :p

~UPDATE~

I've been working on insides for Juniper, which is a pretty massive city. It has 19 houses, 1 huge mansion, and the church. So far, I've got 15/19 of the houses done, I'm saving the mansion for last. Here's a few screenshots from houses I finished today. NOTE: I have not added people yet.

The 2nd floor of the Inn.


The Tavern.


The Armory Shop.
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Post by: Meiscool-2 on June 05, 2006, 12:39:22 AM
I could say: "Wow really nice!"

Or I could offer some tips.

Tips: Use a different kind of door, or at least edit it a little. Not only does it stand out with that chip, but it also is RTP.

And, a realistic idea that wouldn't take much more time then fliping the image of the door would be to take the hinges into account. What I'm saying here is; when you look on the outside of a door, normally the hinges are to your right. But, that door going into the room has it's hinges on the left, if you understand where I'm coming from.

Lastly, I like that tavern A LOT for some odd reason.
Title: Since I'm here
Post by: aboutasoandthis on June 05, 2006, 12:49:23 AM
This looks great. I like the inn and the tavern the best. I don't really like the armor shop though. Wouldn't the register be near the front of the store to watch for thieves? (Unless the armor is too heavy to run with.)
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Post by: Linkforce on June 05, 2006, 12:53:32 AM
Glad to see GoHL is back and running.  And I'm even gladder(XD) to see that you have new graphics.  no offense, but I hated the old ones.  :p  And the new music is good too.  I mean....its good that you have new music that is.  

Well, good luck with it all and try not to QUIT ON US THIS TIME!   lol
If you need any help, dun be shy. ;)
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Post by: Tomi on June 05, 2006, 12:53:48 AM
I love the improvements in the mapping.  And I too really like the tavern.
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Post by: drenrin2120 on June 05, 2006, 01:17:05 AM
Thanks guys for the comments.

To Meis: Yeah, the doors are pretty crappy, I'll see what I can find to replace them with.

To ASoT: Yeah, but when I place people I'll put a few guards around the doors. So if theives find something that's not too heavy to steal, they may lose their head on the way out.

I'm not promising anything LF, real uplifting, ain't I? But I'm most definitely more than willing to put foot to *** this time around. I've got more convidence in this than last time.

EDIT: If there is a day and night system, would you guys have a problem with seeing a torch randomly light itself when night comes? Because I see no way around it.
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Post by: Archem on June 05, 2006, 02:14:11 AM
Yays! I loved this game, and I love to see it make a dramatic and kick-awesome return.
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Post by: Robotam on June 05, 2006, 08:33:14 AM
Very nice interior maps, drenrin.
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Post by: drenrin2120 on June 07, 2006, 12:55:49 AM
I did a MIDI upon request, it ended up doubling as my own game's Battle Theme. What do you guys think? Still digital or do you think it'll be good as a battle theme for my game?

 Threat (http://media.putfile.com/Threat-90)
Title: Battle System Turnbased?
Post by: aboutasoandthis on June 07, 2006, 01:09:05 AM
     I listened to Threat. It has a kinda slowish feel to it. I pictured a stradegy game or a tactics game for some reason. I'm okay with any battle theme as long as it matches the gameplay. It reminded me of the FF9 battle theme and songs with all the church organs. Actually, this could be used as a cool dungeon or climactic plot-twist/run away song. This is just my opinion and I have no musical training whatsoever (for now). Don't think much of my opinion.

     After I listen to your other stuff, I'll edit this post and give opinions on those.
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Post by: drenrin2120 on June 07, 2006, 01:15:33 AM
Yes, my battle system is turn based. It's the DBS.

Example:
Title: Scratch the Edit
Post by: aboutasoandthis on June 07, 2006, 01:19:57 AM
I'll just reply so you'll notice me

Blood Pressure 2 is AWESOME. The first one was okay, but this takes the cake. I've already listened to it...and I will listen again.
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Post by: drenrin2120 on June 07, 2006, 01:21:24 AM
I'm glad you like it, but which one takes the cake? Threat or Blood Pressure 2?

EDIT: nvm, dumb question. Well, I'm glad you like Blood Pressure 2, I'm thinking it's more for a special boss than a regular boss. And you're right about that Threat, the more I listen to it, the less it seems fit for a battle theme.
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Post by: drenrin2120 on June 07, 2006, 08:04:44 PM
I'm working on this MIDI for the boss fights, what do you guys think thus far? I'd like to know before I continue.

*Link Moved*
Title: I gave a listen
Post by: aboutasoandthis on June 07, 2006, 09:16:26 PM
Remember, I have no musical training, so bear with me if what I say doesn't make sense. Plus, you'd better wait for a second or third opinion other than mine.

I would've liked this as the Main Battle theme. What happen to Bloodlust 2? Is that the final boss, or is it for special bossfights?
Back to this, I would have liked to hear the percussion more. I would've liked to have heard some triangles as part of the percussion too. I don't know why, but the horn (I'm guessing it's a clarinet) sounded egyptian to me. I don't know why. Everything else (like the melody) sounded good to me though.

I'm going back for a second listen. You'd better wait for a second opinion from somebody else.

EDIT=============
I NOW guess that the horn was a saxophone. The egyptian thing I was talking about was at 30 seconds and 38 seconds into the song. I didn't like that part. But the beginning, and after 45 seconds into the song, I liked it a lot.
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Post by: drenrin2120 on June 07, 2006, 10:44:17 PM
IThanks for listening, I'm using Blood Pressure :p 2 as a special battle theme. I liked your idea for the triangle so I decided to throw that in there. The horn you heard in the beginning was a saxophone. I've changed one of the instruments, which was an oboe, to a flute in hopes ofm aking it sound less egyptian. So here is the new and near complete...

 I Guess We'll Fight Then (http://media.putfile.com/I-Guess-Well-Fight-Then)
Title: MUCH BETTER
Post by: aboutasoandthis on June 07, 2006, 11:00:00 PM
I really liked it. You even put in the triangle and it sounded great.
The best part was about 1 min and 20 seconds into the song with the organs. My only suggestion would be to put in some low, ominous notes near the end of the song to make it sound more threatening. This is excellent and you have a lot of talent.
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Post by: drenrin2120 on June 07, 2006, 11:04:30 PM
Thanks! and the great thing about this is when I finish the ending, I won't have to worry aobut looping because it sounds fine as is. I just need to tweak it a bit. I really wish I could add pitch bends and stuff though. A lot of my songs would get a makeover then.
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Post by: drenrin2120 on June 08, 2006, 06:26:53 PM
I have another set of screens for you. It's more a pic test though. Which one do you prefer out of the two? I have pros and cons for each, which one looks better?

(Note: Talking about the bar across the bottom that says, 'Juniper City')


Test 1


Test 2
Title: Bottom One
Post by: aboutasoandthis on June 08, 2006, 06:32:30 PM
I like it more but the top one is easier to see. Can you make it the second one have bigger letters?
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Post by: drenrin2120 on June 08, 2006, 09:59:35 PM
Quote
Originally posted by drenrin2120
Of course, a simple solution.



I thought of doing this at first but thought the font would get all messed up, but when you suggested it I decided to atleast try. The font was fine and I think this works perfectly.


Well, I'm working on a few custom systems. Nothing major.

Day and Night - This one will be good, certain things will happen only during the day or night. It won't suck like other game's day and night system. (well, the one's I've played)
The Key Item's CMS - Just like the last one. This includes a change hero menu when you get more than 4 members on your team.
Simple DBS Edits - Such as steal, analyze, a highly altered limit break system, etc.

Just wanted to update you guys on that. For the DBS edits, if it gets to become too much work, I may just scrap the DBS altogether and work on a CBS. It all depends though.
Title: Need Help?
Post by: aboutasoandthis on June 08, 2006, 10:23:42 PM
If you wanna make it yourself, go ahead I'm not stopping you.:D

If you need ideas, I know a lot of different DBS edits:

+Steal
+Morph
+Elemental Damage in Switch Skills and Battle Commands
+Jump (No Bugs, Elemental Damage, and Perfect Exp)
+Trigger Happy
+Limit Break
+Extra Gauges in Battle System
+Zombie Condition (With Limits)
+Auto-Reraise Condition (Unless dies alone)
+Cover (A LOT of Limits.)
+Using Button Combos
+Depleting Ammo (Can only have 1 kind though)
+Monster Levels (They learn skills as you get stronger)
+Advanced Monster AI (Based on the skills you learn, and your +stats, they attack a certain way.
+Scan Command
+Scan Switch Skill
+Throw Gil
+Mix/Alchemy Skill (But it looks kinda retarded)
+Equipped Enemies That can Have their Items stolen and Broken
+HP/Percentage Based Limit Break system

I can't give you everything I know without giving you my battle system. Also I'd stay away from CBS. I started to make my main game's system like FFTactics and it took an AGONIZINGLY LONG TIME. Now I turned that into a fighting minigame that I'm proud of.

BTW I also have a Day/Night System. If you want a Calender System and/or a weather system, I can give you a link if you want it.
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Post by: Meiscool-2 on June 08, 2006, 11:06:45 PM
Well, other then the things he said, I can give you Combo moves (such as attacking more then once), Combo player moves (such as two people casting a spell together) and Charge up moves (like... if you have to charge to use a combo attack or something).

The Combo player is a bit harder to do though.

EDIT: Have you considered trying Fire Emblem sprites as battle characters?
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Post by: drenrin2120 on June 08, 2006, 11:23:34 PM
Aboutsoandthis: It's the ideas I need, I'm pretty confident in my coding abilities, thanks anyways. And I'm not afraid of getting down and grimy with a CBS if need be. The more I think of it actually, the more I like it's possibilities.

Meis: I can use the combo character idea with two characters and it'd make perfect sense. The things is I have NO idea where I'd start. But don't worry about that now, if I decide to do so i'll pm you or something.

And nah dude, Fire Emblem sprites are wicked cool and all, but I'm quite proud of my battle animations, even though they might not be the greatest. Plus I've got a lot of them.
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Post by: Meiscool-2 on June 08, 2006, 11:36:06 PM
I didn't notice the question you asked about the text system.

You should use the 1st one, but only the second time on up. What I mean is, the very first time you enter the town, you should have some sort of a scrolling event where it starts at the top, shows the entire town while panning back to your character's location, all while showing the name of the town in big letters in the corner.

If you need coding help, just ask. It looks kinda like this:
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Post by: drenrin2120 on June 08, 2006, 11:40:17 PM
Hm... That's a good idea... The way I have it now is so it shows the text every time you enter the town/city/dungeon. Except when exiting houses or doing various thing inside the town. I think I will do that, I was just recently thinking, I don't need that banner to pop up every time they enter the town. Here is a screenshot of the new location for the Maiden of Fire. With the banner.



*NOTE: Pic changed from original post.
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Post by: Meiscool-2 on June 08, 2006, 11:44:50 PM
To be constructive: I think you should put the statue one panel higher. To me, it looks like it's laying down... lol?
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Post by: drenrin2120 on June 08, 2006, 11:54:31 PM
Yeah, I guess. I bumped it up 2 just to be safe, and looks better.
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Post by: drenrin2120 on June 13, 2006, 01:30:56 AM
~UPDATE~

I have been working on a few things and have accomplished the following.

-A working day and night system with changing environment with which I can control with one switch and or one timer.
-A Black Market shop in Juniper open only at night where the merchants are rarely the same and constantly and randomly changing each night. Items can be extremely awesome but so expensive you can't buy it yet, and then when you have the money you have to catch the merchant on the right night.
-Regular merchants like Armory and Weaponry will get 'shipments' every now and then which basically means new and better items to buy. This is good since for the first long while of my game you'll be mainly focused around Juniper.
-This is a neat idea I had, the Items shop is open only during the day. So if you need items you'll have to wait out the night, or go to the inn where you can rest and when you wake up, it's daytime again.
-I've populated the city quite heavily.


That's about it for now. I'm gonna start working on Wizen Heights soon. The gameplan is to remake all them aps for the old game and THEN get on with the story. I think it will be a lot easier and more fun anyways to make the events with all the maps made already.

Small upate, yes, but progress is being made.
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Post by: Meiscool-2 on June 13, 2006, 05:48:33 PM
It may be small and simple, but it's creative. I hate games that have the same items in stores throughout the entire game, then suddenly at the end get "the best" ****. I think you should be able to go back to towns after you're completly done with them and onto a different town, and find better items their as a sort of "reward" for bothering to go back. Kinda like FF Tactics.
Title: He's Right
Post by: aboutasoandthis on June 13, 2006, 06:45:18 PM
Custom Systems sound good so far. I like the merchant idea. I want it. BTW How many hours is your character gonna sleep at night (at the inns)? Is he gonna wake up the next morning, or will it be a set number?
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Post by: drenrin2120 on June 14, 2006, 01:39:43 AM
Thanks guys. To ASaT, The way I have it set up is the day and night are set on a timer. Every 5 minutes it changes to night or day. If you go to the Inn at night, you wake up and it's day. If you go during the day, it's still day when you wake up.
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Post by: Tomi on June 14, 2006, 01:47:36 AM
Five minutes seems a little short to me... I don't know.
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Post by: drenrin2120 on June 14, 2006, 01:53:36 AM
Yes, it does seem kind of short. But it's probably not permanent anyway. Until I can play aroudn with the game to get a feel for it and see how fast the transitions are, I won't know whether to make it longer or shorter. But it will most likely be longer.
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Post by: Tomi on June 14, 2006, 01:59:57 AM
Ok, good.  :vict:
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Post by: Linkforce on June 17, 2006, 03:17:53 AM
I'm loving that screen.  That panorama is great.  :D

Great map improvements, and most importantly, you've greatly improved in yoour music.  That was what I mainly disliked about your first demo, but the newer versions are very very nice to listen to.  Keep up the great work Dren.  If you need anything, don't be shy.  ;)
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Post by: Meiscool-2 on June 17, 2006, 03:54:39 AM
As to the day thing, make each minute one hour. That's always a good way to work things out.
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Post by: drenrin2120 on June 17, 2006, 06:20:00 PM
Quote
Originally posted by drenrin2120
Thanks Linkforce!

To Meis: That'd be a good idea. 14 minutes for daylight, and 10 minutes for night time. They add up to 24 minutes(24 hours) and day is usually longer than night anyway, know what I mean? Thanks meis. :)

As for the music situation, I've taken Asat's advice and the song "I Guess We'll Fight Then" will be normal battle music and the Blood Pressure 2 will be for boss fights.


What do you guys think about this as Juniper's BGM?

 Jazzy Town (http://media.putfile.com/Jazzy-Town)
Title: To Be Honest
Post by: aboutasoandthis on June 17, 2006, 06:56:02 PM
I didn't like this one. It sounded like the base was to loud. Now bear with me, I could only listen to it through 1 ear (cause my headphones weren't working. Don't wanna disturb momma:P.

You know what would have been cool? What if you had a little intro with cymbals and stuff then leading to a saxophone solo? Then after that the song kinda merges into your song. How does that sound.

Originally posted by drenin2120
Quote
As for the music situation, I've taken Asat's advice and the song "I Guess We'll Fight Then" will be normal battle music and the Blood Pressure 2 will be for boss fights.


+No musical training here, yet you still take my advice seriously. I can't see why. Is it that helpful? If so then thanks! I always wanted to be a music producer. Do you think I have a shot at it?  

 
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Post by: drenrin2120 on June 17, 2006, 07:06:27 PM
Everyone's got a different taste in music. So anyone input I take seriously. Afterall, you don't have to be a professional to know if something sounds good or bad. I think anyone can be anything they want, so if you want to be a music producer, do it.
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Post by: drenrin2120 on June 17, 2006, 11:56:19 PM
Some screens for you guys that I finished today. These are all from the same map BTW.







These are of the new Wizen Heights. As you can imagine, the old Wizen Heights was horrible. A few monster are different too.
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Post by: Meiscool-2 on June 18, 2006, 04:35:03 AM
Very open. Very nice.

Sometimes I honestly wish I could map openly like that, but I always end up making it compact :p

EDIT: I'm not a food professional, but I know potatoes = bad
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Post by: drenrin2120 on June 19, 2006, 05:35:53 PM
What do you guys think of this as the possible theme for Wizen Heights?

 Possible Theme (http://media.putfile.com/Possible-Wizen-Heights-Theme)

I'm thinking it may bem ore deserving of something bigger. But I'd like to get opinions first.

NOTE: It is not ocmplete yet.
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Post by: Meiscool-2 on June 19, 2006, 07:39:44 PM
It's gewd musik. But, to B honest, I'd reallie have to C the map in aktion to no what kinda musik 2 use.

Why did I type like that? Who knows....
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Post by: drenrin2120 on June 19, 2006, 08:05:03 PM
okay dude, I had like 2 typos. And they were typos, not on purpose. lol
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Post by: Meiscool-2 on June 19, 2006, 08:11:15 PM
XD no no! I did that because I was bored. I didn't even notice you had typos. I mean, I noticed the Be-more thing, but that's just a stupid mistake.
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Post by: drenrin2120 on June 19, 2006, 08:22:00 PM
Quote
Originally posted by Meiscool
XD no no! I did that because I was bored. I didn't even notice you had typos. I mean, I noticed the Be-more thing, but that's just a stupid mistake.


XD it's cool man, it's cool.
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Post by: Desimodontidae on June 19, 2006, 11:17:31 PM
Nice maps...
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Post by: drenrin2120 on June 20, 2006, 11:08:06 PM
Check this out, it's Juniper's Theme Song.

 Tranquil (http://media.putfile.com/Tranquil-49)
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Post by: Meiscool-2 on June 21, 2006, 02:49:47 AM
Well, it's composed good. I like more upbeat stuff then that, but it does reflect calmness.
Title:
Post by: drenrin2120 on June 21, 2006, 06:27:31 PM
Quote
Originally posted by Meiscool
Well, it's composed good. I like more upbeat stuff then that, but it does reflect calmness.


Thanks. I have that problem when making midis for certain things. I just want to go off on a tangent so bad, but I know it won't fit the purpose well if I do. A lot of the times I do go off though, and it ends up being 'Non-RPG' song in the sense it won't fit anywhere. That sucks. :(
Title: New song
Post by: aboutasoandthis on June 21, 2006, 06:58:41 PM
I really liked this song. I liked it a lot better than the Jazz one. There were some niches in it that I didn't like, but overall it was good.

The main piano was a little too loud for me. The things in the background sounded better to me.

About 23 seconds into the song came this wierd Wavy Sound. I think it's called New Age or something? I would've liked a flute or something better. Maybe an ocarina?

That part about 1 minute into the song, I really liked. 1 minute and 10 seconds into the song came that extra piano. Was it Bright Piano? I really liked that part.

1 min and 30 seconds into the song came that annoying sound again.

2 minutes and after were the best part.

My opinions. ::)
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Post by: drenrin2120 on June 21, 2006, 07:20:52 PM
Hm... I think your MIDI may be messed up. I never used New Age and I only used one piano. lol.

Instruments I did use:
Acoustic Piano, Synth Strings 1, Electric Bass(Finger), Default drums, Acoustic Steel Guitar, Oboe and a Recorder.
Title:
Post by: aboutasoandthis on June 21, 2006, 07:33:17 PM
 Originally posted by me  
Quote
About 23 seconds into the song came this wierd Wavy Sound. I think it's called New Age or something? I would've liked a flute or something better. Maybe an ocarina?


Didn't I tell you I don't know music? I only went by what I could hear. Either way I didn't like that sound. What is it the Synth Strings?

BTW if you did use 1 piano, what was that little background thing at 1 minute and 10 seconds into the song? Was that the Electric Bass?

I'M TRYING TO LEARN THIS STUFF!!!!!!!!!!!!!! :cry:

Either way, the song was still good.
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Post by: drenrin2120 on June 21, 2006, 07:53:22 PM
lol, i'ts okay dude, I think ti was the piano you're talking about. Another part of it comes in but it's ona higher octave, just a light little repetative note. And yeah, it maight have been the synth strings. I could try changing it to String Ensemble where it sounds less synthesized.
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Post by: Moosetroop11 on June 21, 2006, 07:55:14 PM
aboutasoandthis, music is for the public. You don't have to be trained to have an opinion :p

Drenrin, this is looking great. The right amount of 'make things look pretty', but not enough to distract you from finishing the game itself.

Unfortunately quite a few of the MIDIs wouldn't play, but some sounded fairly good. I escpecially admire any keyboardists, as I've had a go but never produce anything of worth.
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Post by: drenrin2120 on June 22, 2006, 01:52:57 PM
Thanks MT, but there's no keyboardist in there. It's all placed in notes. I'm not a keyboardist, helllll no.

I got a screenshot for you all, I also had another MIDI, but putfile is down for the moment. I'll get that to you guys later. Here's the screenshot.

It might be the first boss, it might not. All depends. For now though, I think it looks pretty kickass.
Title: I like it.
Post by: aboutasoandthis on June 22, 2006, 02:53:30 PM
I like the battle screen. The battle charas look nice. I do have a few suggestions though.

I'd say get the Font Patch. I can't give you the link cause where I get it has the downloads to RPG Maker.

I'd either make the background 3 dimensions or just make a serious top/down map like all your normal maps.

For the 3D idea, you don't really need a 3D Program. It only takes stretching. It doesn't look as good as a real 3D progam though. I could do it for you if you want.

That's all.
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Post by: drenrin2120 on June 22, 2006, 03:08:45 PM
What do you mean by serious top/down maps? And do you have aim? So you could send me the link there, my MSN messenger doesn't work. thanks
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Post by: drenrin2120 on June 22, 2006, 09:04:33 PM
Okay, so, Juniper is officially finito! Well, graphically speaking. I still have to put in people for the outsides and Juniper Mansion. But, I have finished Juniper Mansion.


Hallway leading to the bedrooms.


The Master Bedroom. Where King Hector resides. (on occasion when he's not working and sleeping at the castle).


The library.


The Kitchens.


The Main Hall. For dining, meetings, etc.


And lastly, a battleshot from inside the Mansion. Because I changed the chipset, I had to change the backdrop for the Mansion too. This is it.

ALSO.
A midi that I was gonna post earlier but Putfile was down. Now that it's back up, I can show it to you guys.

 Troubled Times (http://media.putfile.com/Troubled-Times)

It's the edit of an old MIDI. Opinions appreciated.

Now, I know this is a lot. But this will probably be my last meaty post for a while. Since I've gotten the base of things done. (Except Loki Castle; That will be one hell of an undertaking, what I have planned atleast.) I'm gonna work on plot, story, music, and character development for a little while. Hope you guys enjoy this post! :D
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Post by: Meiscool-2 on June 22, 2006, 09:07:41 PM
Glad you got new doors.
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Post by: InsaneJP on June 23, 2006, 03:19:26 PM
im likin the screenies a real lott mannn good job
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Post by: drenrin2120 on July 02, 2006, 03:22:07 PM
Quote
Originally posted by drenrin2120
Here's a better version of the song above. I wasn't expecting to make it longer than what it was above, but it just kinda happened.

Unmistakable Evil Complete (http://media.putfile.com/Unmistakable-Evil-49)

As for an update, I'm currently working on the intro. It's gonna be pretty long, so as you can imagine, it might take me some time. But the important beginning part is done. and it looks and sounds(creepy SFX) good.

EDIT: Post above delet'd


I added Parry's Bio to the front page, along with a more detailed bio of Samson.
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Post by: Meiscool-2 on July 03, 2006, 12:49:24 AM
I've noticed this likte.. twice before but never bothered to listen to your midi. Sorry xP

Anyways, I listed to it. It doesn't sound efil at all, but it's really good. I really really like it. Sounds like something you would hear in a tower dungeon before an important fight.

Could you edit it to take out the second half of the song and have it loop, then send it to me if there's no trouble? That's if you don't mind others using your custom midis.
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Post by: drenrin2120 on July 03, 2006, 12:58:41 AM
Quote
Originally posted by Meiscool
I've noticed this likte.. twice before but never bothered to listen to your midi. Sorry xP

Anyways, I listed to it. It doesn't sound efil at all, but it's really good. I really really like it. Sounds like something you would hear in a tower dungeon before an important fight.

Could you edit it to take out the second half of the song and have it loop, then send it to me if there's no trouble? That's if you don't mind others using your custom midis.


Haha, it's okay. And no, I don't mind others using them. Just no the ones I make for my game, but you can use this one. I just need specifics on what you want left in and cut out. Plus, if you want a special loop, I can't do that. :x I use to be able to, but then I changed computers and lost the program. It's tragic, I know.
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Post by: Meiscool-2 on July 08, 2006, 04:12:03 PM
Well, I just want the first half. It's pretty much EXACT on the time (I think it's 2:40 minutes long, so I want the first 1:20).

If you can't get it to loop, that's prefectly fine.
Title:
Post by: drenrin2120 on July 10, 2006, 03:51:27 AM
Here you go dude, I took out all the stuff until about 1:24. And plus, I was able to add a good loop to the second measure. Tell me if that's what you needed or not.
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Post by: Meiscool-2 on July 10, 2006, 04:05:09 AM
Yeah, that's good! I like this one a lot better then the other one. I like this so much I might make it a main theme to something :p
Title:
Post by: drenrin2120 on July 10, 2006, 04:07:55 AM
Quote
Originally posted by Meiscool
Yeah, that's good! I like this one a lot better then the other one. I like this so much I might make it a main theme to something :p

 :D cool and thanks.
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Post by: drenrin2120 on July 11, 2006, 01:32:52 AM
Okay, so I've got something for you guys that I guess is pretty cool. It's a battle screen with an edited monster of mine. Tell me what you think.

PS: The BG used is not the one that will be used for the actual fight with this dude.




I also hope this will make you guys wonder how this futuristic dude could ever fit into the storyline of GoHL. :D
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Post by: Emerates on July 11, 2006, 01:52:36 AM
I smell time travel!
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Post by: aboutasoandthis on July 11, 2006, 02:01:26 AM
Nice. Maybe you went like I did and it came from an ancient civilization.

You just gave me ideas...
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Post by: Meiscool-2 on July 11, 2006, 02:51:54 AM
That's a pretty neat edit. I never would've though of something like that in a million years.
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Post by: drenrin2120 on July 11, 2006, 03:01:51 AM
Well, I'd like to tell you guys, but I'm not gonna, so yeah. lol
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Post by: drenrin2120 on July 14, 2006, 04:49:12 AM
Here's a song I'm working on. It's planned to be the Final Boss theme. Or some kickass boss towards the end. Tell me what you think of it so far.

 Requiem of the Gods (http://media.putfile.com/Requiem-of-the-Gods-88)
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Post by: Meiscool-2 on July 14, 2006, 01:52:28 PM
Doesn't sound like a final battle, but I've always had the idea that fightbattles are suppost to be more upbeat rather then drawn out.

I think this should be used for something that's Pure Evil, because that's what it instantly reminded me of.
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Post by: aboutasoandthis on July 14, 2006, 03:06:06 PM
 
Quote
Doesn't sound like a final battle, but I've always had the idea that fightbattles are suppost to be more upbeat rather then drawn out.

I think this should be used for something that's Pure Evil, because that's what it instantly reminded me of.


I second the motion. This sounded a little boring to me. However I did like the piano solo in the middle. It was creepy. I think that should've been the intro and not the church organs.
Title:
Post by: drenrin2120 on July 14, 2006, 03:27:08 PM
Hm... thanks. Well, if not a final boss them, than how about a bad guy theme?
Title:
Post by: aboutasoandthis on July 14, 2006, 03:33:35 PM
works for me. Second opinions?
Title:
Post by: drenrin2120 on July 14, 2006, 04:25:27 PM
Okay then. While you guys are listening to that. I have another question.

I've been looking for a way to spice up the DBS. It's really a pain in the ***. Adding a limit break takes some insane scripting. Even simple **** like analyze and steal takes time. So, I've decided to drop most of those, leaving analyze and steal there. My question is; What would you guys think of a complete rip of FF7's Materia system? I've always loved that way of using magic. It's always made more sense to me than learning magic by levels. I know you guy prefer originality, but it's just one part of my game. Would you guys really mind a Materia system? I may include Summons too. BUT, I'm thinking about making them usable by one specific character only. Of course, a summoner. Summons would be a little harder to script because I'd have to go inside the DBS once again so you'd only be able to use a summon once a battle. But I could still do it.

So, yay or nay on the Materia system? (Either way, I think I'm gonna do it) :p
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Post by: aboutasoandthis on July 14, 2006, 04:39:09 PM
A materia system would be ******* awesome. I've been making a couple systems similar to that (Equip AP System, Crystal System, Esper Magic Transfer System) so if you need any help, drop me a line.

I wouldn't call it materia though, since it's not Final Fantasy. I'm assuming you'll call it something else.
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Post by: drenrin2120 on July 14, 2006, 04:46:32 PM
Hm... Yes, but what else could I call it without making it sound gay?

EDIT: How about... essence? Like, equip the Essence to your weapon's Essence slots. And you can buy essence, level your essence, maybe even combine different essences? Except Red Essences, which would be you summon essences.
Title: How about...
Post by: aboutasoandthis on July 14, 2006, 05:06:30 PM
Essence sounds worse to me. No offence. It reminds me of insence or scent like perfume.

Well, I can tell you some of my names, and we'll go from there.

My stuff like Link Attacks and Defence Chains I call Additions. I have twelve main "Jewels," one from each of the zodiac, and I have twenty-five "Stones" which are special things.

I'd say start with how exactly you equip them. If you put them in your weapon or something, I'd just go Squaresoft and call it "Gems" or "Orbs" or something.

Or I'd just stick with materia.
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Post by: drenrin2120 on July 14, 2006, 05:11:29 PM
Well, I'll definitely put some thought into it, but right now, I'm working on graphics. Names can come later. Check out where this is headed. I'm not an astounding artist, but I can do simple recolorings. The recoloring here is of the FF6 Bio. I figured making a small 7X7 pixel orb would be a piece of cake, and it was. The slots weren't so hard either. Just some simple shading. I've still got more colors to make, but it's pretty simple so far.

Title:
Post by: drenrin2120 on July 14, 2006, 06:28:02 PM
Double post I know, but check it out!



I've already seperated them and placed them each in their own file. I've succesfully reduced them to 256 color and imported them into rm2k3 with no color loss. Here's the low down on the colors.

Red: Summons (ex: Bahamut)
Blue: Materia Support (ex: All)
Green: Support Magic (ex: Heal)
Yellow: Offensive Magic (ex: Fire)
Purple: Attributive Magic (ex: High Guard)
Title:
Post by: Meiscool-2 on July 14, 2006, 06:36:37 PM
Quote
Originally posted by drenrin2120
Double post I know, but check it out!

Red: Summons (ex: Bahamut)
Blue: Materia Support (ex: All)
Green: Support Magic (ex: Heal)
Yellow: Offensive Magic (ex: Fire)
Purple: Attributive Magic (ex: High Guard)


Way to much of a rip-off. Do you learn the abilities perminatly after battling with the magic on for so long, or not?

Red should be fire elemented magic, blue water, green wind, and brown earth.

My suggestion, if you know how to do it, is to also keep the colors yellow, purple, light blue, and white on hand. Make a materia (or whatever) combining thing. Meaning, you could combine a fire and wind materia to make a yellow, thunder magic, because lightning is basically fire in the wind. Fire and earth would make holy, water and earth would make dark, wind and water would make ice. Wind and Earth would great force (like gravity spells), and Fire and Water would make.... I dunno. Antipode?

Just an idea. Do with it as you please.
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Post by: drenrin2120 on July 14, 2006, 06:40:19 PM
I Was thinking of some sort of a combining system, but I want to get the equipping system down first. But before even that I need to get the details down.
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Post by: Meiscool-2 on July 14, 2006, 06:53:48 PM
Do you know how Shadow Hearts Steller charts work?

It's like.... you can only put healing spells in certain slots, magic in another, and support in others.

Perhaps you could add something like that. Each weapon would have different slots as well as the number of slots.
Title:
Post by: drenrin2120 on July 14, 2006, 07:03:24 PM
Quote
Originally posted by Meiscool
Do you know how Shadow Hearts Steller charts work?

It's like.... you can only put healing spells in certain slots, magic in another, and support in others.

Perhaps you could add something like that. Each weapon would have different slots as well as the number of slots.


Never heard of it, but I was planning on having different weapons having different numbers of slots.
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Post by: aboutasoandthis on July 14, 2006, 07:58:57 PM
Well, I don't really like Meiscool's idea. I think it sucks. That's just me.

When you use elements like that, it's really hard to put in strategy.

Have you ever heard played Rudra's Treasure? In that game, you could only have elemental magic, and stat boost magic. It had a "word" based system that is similar to this combining system. The game was really hard because your opponents had extra strategy that you couldn't have. Cause of this game, I HATE element based systems.

At least with materia, you can put in double-attacks and stuff. You know, I'm thinking about using something like the Materia system in my game (Laughs Maniacally). My thoughts.
Title:
Post by: drenrin2120 on July 14, 2006, 08:07:31 PM
Quote
Originally posted by aboutasoandthis
Well, I don't really like Meiscool's idea. I think it sucks. That's just me.

When you use elements like that, it's really hard to put in strategy.

Have you ever heard played Rudra's Treasure? In that game, you could only have elemental magic, and stat boost magic. It had a "word" based system that is similar to this combining system. The game was really hard because your opponents had extra strategy that you couldn't have. Cause of this game, I HATE element based systems.

At least with materia, you can put in double-attacks and stuff. You know, I'm thinking about using something like the Materia system in my game (Laughs Maniacally). My thoughts.


Hm... How about I just do it my way, and we'll see how it turns out. :)
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Post by: Meiscool-2 on July 15, 2006, 12:49:46 AM
Quote
Originally posted by aboutasoandthis
When you use elements like that, it's really hard to put in strategy.


You can not like my idea, but putting that in is stupidity. It would take a massive ammount of strategy to choose what magic to combine, use, and assign. Also, if he used my specific nodes= specific magic types on specific weapons, it will leave you using old weapons in a new area just so you can use your favorite spells, or force you to take off better spells so you can use newer weapons.

If anything, it would require to much advanced (as in ahead of time) thinking and planning. No strategy my ***.

Plus, Rudra looks like it was a shitty game. The only good part about it was the mapping/spriting.
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Post by: drenrin2120 on July 15, 2006, 01:58:47 AM
So you're saying Meiscool, that only certain weapons can use certain materia. So like, each weapon would have an element, and if it was, let's say, fire, only fire materia could be attatched to it. Hm.. I like it, but I think if I do use this, it won't be Elements but something else, because I don't want the materia to be element based. How about... color based. Some weapons could use more than one color.
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Post by: Meiscool-2 on July 15, 2006, 03:09:54 AM
Sure. Do what you want.

You could even expand that too. Like, if you have fire gloves, naturally you can't put ice or water in them. Or if you have a priest's staff, you can't put doom spells in it.

As too the colors, I know it might be hard, but try to shift it away a bit from copying FF7 to much. That's why I suggested the elemental colors. I know it's hard because there are only so many colors... I dunno, maybe I'm just ranting. :p
Title:
Post by: drenrin2120 on July 15, 2006, 03:19:41 AM
Quote
Originally posted by Meiscool
Sure. Do what you want.

You could even expand that too. Like, if you have fire gloves, naturally you can't put ice or water in them. Or if you have a priest's staff, you can't put doom spells in it.

As too the colors, I know it might be hard, but try to shift it away a bit from copying FF7 to much. That's why I suggested the elemental colors. I know it's hard because there are only so many colors... I dunno, maybe I'm just ranting. :p


No, I get what you mean. And yeah, the system is pretty tough. I've got tons of coding to do for this. Especially because the Attributive Materia. Right now, for every magic skill I'm making 6 others likeit, each with the added affect of an Attributive Materia. They are, All, 2/3 MP Cost, Doble, Quad, Perfect Aim, and Absorb. There's no other way to do it, too. Unless I get rid of the Attributive Materia. Hm... This is gonna take some thinking.
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Post by: Meiscool-2 on July 15, 2006, 03:34:11 AM
It's well worth it in the end, believe me. I know what you're going through, after all, I have a bunch of skills in my game too that can be equipt and taken off, just like materia.
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Post by: drenrin2120 on July 15, 2006, 02:46:19 PM
Okay, so I've decided to change it up a bit afterall.

Red is Dark Magic
Blue is Light Magic
Green is Tech
Yellow is Summons
Purple is Supportive (All, Doble, etc.)

Nothing major, but creates some sense of originality. Also, Green Materia, and yes, I'll be calling it Materia, is character specific. Meaning that each Green Materia you find can only be used on certain characters.

I'm planning on releasing a Tech Demo when I have finished the Materia System. Don't hold your breath, because it may be a while, and the demo will only have a few kinds of Materia. The basics. Here's what I want to get done for that Tech Demo.

1 Dark Magic Materia,
4 Light Magic Materia (Fire, Ice, Lightning and Heal)
1 Supportive Materia (All)
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Post by: aboutasoandthis on July 15, 2006, 11:06:22 PM
I like it so far.

I went right out and played Shadow Hearts BTW. Good Game. I still kind of think using just elements and nothing else is kind of boring. You should be able to come up with combos and stuff, like Final Attack+Phoenix.
Title:
Post by: drenrin2120 on July 16, 2006, 12:36:17 AM
Quote
Originally posted by aboutasoandthis
I like it so far.

I went right out and played Shadow Hearts BTW. Good Game. I still kind of think using just elements and nothing else is kind of boring. You should be able to come up with combos and stuff, like Final Attack+Phoenix.


Yeah, they would, but with the DBs I'm not even gonna think of it. Too bad too. If Enterbrain made the DBS as manipulativeable ( (God I know that's spelled wrong) as the maker itself, they'd have golden, hands-down maker. One that would pwn any and all other makers. Until they came out with rm2k3D. :p
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Post by: Meiscool-2 on July 16, 2006, 03:57:12 PM
Light magic has thunder, fire, ice, and heal.

What does dark magic have?

I like how you split them up now. Much more original. If you could think of a better name then Materia (even if it's something just like Materite) that would be a plus as well.

Another suggestion (please don't make it seem like I'm displeased with anything, I just really like these kinda systems) is changing light to Creation Magic and Dark to Destructive Magic. Water and heal would go under Creation for example, and fire would go under Destructive. If you keep Dark and light though, that's just as good in my eyes.
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Post by: Emerates on July 16, 2006, 04:18:00 PM
Sounds gut, yah.
Title:
Post by: drenrin2120 on July 16, 2006, 06:43:06 PM
Quote
Originally posted by Meiscool
Light magic has thunder, fire, ice, and heal.

What does dark magic have?

I like how you split them up now. Much more original. If you could think of a better name then Materia (even if it's something just like Materite) that would be a plus as well.

Another suggestion (please don't make it seem like I'm displeased with anything, I just really like these kinda systems) is changing light to Creation Magic and Dark to Destructive Magic. Water and heal would go under Creation for example, and fire would go under Destructive. If you keep Dark and light though, that's just as good in my eyes.


Thansk for the advie, but I think I'm gonna keep it as Dark and Light, plus, changing ti to Meterite or something slightly different isn't realyl that a big a deal, to me atleast. I'm more concerned with the system itself. As for what tpyes of magic will be dark magic will have, things such as demi, poison, plague. There's not too many Dark Magics, but the ones that exist are powerful.
Title: For Dark Magic Names
Post by: aboutasoandthis on July 16, 2006, 08:09:47 PM
I kind of had the same problem. There aren't to many types unless you get creative. Maybe the names of stars? Like Alrescha and Antares. It's not much but when you have to come up with hundreds of names for skills while already using FF attacks, Pokemon Attacks, and Bahamut Lagoon Attacks, it kind of works.

Just a suggestion.
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Post by: drenrin2120 on July 16, 2006, 09:57:14 PM
Thanks, that actually makes sense and would work great with my game.
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Post by: shadus on July 16, 2006, 10:31:21 PM
Dark Magic should also have some kind of downside to it.Like useing D.Magic could darin HP and MP, while Light Magic only drains MP.

I'd also make it so that each charater is there own person in battle and have some kind of in-bore skills that they can use at any-time. That way it makes it to where you can't just play with your fav charaters and rarely touch the others like you could in FF7 and 8.
Title:
Post by: drenrin2120 on July 16, 2006, 11:56:11 PM
Quote
Originally posted by shadus
Dark Magic should also have some kind of downside to it.Like useing D.Magic could darin HP and MP, while Light Magic only drains MP.

I'd also make it so that each charater is there own person in battle and have some kind of in-bore skills that they can use at any-time. That way it makes it to where you can't just play with your fav charaters and rarely touch the others like you could in FF7 and 8.


Yes, I have thought of that. And I have a solution, during the game, character will be split up and you'll play one scenario at a time. There will rarely be a time where you can choose whoever you want to use to fight. Only at the end of the game will you get do whatever you want with whomever you want. Meaning the final boss is whomever you want to fight with. Oh, and believe me when I say there will be TONS of **** to do AFTER you beat the game. Think about it, new materia to find, worlds to explore, maybe even space travel... that's a BIG maybe though.

To make it clear, I'm hoping that I can get it so you fight the final boss at levels closer to 70. And after that, I want to make it worth it to level your characters even higher by making insanely hard extra bosses and new worlds with tons of cool sidequests. I'm gonna make a game after the game. It'll be great, but will take FOREVER. Oh well, it'll be worth it. :)

EDIT: Once the main story and plot has been made, I can keep going and going with this game. Making loads of worlds to explore.
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Post by: aboutasoandthis on July 17, 2006, 12:28:32 AM
FF6-40s for Kefka
FF7-40s when I got my *** kicked. 60s with Omnislash and KOTR
FF8-Still haven't beat it. Close though. 20s
FF9-60s
FF10-40s

How are you gonna pull THIS off?

You will need a good storyline to make this.

Remember, The Way guy is making his series but he's getting lazy. Especially on Chapter 6.
Title:
Post by: drenrin2120 on July 17, 2006, 12:55:12 AM
Quote
Originally posted by aboutasoandthis
FF6-40s for Kefka
FF7-40s when I got my *** kicked. 60s with Omnislash and KOTR
FF8-Still haven't beat it. Close though. 20s
FF9-60s
FF10-40s

How are you gonna pull THIS off?

You will need a good storyline to make this.

Remember, The Way guy is making his series but he's getting lazy. Especially on Chapter 6.


Hm... those are good points, but it doesn't mean it's impossible. I'm gonna shoot for 70, it doesn'tm ean I'll make it. It would be great but I'm not gonna put reaching that goal over my storyline. Plus, my storyline is pretty long, especially if I have different scenarios. There's 9 playable characters in the entire game, and you get 8 of them near the beginning of the game. You get the 9th towards the end. I'm gonna do my best, plus he storyline isn't 100% set in stone, I have tons of places I can add an interesting filler. I would never, though, add a boring filler.

EDIT: Who is the way guy?
Title:
Post by: aboutasoandthis on July 17, 2006, 01:01:25 AM
The "Guy" who makes "The Way."
Title:
Post by: coasterkrazy on July 17, 2006, 01:04:33 AM
I was at level 100 for FF8, but I'm sure you don't have to be. However, if you want the Lion Heart it's hard not to be. All the monsters on the island closest to hell are level 100.

Anyway, 70s is a good goal to shoot for. If not, make sure it's at least the 40s, as that's still decently high.
Title:
Post by: drenrin2120 on July 17, 2006, 01:05:17 AM
Quote
Originally posted by aboutasoandthis
The "Guy" who makes "The Way."


I'll prolly sound dumb for saying this, but I'm not too sure what the way is. Sounds a little familiar, though.

EDIT: To CK, yeah, 40s would be the LEAST. But I'm almost positive the lowest the levels will be is around the 50s. I mean, you'll be in the 20s before you even get to... well... I'll not reveal that much. :p
Title:
Post by: aboutasoandthis on July 17, 2006, 01:16:47 AM
Oh. Well if that's the case.

The Way is a semi-famous RM2k Game. It is made up of a whole bunch of episodes.

It's about a guy named Rhue. In the games World, the biggest religion believes that there should be no towns and that people should spend there lives traveling.

Rhue was a settler as a boy, but he had to become a "Wanderer of the Way." One day, a pack of Evil looking beasts attacked his hometown "The Landorin Stretch."

A lot of people were killed. He saw his girlfriend at the time get thrown into the river. Landorin became infamous because there were no real survivors there.

Rhue spends his time "Wandering the Way" looking for his lost girlfriend. At the same time, you'll see a creepy murderer has been following him.

The plot is actually very well done. Lots of plot twists. It's full of minigames like the main one "The Plunge" which is a strategic and customizable form of Rock/Paper/Scissors. It even has some 3D graphics.

Enough preaching. The main site is here:

http://www.crestfallen.us/

They've even re-released it with easier versions.
Title:
Post by: drenrin2120 on July 17, 2006, 02:03:21 AM
Quote
Originally posted by aboutasoandthis
Oh. Well if that's the case.

The Way is a semi-famous RM2k Game. It is made up of a whole bunch of episodes.

It's about a guy named Rhue. In the games World, the biggest religion believes that there should be no towns and that people should spend there lives traveling.

Rhue was a settler as a boy, but he had to become a "Wanderer of the Way." One day, a pack of Evil looking beasts attacked his hometown "The Landorin Stretch."

A lot of people were killed. He saw his girlfriend at the time get thrown into the river. Landorin became infamous because there were no real survivors there.

Rhue spends his time "Wandering the Way" looking for his lost girlfriend. At the same time, you'll see a creepy murderer has been following him.

The plot is actually very well done. Lots of plot twists. It's full of minigames like the main one "The Plunge" which is a strategic and customizable form of Rock/Paper/Scissors. It even has some 3D graphics.

Enough preaching. The main site is here:

 http://www.crestfallen.us/

They've even re-released it with easier versions.


Hmm... interesting, it doesn't really sound that great, but I can't really say anything until I've played it.

EDIT: got boring fast.

EDIT2: But the storyline and plot were pretty good.
Title:
Post by: Meiscool-2 on July 17, 2006, 02:05:21 PM
The Way and A Blurred Line are the two most famous RPG Maker games to people who can't speak German... I do believe. Both are meh in the ways of gameplay, but they both have a very memorable plot, and that's what makes them liked.

I haven't played either.
Title: Pretty Big Update
Post by: drenrin2120 on July 17, 2006, 02:22:11 PM
So I've got a pretty big update for you all. I've added three bios to the front page, all are NPC's but play pretty big roles in the game.

I've also got some screens from my CMS. Note that it is far from completion, I still have to code Key Items and the Change Party Menu. But I've been working on the Materia system, which is taking some time, and a lot of coding. I've gotten pretty far though. So here's some screens.


When Shift is pushed, you are brought here. When you have 5 or more party members on your team, the Change Party Menu is also selectable.


Here you can scroll through the characters on your team and select which ones you want to equip/unequip materia from.


I selected Samson because he's one of the few who's had atleast one weapon coded for slots. Slots aren't hard to code at all, just takes time when you've got more than a hundred weapons.


Same thing as above, different character.


Same deal, different character.

Now, note that these are not mockups. I have not finished coding the actual equipping. I've only got it so that when you equip a materia it knows which slot it is equipped to. I'm having some trouble coding the actual part where it remembers what materia is euipped. But I should be over that hurtle soon enough.
Title: Nice Job.
Post by: aboutasoandthis on July 17, 2006, 02:29:17 PM
It looks like an old version of my addition system. Very Nice.

As for the not remembering stuff, what do you mean. Aren't you using variables? Why don't you just use Conditional Branches? I don't understand what the problem is.
Title:
Post by: drenrin2120 on July 17, 2006, 02:32:13 PM
haha, I guess I worded that odd. What I mean is that it's a lot of coding so that the materia you equip is remembered, you know? So like, you equip a Fire Lv1 materia, by setting off the right switches and variables, it has to "remember" what number slot it is equipped to, to whom it is euipped and that it's a Fire Lv1 Materia equipped. And yes, I check that through a series of Conditional Branches.
Title:
Post by: Meiscool-2 on July 17, 2006, 02:44:59 PM
Quote
Originally posted by drenrin2120
haha, I guess I worded that odd. What I mean is that it's a lot of coding so that the materia you equip is remembered, you know? So like, you equip a Fire Lv1 materia, by setting off the right switches and variables, it has to "remember" what number slot it is equipped to, to whom it is euipped and that it's a Fire Lv1 Materia equipped. And yes, I check that through a series of Conditional Branches.


Maybe we have different ideas of what 'a lot' of coding is, but remembering what is and isn't equipt shouldn't require much coding. Like, in my game you can equip different spells and stuff as well, but that wasn't hard at all. What will be hard is making the menu to equipt the stuff.
Title:
Post by: drenrin2120 on July 17, 2006, 02:48:13 PM
Quote
Originally posted by Meiscool
quote:
Originally posted by drenrin2120
haha, I guess I worded that odd. What I mean is that it's a lot of coding so that the materia you equip is remembered, you know? So like, you equip a Fire Lv1 materia, by setting off the right switches and variables, it has to "remember" what number slot it is equipped to, to whom it is euipped and that it's a Fire Lv1 Materia equipped. And yes, I check that through a series of Conditional Branches.


Maybe we have different ideas of what 'a lot' of coding is, but remembering what is and isn't equipt shouldn't require much coding. Like, in my game you can equip different spells and stuff as well, but that wasn't hard at all. What will be hard is making the menu to equipt the stuff.


Well, compared to your ABS, yeah, this is nothing. lol, but to me, I don't do a lot of coding. Like, I can do it, but I just don't do it often. So this is a lot for me.
Title: Hmm...
Post by: aboutasoandthis on July 17, 2006, 02:50:39 PM
Meis is kindof right. Why don't you just do this?

Variable:SamsonMateriaSlot1: (whatever materia #)

Then just write the matching numbers down. Unless your trying to get it the materia to stay with the weapon, even if it's not equipped to you.

That was not supposed to be a smiley. Fixed.
Title:
Post by: drenrin2120 on July 17, 2006, 02:53:45 PM
Quote
Originally posted by aboutasoandthis
Meis is kindof right. Why don't you just do this?

Variable:SamsonMateriaSlot1: (whatever materia #)

Then just write the matching numbers down. Unless your trying to get it the materia to stay with the weapon, even if it's not equipped to you.

That was not supposed to be a smiley. Fixed.


Well, I know how to do it, I've just been postponing it for a while. And no, I'm going to have it so once you unequip your weapon all materia equipped to it is unequipped.
Title:
Post by: Meiscool-2 on July 17, 2006, 03:00:31 PM
If you ever need help, just ask. I won't do stuff for you, but I'll point you in the right direction.
Title:
Post by: drenrin2120 on July 17, 2006, 03:01:14 PM
Quote
Originally posted by Meiscool
If you ever need help, just ask. I won't do stuff for you, but I'll point you in the right direction.


Thanks, and don't worry, I wouldn't want you to do it for me. No offense.
Title:
Post by: Jek on July 17, 2006, 04:31:30 PM
looks AWESOME can you send me the demo or maybe the finished copy. just send sumthin to clow911@hotmail.com plz. www.narutofan.8m.com is my homepage for info on my Rpg named Jek Rpg
Title:
Post by: drenrin2120 on July 17, 2006, 04:50:33 PM
Quote
Originally posted by Jek
looks AWESOME can you send me the demo or maybe the finished copy. just send sumthin to clow911@hotmail.com plz. www.narutofan.8m.com is my homepage for info on my Rpg named Jek Rpg


Sure...

Uh... just wait for when I release a demo dude.

EDIT: Plus, finishing this will take a long time.
Title:
Post by: Meiscool-2 on July 17, 2006, 05:41:15 PM
Quote
Originally posted by drenrin2120
quote:
Originally posted by Jek
looks AWESOME can you send me the demo or maybe the finished copy. just send sumthin to clow911@hotmail.com plz. www.narutofan.8m.com is my homepage for info on my Rpg named Jek Rpg


Sure...


XD, I'm laughing at both of you, for various reasons.
Title: Samson's Theme
Post by: drenrin2120 on July 20, 2006, 03:43:06 PM
Here it is, Samson's Theme, finished, loop'd, and tweaked here and there. Tell me what you think.

 Vengeful Heart (http://media.putfile.com/Samsons-Theme---Vengeful-Heart)
Title:
Post by: Meiscool-2 on July 20, 2006, 10:11:32 PM
Very adverterous :p
Title:
Post by: drenrin2120 on July 20, 2006, 10:22:19 PM
Quote
Originally posted by Meiscool
Very adverterous :p


lol
Title: Heard it.
Post by: aboutasoandthis on July 20, 2006, 10:30:27 PM
It's got the Vengence thing down.
Title: Update
Post by: drenrin2120 on August 14, 2006, 03:10:14 PM
Blah... Not a good update. I took a long vacation and when I got back, my motivation was pretty much gone. Thus, looking at all the coding I've done for the Materia system I've forgotten the specifics on a lot of it. :( How n00b-ish of me. So yeah, I just may dump the Materia system, I don't feel like starting over on it. Unless I can find motivation again to tinker with it. Good thing I put in comments so if I wanted to I could go back through and figure it out. God, I'm friggin' lazy.

But, the story gets deeper, because of this latest development, I'm realizing more and more that my game is gonna mainly focus on storyline. Which isn't bad, but if the storyline ends up not satisfying the player, not much of the rest of the game will.

Oh well, we'll see what happens. I may release a demo sometime in September? Maybe late August if all goes well, but don't count on it, it's purely speculation. Well, that's all. Sorry to disappoint.
Title: ZOMG
Post by: drenrin2120 on August 15, 2006, 05:11:34 PM
ZOMG

Sudden break through in imagination. If the Materia falls on its face then I'll just make a system similar to that of Diablo I and II, or Maple Story. You get a certain amount of points each time youl evel that you assign to learning certain skills.

Sorry for the post of really nothing, but I had to say that.
Title:
Post by: Meiscool-2 on August 15, 2006, 07:45:15 PM
It's not a bad idea. Of course, I hope it's not limited only to magic.

You could do a SoM style or something, where, when you lvl up, you get to choose where your stats go. Or, like DaD, where, when you lvl up, it automatically places stats on your character (so the mage stays a mage and the warrior stays a warrior), and you get to place a few extra points as well.
Title:
Post by: drenrin2120 on August 16, 2006, 02:28:59 PM
Quote
Originally posted by Meiscool
It's not a bad idea. Of course, I hope it's not limited only to magic.

You could do a SoM style or something, where, when you lvl up, you get to choose where your stats go. Or, like DaD, where, when you lvl up, it automatically places stats on your character (so the mage stays a mage and the warrior stays a warrior), and you get to place a few extra points as well.


Yeah, good idea. I think I actually like this idea more.

Title:
Post by: coreystranick on August 16, 2006, 03:05:47 PM
This is a pretty sweet idea. Better then the materia in my opinon. There are alot more ways to make this one. Like depending on your class/level you get more or less points then the other guys.
Title: Surprise!
Post by: drenrin2120 on September 10, 2006, 02:09:19 PM
Yep, almost a month later I have an update. I have the final system down. It's simple but original and it IS final. It's an Element based system. Each character is assigned a class. These classes are the Elements and are thus interchangeable. The Elemental Classes are...



Now, to learn skills you must find stones called Rudiment Stones. These stones teach a skill an unlimited amount of times, but only to those of the right class and statistic requirements. (Level, HP, MP, etc.)

The cool thing about this is I can add secret classes towards the end of the game that require you to be at Level 70 to use a simple Rudiment Stone for that class. So basically, you can become any Elemental class you want, but if you don't have any Rudiment Stones for that class or if you can't use the Rudiment Stones for that class, it's pointless.

To change classes you'll need to visit a Mystic Teacher. A Mystic Master is, obviously, of the Mystic Elemental Class, which is the hardest known class to be of. Only a Mystic Master can change your class. Also, once you change a class all your old skills will be forgotten. It's also important to note that certain classes are more based in offense than say defense, or more defense than offense, etc.

so, that's really it, any questions or comments are welcome.

EDIT: Forgot to mention, other then this characters learn simple skills called "Techs" which they learn by leveling up. So, you can change a class to learn different Elemental Skills while keeping basic "Tech" skills.
Title:
Post by: Meiscool-2 on September 10, 2006, 02:22:32 PM
Will there be different battle charas for the different jobs?
Title:
Post by: drenrin2120 on September 10, 2006, 02:23:51 PM
Hm... you know there just might be. If anything though, nothing spectacular because my artistic skills are limited.
Title:
Post by: Emerates on September 10, 2006, 03:21:00 PM
You could probably just do a simple re-colour of certain parts of their attire, like an armband or a belt or something, for each class.  Like Fire would be red, Mystic would be purple, etc....

Food for thought.
Title:
Post by: drenrin2120 on September 10, 2006, 03:27:58 PM
Exactly what I was thinking, chap. And/or a little sparkly thing in the appropriate color to the class that shows up in the idle pose.
Title:
Post by: drenrin2120 on September 16, 2006, 04:05:00 PM
May be releasing a mini demo of the intro some time soon. It'll basically be the intro and then you're allowed to roam around to visit places and stuff. Cuz there's a LOT of maps.
Title:
Post by: drenrin2120 on September 22, 2006, 06:40:35 PM
I WILL be realeasing a Mini Demo in less than...  2 minutes or so. The upload is taking a while. Once it is uploaded, I'll edit this post and add it. All feedback is welcome.

The purpose of this demo:

-To regain reader's interest in GoHL which ( I admit) died fro quite some period of time.
-To show I haven't been doing completely nothing with this.
-To give players a better idea of the new and finalized GoHL world.

What you can do:

-There's really nothing spectacular about this demo, more or less to collect opinions then anything.
-You can, however, play through the intro, explore many maps if you choose and get a feel for the world.
-Sadly, you will not be able to test out the Rudiment Stone system (see above post) and other CMS's I will be implementing in future demos.

And that's pretty much it. Tell me what you think.

EDIT AND LINKS
>>>>> Click Here for Savefile download (http://www.savefile.com/files/100051)
>>>>> Click Here for MegaUpload download (http://www.megaupload.com/?d=ZQK1K1UO)

SOME SIDES NOTES
I'd like to give Archem2 a special thankyou for editing the pictures used in the intro. The intro would look a lot shittier if it weren't for him.

Also, all the songs but one are custom, that one song will eventually be replaced.
Title: Cool.
Post by: aboutasoandthis on September 22, 2006, 06:44:09 PM
Why is everyone off from school early?
Title:
Post by: drenrin2120 on September 22, 2006, 06:45:47 PM
Well, it is 4:20 over here.

(lol, 4:20 :p )
Title:
Post by: Meiscool-2 on September 23, 2006, 04:59:56 PM
So, it's a demo with a bunch of maps in it?

You know.... I should probally do that too.
Title: Downloaded. I like it.
Post by: aboutasoandthis on September 23, 2006, 07:55:21 PM
It's pretty to look at. Plus, it's got some nice charasets I could use.  :p I liked the intro. The sun exploding part was very pretty. I'd try to make a more 3D-ish outer space in the background instead of just using a Panorama. That would look great. Can't wait for the battles.

BTW, for my game when I was talking to you about it, I decided to go ahead on the first version with the battles and stuff. It's well too planned out to put off. It's a long wait, but it's getting done. I do too much.

I honestly forgot about the time-zones.
Title:
Post by: I Have a Sandwich on September 23, 2006, 07:59:14 PM
How are ya'll gettin it? It keeps saying "The HTTP is not alive. Try again later!".
Title:
Post by: drenrin2120 on September 23, 2006, 09:45:41 PM
Meiscool: Yeah, pretty much, the intro is completely done though. After that you can go to a bunch of places, not many though. It's not one of those demos you spend for ever one.

About: lol, yeah, I can forget abotu the time zones too. Thanks for the compliments, I spent a good amount of time on each map. Did you go to the church after leaving Port Loki? Just a curiosity thing.

IHAS: You can't download? Suckage >.< I have no explanation for you. You know of any other more reliable upload services like this I can use? I'll gladly do so.
Title:
Post by: RPG LORD on September 24, 2006, 02:33:06 PM
I'll make sure to play that demo when I've got more time on my hands.
Title:
Post by: coreystranick on September 24, 2006, 02:47:27 PM
I ahve the same problem as IHAS.
Title:
Post by: Black Massacre on September 24, 2006, 02:50:17 PM
Quote
Originally posted by coreystranick
I ahve the same problem as IHAS.


Same here.  _sweat_
Title:
Post by: I Have a Sandwich on September 24, 2006, 03:34:14 PM
MegaUpload and Rapidshare are good. I think Fileshare is another.
Title:
Post by: drenrin2120 on September 24, 2006, 05:07:34 PM
kk. I'll upload to another site too.

EDIT: Check the first post on the page for new link.
Title:
Post by: I Have a Sandwich on September 24, 2006, 06:07:36 PM
That was awesome, the intro made me spaz my pants. But the maps look cool, but I named my char Jimmy and he was called Samson a few times.

By the way, *Steals S/FX*
Title:
Post by: drenrin2120 on September 25, 2006, 08:58:01 PM
Haha, awesome to hear. I'll have to fix that Samson thing. I'm guessing it was at the Old House, if elsewhere, definitely would like to know.
Title:
Post by: I Have a Sandwich on September 25, 2006, 09:43:28 PM
I couldn't get very far when I demo'd it last night, but it was when he was leaving the house at first talkin to his buddy.
Title:
Post by: drenrin2120 on September 29, 2006, 10:23:33 PM
kk, I'll take a look at that. Anyone else give the demo a go?
Title:
Post by: RPG LORD on October 08, 2006, 06:38:22 AM
I'll do it.
Title:
Post by: drenrin2120 on October 08, 2006, 06:22:15 PM
Quote
Originally posted by drenrin2120
Thanks. It's not long at all so don't worry.


Here's a preview to the class changing system.
Title:
Post by: Meiscool-2 on October 09, 2006, 12:16:29 AM
The wolf has job classes too?
Title:
Post by: drenrin2120 on October 09, 2006, 12:21:07 AM
Sure, why not? They're more element/skill-type assignments than they are jobs. Plus, the wolf is pretty damn smart.
Title: UPDATE
Post by: drenrin2120 on October 15, 2006, 03:25:29 PM
Well, I've been working on the class/job system, and it's coming along great. The CMS is coded and works nicely but I can't go any farther until all the skills are made, but I only have 4 more classes to do so no complaints. The reason this is is when you change a class it changes your battle chara too, pretty gay but w/e, so for every class I need to make a class with a matching battle chara. So, 11 classes times 9 characters equals 99 classes. If I made the skills after I copy pasted all those classes, I'd have to go through all of them and plug in the skills. This way is much easier and efficient.

So, programming now, then back to making the actual game.
Title:
Post by: Jaide on October 15, 2006, 07:41:52 PM
Ooh!  I'm gonna try the demo!  ^__^  It has a wolf in it, and that makes it a million times cooler regardless of any other factor.  :P

EDIT:  First off, love the intro.  ^_^  You seem to really have a grasp on what looks "natural" for an RPG versus what looks, well, amateurish.  Very nice.  ^^

Also, yes, right after Mowser tells the guards to leave, he calls him Samson, and then there are other places in the demo where they call him Samson as well.  The old house, for one.  And I also think a guard calls him that in Juniper as well.

Another thing, if you return to the church after Gambit's funeral, you'll walk forward and kneel just as you did before, and then it cuts to him outside at the grave, and then his walking speed is slowed.  I imagine you forgot to flick a switch somewhere in there, so you might wanna check that out.

I like the use of the chipsets, and I especially liked the underwater scenery in the first little town, with the fish and the crabs and whatnot.  I'm actually going to be more conscious to details like that for my own game.  :P  

All in all, I really enjoyed the demo.  Keep up the good work!
Title:
Post by: drenrin2120 on October 17, 2006, 11:46:35 PM
Quote
Originally posted by Jaide
Ooh!  I'm gonna try the demo!  ^__^  It has a wolf in it, and that makes it a million times cooler regardless of any other factor.  :P

EDIT:  First off, love the intro.  ^_^  You seem to really have a grasp on what looks "natural" for an RPG versus what looks, well, amateurish.  Very nice.  ^^

Also, yes, right after Mowser tells the guards to leave, he calls him Samson, and then there are other places in the demo where they call him Samson as well.  The old house, for one.  And I also think a guard calls him that in Juniper as well.

Another thing, if you return to the church after Gambit's funeral, you'll walk forward and kneel just as you did before, and then it cuts to him outside at the grave, and then his walking speed is slowed.  I imagine you forgot to flick a switch somewhere in there, so you might wanna check that out.

I like the use of the chipsets, and I especially liked the underwater scenery in the first little town, with the fish and the crabs and whatnot.  I'm actually going to be more conscious to details like that for my own game.  :P  

All in all, I really enjoyed the demo.  Keep up the good work!


Thanks for going thourgh the demo and all. Glad you liked it. :)
Title:
Post by: Noobpwner on October 18, 2006, 02:06:13 AM
i liked it every map was realy good looking but some maps were pretty pointless(woodlands) i wish i could make games this good :P..
i  went back to the place where you started and i was on a cliff....did you do that on purpose?
Title:
Post by: drenrin2120 on October 18, 2006, 08:23:37 PM
Quote
Originally posted by Noobpwner
i liked it every map was realy good looking but some maps were pretty pointless(woodlands) i wish i could make games this good :P..
i  went back to the place where you started and i was on a cliff....did you do that on purpose?


Thanks, the woodlands was to add a bit of adventure I guess. If you looked hard enough, there were different areas depending on where you enter, some places have chests, some don't. If you follow the path you can go deeper, but those aren't done yet. Some parts may seems pointless, but have a mjor point later on. And as for the cliff, if you keep going and can make it past the monsters you'll see the part in the intro where you character was was at the end of Wizen Heights.
Title:
Post by: Noobpwner on October 19, 2006, 02:50:01 AM
Oh on the cliff I meant I was stuck, like I could see the begining but I couldnt move. As in the beggining I mean the Port.
Title:
Post by: drenrin2120 on October 19, 2006, 07:08:30 PM
Oh, well that's interesting. I'll have to take a look at that. lol
Title:
Post by: InsaneJP on October 24, 2006, 05:01:41 PM
Hey man i finally got around to playin your demo because ive ben so busy and all i can say is WOW WHAT AN IMPROVEMENT! The game is great man i didnt really find any flaws but i wasnt lookin for any.... the gameplay was great the flow was great everything....i didnt get really far cuz of time but i got a pretty good ways into it. Im def lookin forward to your next one with eveything else even more improved. keep it up man!
Title:
Post by: drenrin2120 on October 24, 2006, 08:04:54 PM
Thanks dude. :D The next demo will have more story and the Class Changing system. I'm pretty excited for it. :)
Title:
Post by: drenrin2120 on November 07, 2006, 04:01:19 AM
Someone kicked this. Oh well, I might as well post something.

The class changing system is done and working like a charm! I'm excited. All I have to do now is the Key Items and Hero Change/Swap/whatever systems done. And the Hero Change one isn't even needed until like 8 hours into the game. (that's an estimate.) Production will be picking up speed. Yayzors!


A few screens of the Key Items Menu. It was very simple to code and is a very simple system in itself. It serves its purpose well.



Title:
Post by: Bart_Fatima on November 07, 2006, 09:17:41 PM
Damn dude, your still working on this? I have been gone for a while but, damn man...kick ***

This looks so damn awesome, I know you have put a ton of ****** work into this so...keep going and... excellent work my friend
Title:
Post by: drenrin2120 on November 08, 2006, 02:30:55 AM
lol, thanks dude! :D It's either this gets done or nothing for me. I've been screwing around with RPGMakers too damn long as it is. Too bad even after all this work I still don't have much to show. Almost a year and a half now, you'd think I'd be close to finishing it... nope!
Title:
Post by: Meiscool-2 on November 08, 2006, 05:15:22 AM
ROFL.

"Key" items menu.

LMAO.

On a side note, that's neat. That's kinda what I ment for the job class thing. Little discriptions and whatnot.
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Post by: Bart_Fatima on November 08, 2006, 10:21:50 PM
Played and I have some to say....


LOVED IT DUDE!

I love the bottom of the port with all the different levels of ground and the fish and stuff good job (hope you understood that).
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Post by: drenrin2120 on November 10, 2006, 04:12:44 PM
Thanks, BF. Glad you liked it, hopefully when I release the next one it won't disappoint you. :)

Meiscool: Are you laughing at the fact I put a Key in the Key Items Menu? lol, geez.
Title: Hear ye! Hear ye!
Post by: drenrin2120 on December 19, 2006, 11:57:07 PM
Calling any person interested in Beta Testing my game as it is now, please post.
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Post by: coasterkrazy on December 19, 2006, 11:59:03 PM
I'll do it, as I'm on break now. :)
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Post by: drenrin2120 on December 20, 2006, 12:04:55 AM
Okay then, that was fast. lol, I don't need any other takers, only one. MAYBE two for a little difference in opinion.
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Post by: aboutasoandthis on December 20, 2006, 12:29:18 AM
I'd ask to beta-test, but I've got a slow internet, and I don't feel like downloading tonight.

Good luck with your next demo. When it comes out, I'll play it.
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Post by: ZeroKirbyX on December 20, 2006, 12:30:49 AM
Shure, why not. I'll give it a shot.
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Post by: drenrin2120 on December 20, 2006, 01:35:57 AM
Sure, why not. ZKX you can be the second Beta Tester. But that's all I'll take, this isn't a demo, just a test.

I'll contact you on MSN or AOL, or vica versa.
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Post by: InsaneJP on December 20, 2006, 12:56:57 PM
how could i resist to beta test?? ill try to gte it from you today ill be on at like 5 after work
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Post by: drenrin2120 on December 23, 2006, 04:19:16 AM
Which of these titles appeals to you most?

1


2


3


4



Number 2 is the one I'm using now. This is just a random no big deal thing, I'm just curious to see if people think any of these titles don't suck.

EDIT: The blurry and some what discolorment is caused by the hosting site. Not sure why. Forgot to turn them into PNG's, that always solves the problem.
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Post by: Linkforce on December 23, 2006, 04:40:27 AM
Its between the 1st and 4th.  hmm......Maybe the lettering of the 4th and the pic. of the 1st?
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Post by: Meiscool-2 on December 23, 2006, 05:15:03 AM
I love the first one, but you need to change the moon in it. It looks too... painted on.
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Post by: drenrin2120 on December 23, 2006, 06:00:49 AM
Quote
Originally posted by Meiscool
I love the first one, but you need to change the moon in it. It looks too... painted on.


What if the moon was white?

EDIT: Scratch that, I did some simple photoshop work and voila. I suck with photoshop, I use it very little so all I did was put a bunch of filters on in different spots. But I like it.



EDIT2:

Quote
Originally posted by Linkforce
Its between the 1st and 4th.  hmm......Maybe the lettering of the 4th and the pic. of the 1st?


I might try that, too.
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Post by: ZeroKirbyX on December 23, 2006, 08:56:27 AM
I like 4, biut the text sucks.
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Post by: drenrin2120 on December 23, 2006, 09:22:17 PM
Hm.. How's this for better text?

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Post by: Linkforce on December 23, 2006, 09:55:43 PM
I like that one.  Good yob.  :D
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Post by: Super 17 on December 30, 2006, 01:24:21 AM
Hey, may I ask what program did you use to make your game? I'm new to all this.
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Post by: Meiscool-2 on December 30, 2006, 01:42:44 AM
He used RPG Maker 2003. This entire forum is pretty much about RPG Maker.

Also, if your new, or you have questions, it's best to make a post in the Test and Welcome thread. That way, people can get to know you :)
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Post by: Bluhman on December 30, 2006, 01:50:13 AM
Huh? What? Two is great! Use that!
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Post by: drenrin2120 on December 30, 2006, 03:23:16 AM
Quote
Originally posted by Bluhman
Huh? What? Two is great! Use that!


lol. I think I may stick with the classic. It's mainly out of boredome and being tired of seeing the same title screen 500 test runs later.
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Post by: drenrin2120 on January 14, 2007, 06:39:41 PM
Okay, so I've got a major update fro you folks and about ten screens. Hooray! Also, I may release a demo with actual gameplay within the next month or two. But as for now, the screenshots!

The World Map Map


The World Map Map (squared)


The Entrance to Mt. Lian


Guard dogs suck!


Riding the Mine Cart


Still riding the Mine Cart


Lots of track


So many places to go


I wonder what that thing is


There's more things in this mountain than just the boss to worry about.


So, those are screens for a big dungeon in the works that will lead to the first of many Scenario Splits in the game. Yes, I'm going to pull an FF6 and split characters up throughout the game. You'll be able to choose which scenario you want to play out first, but you will have to play out all the scenarios available eventually. So if you don't like a character, too bad, you're going to have to use them eventually.

Questions? Comments?
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Post by: hyosoul on January 14, 2007, 11:42:06 PM
I really like the monster you have as the boss to the screen shot you have posted. I also like the way you design maps. I have the same world map as you, but it might be different in a few ways. I can't wait to play a finished version of your game.
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Post by: drenrin2120 on January 15, 2007, 12:26:46 AM
Quote
Originally posted by hyosoul
I really like the monster you have as the boss to the screen shot you have posted. I also like the way you design maps. I have the same world map as you, but it might be different in a few ways. I can't wait to play a finished version of your game.


Thanks, glad you like it. A full version will hopefully be done sometime this year, but only time will tell. As for the boss, I just want to point out that's not the boss. It's a monster you can find in the Mountain.
Title: Gohl
Post by: A Forgotten Legend on January 17, 2007, 01:00:35 AM
Are the characters the same as in your demo?  Or did you change everything after you uploaded the demo.   I had a lot of problems with your demo too.  A lot of the image files were missing.  Anyway.  It looks really interesting.  I can't wait to play the complete version.

(I think the music is the best i've heard on this site!  I like the more Orchestral versions :bend: I bow down toward your ability to compose.)
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Post by: Meiscool-2 on January 17, 2007, 01:51:27 AM
Hey man, that's a really cool idea. Makes me want to put a cave in my game just so I can code something like that:p

Anyways, for the future, you probally shouldn't save your images as Jpegs. Also, if you're interested, I recolored the RTP cart to match the colors of the chipset more. You'll have to place it and 256 colorize it. Use it if you want.

Nice update.
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Post by: hyosoul on January 17, 2007, 02:29:49 AM
I did not quite find the demo version of TGoHL so can you please send me the link?
thanks
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Post by: drenrin2120 on January 17, 2007, 03:24:56 AM
To AFL: Yes, the characters are the same in the demo. When I said in the first post that everything has changed I meant from the last thread I posted on GoHL. That thread died after I released a demo and a few trailers, a month or two later I started almost completely over.

To Meis: Thanks for the edit, I may change it if I find the time and motivation too, it's not a big color difference. Thanks anyway though. :)

To Hyo: I believe it's on Page 11, I think I uploaded it to one of those sites that deletes uploads after like a month or something, so it's probably gone. Besides, don't worry, it was only a mini demo, all it had was the intro, which has had some new things added to it since then.

EDIT: And about the JPEG, I would never save my files as JPEG, I saved those as BMPs, but Photobucket doesn't like BMPs and distorts the color and stuff. I always forget to save them as PNGs :x