Charas-Project

Off-Topic => All of all! => Topic started by: drenrin2120 on June 08, 2006, 09:31:14 PM

Title: CBS's
Post by: drenrin2120 on June 08, 2006, 09:31:14 PM
So, how many ppl have ever attempted a CBS? How far did you get? I've made several attempts. All were never finished, except for one shitty ABS. I have a few questions too, when it comes to pictures and the limit, how do you get around that. There's like a limit of 50, seems like a lot but i know from experience... it's not. Also, if you've ever finished a CBS, how long did it take you?
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Post by: FFL2and3rocks on June 08, 2006, 09:48:52 PM
The only thing similar to a CBS I've done is a crappy simple one. Walk up to the boss and press Enter. It was just for one scene in the game, but I got it to work. I got the HP meters working correctly.
Title: CBS
Post by: aboutasoandthis on June 08, 2006, 10:02:26 PM
If it counts I'm making a Fighting Minigame similar to Soul Calibur. It is also customizable/upgradeable. If not, then no.

I don't get it, what was the picture question? I just use panoramas and charasets. They lag less and can have some cool special effects (like birds over reflections). I'm pretty sure I'm not gonna go over 20 pictures a screen for my CMS.
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Post by: drenrin2120 on June 08, 2006, 10:11:00 PM
Yeah, you think that? But think about displaying HP, each digit has an individual picture. If you have HP in the thousands, that's 8 pictures right there. 4 for current HP and 4 for Max. times that by 3 for the amount of characters and you get 24. That's nto even counting MP, windows, monsters, health meters, time meters, etc. Unless you use one picture for each number 1 through 9999(which would raise your file size immensely and take loads of time and debugging), it's not gonna work.
Title: HP Display
Post by: aboutasoandthis on June 08, 2006, 10:29:33 PM
I use charasets for all my numbers (I kinda stole the idea from FFCrystal Wings). A charaset can hold up to 2 digits each. I know an algorithm to split the number into double-digit numbers, then I use a single Autostart/Erase Event to use Move Event and move all the numbers all at once. Works perfectly with no lag. Problem is that you have to make your graphics fit in the 16*16 map boxes.
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Post by: Meiscool-2 on June 08, 2006, 10:51:22 PM
If your health is 4 units, then you gotta devote 16 (saying you have 4 characters) to that, then 12 to the MP. The rest of the stuff (such as names) you can fit into just one picture, so really there's no problem with the picture limits.

The best CBS's I ever made was probally a tactics system that had super shitty enemy AI, and a FFCC ripoff. The magic, combo attacks, charge-up weapon strikes. You name it, my game had it. I spent more time in enemy AI though then your attacks, which ended up boring the **** outta me.
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Post by: drenrin2120 on June 08, 2006, 11:00:35 PM
Is it true that a number 6 picture overlaps a number 5, and a number 7 overlaps 6, so on and so forth?
Title: Now Yes
Post by: aboutasoandthis on June 08, 2006, 11:18:06 PM
EDIT======================================
I READ THE POST WRONG! Yes it's true. Your picture numbered 6 will go over numer 5 and so on.

I gotta warn you though. You can show the same picture more than once (like a 7 here and a 7 there) but if try to use Move Picture on any one of the numbers at all, all except the first one posted will vanish.
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Post by: Meiscool-2 on June 08, 2006, 11:29:30 PM
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Originally posted by aboutasoandthis
I gotta warn you though. You can show the same picture more than once (like a 7 here and a 7 there) but if try to use Move Picture on any one of the numbers at all, all except the first one posted will vanish.


Ah, I just tried that, and no, it doesn't work that way.

And yeah, pics will overlap based on number. That's why if you're using a Custom Text System, you should use picture 50 there. Overlays should normally be picture 1 or close to it, and clouds should be around 5, because you don't want the clouds to be under the overlay if it's fog and ect.
Title: What are you talking about?
Post by: aboutasoandthis on June 08, 2006, 11:52:31 PM
The Gil numbers at the bottom are pictures (fully coded by the way). How am I wrong?
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Post by: drenrin2120 on June 09, 2006, 12:03:16 AM
1 is the lowest layer, 50 is the highest. Just out ofcuriosity, how many pictures did you use in that CMS? Which is pretty damn awesome BTW.
Title: Get ready for this.
Post by: aboutasoandthis on June 09, 2006, 12:13:17 AM
I only used 9. The tenth will be for that last info box at the bottom.

 Originally Posted by Me
 
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I don't get it, what was the picture question? I just use panoramas and charasets. They lag less and can have some cool special effects (like birds over reflections). I'm pretty sure I'm not gonna go over 20 pictures a screen for my CMS.


Like I said, I don't like a lot of pictures.
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Post by: Meiscool-2 on June 09, 2006, 02:10:29 AM
Quote
Originally posted by aboutasoandthis
The Gil numbers at the bottom are pictures (fully coded by the way). How am I wrong?


Are all of those pictures the same number? Probally not. If they are and it works, then most likly it was a patch or upgrade, because coders like me, DB, and Warxe know you can only use 50 pictures at once.
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Post by: drenrin2120 on June 09, 2006, 02:18:16 AM
How did you manage that? You've got more than 50 variable digits. I don't get it.
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Post by: Dragoon de Sol on June 09, 2006, 02:21:05 AM
It's actually possible to not use pictures.
I use charsets, chipsets, and panoramas.
Though, none of my CMS's (3 made) looked as good as aboutasoandthis's.

Same for CBS's.
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Post by: Meiscool-2 on June 09, 2006, 02:22:44 AM
Quote
Originally posted by drenrin2120
How did you manage that? You've got more than 50 variable digits. I don't get it.


He said he used charasets.
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Post by: DragonBlaze on June 09, 2006, 05:07:39 PM
 
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So, how many ppl have ever attempted a CBS? How far did you get?


Lets see here...

My first CBS was a tactical battle system that was like the fort condor battles in FF7. It lagged really bad, and there weren't any numbers to display the damage, but there were hp bars for each squad of units.

The next one I did was a one on one battle system with very large charsets, it was a pretty cool one on one battle system, I used it once in an old demo, but that was pretty much about it.

Then I made another one on one battle system, but it was more like an action battle system. It was front view, the enemy attacked, and as he was attacking you had to push up, down, left, or right to dodge the attack. After you preformed a succesful dodge, you could attack the enemy. Once the enemy got below 10%, you could 'absorb' their spirits and summon them later in the game. It was a mini game I made for a friend.

Hmm, my next one I didn't finish. It was basically a replica of the battle system in Breath of Fire 4. I gave it up when I gave up working on the game I was making it for.

Then I made the 3 on 3 battle system that I used in my "A dragons world" demo.

After that, I started on making a battle system for Robotam, only problem was my computer crashed before I was done.

Lets see, then I made an action type hunting system for Arcanagirl, which was kinda like a battle system.

Lastly, I am making my customizable cbs which is in my siggy. I'm almost done with that as right now you can play through a whole battle in it.

Next I'm actually going to finish Robotams battle system that I meant to get done a LONG time ago :p

After that, I have a mini game battle system to make. It'll be an air combat action battle system, 8 or 16 dirrectional movement (haven't decided yet), 2 or 3 differant elevations. 3 differant attacks, many allies and enemies on the field. It'll be like the game Dragon Rage from the NES, just a little better looking.

I probably missed a few battle systems in there, but thats the majority of them :)
Title: Air Combat?
Post by: aboutasoandthis on June 09, 2006, 11:49:33 PM
 
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Originally Posted by DragonBlaze

 
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After that, I have a mini game battle system to make. It'll be an air combat action battle system, 8 or 16 dirrectional movement (haven't decided yet), 2 or 3 differant elevations. 3 differant attacks, many allies and enemies on the field. It'll be like the game Dragon Rage from the NES, just a little better looking.


I was going to make an airship battle minigame for my game demo. It was gonna be turned based but if you selected an attack option it would play like Galaga. I wanted to have AI controlled support airships along with AI based enemy airships.
When you're done, can you give me some tips? I just want tips because I want to learn how to do it myself? Please?
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Post by: DragonBlaze on June 10, 2006, 04:34:17 PM
Well its gonna be a while before I get around to making that one, but I  can help you if you'd like. Just let me know what exactly you want help on.
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Post by: Drace on June 10, 2006, 04:37:08 PM
I attempted a Monster Seed like CBS... I didn't knew any of the heavy RPG stuff so it didn't work out.