Charas-Project
Game Creation => Requests => RPG Maker Programming => Topic started by: tutti on June 10, 2006, 05:21:33 PM
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I've made a rather long animation, with a guy that appears and strikes the enemy many times with his sword. Problem is, the animation doesn't even get to the point where the guy appears before the monsters take damage.
Basically, I need to delay the damage until frame 30 or later, preferrably until frame 51 or later. If it stays like it is now, it'll be very illogical and dumb.
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If your version of RM2K3 isn't 1.09, update it. That should fix the problem.
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It doesn't. And now it also plays the punch sound when it does damage -_-;
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You can change the sound in one option at the skill or animation screen, I don't reccall which one.
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That's in the animation window, but that sound isn't set for that skill.
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In the Menu of called System (where you set vehicles, system sets, sound effects, and menu music) you probably put a sound effect where it says Enemy Damaged.
If that's not the problem, I don't know what is.
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hm, yes ive always wondered how to do it, i have version 1.09 but how do i set it to do damage on a certain frame?
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Why don't you just split the animation up into separate smaller ones?
You can turn it into a switch skill instead of a normal skill and at the end of each animation you can do the damage.
(Unless you use a battle command, there is no way to target an enemy unless you make the attack hit all enemies.)
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Actually, if I did that, it'd have to do damage every time the enemy was hit, which is like 40 times... and 40 different one-frame animations for one attack doesn't seem like a very good idea to me...
As for the 'enemy damaged' thing, you were right - now the sound's gone, but it still does the damage way too early.
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Warxe_PhoenixBlade
If your version of RM2K3 isn't 1.09, update it. That should fix the problem.
I just tried it in my game. The damage SHOULD come after the animation. I don't think you can show damage in the middle of an animation, but if you update your version you can at least have the damage at the end.
While I can't give you a link to where to re-download RPGMaker but I can tell you where to get a nice patch.
Go to rpg-palace.com, click on utilities, and there should be a patch there. The website doesn't even know how it updates RM2k3 but from what I know, I think it:
+fixes bugs
+lets you use the same picture more than once unless you move it.
+lets you use Common Events in the DBS easier
+Reduces lag
If you still need it, I'll be glad to help.
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The downside is that it doesn't work with most of my RTP (it works with some of it if I rename the files) - and I get access errors at battle layout and monster groups.
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It's probably the battle animations. Instead of the RTP animations using something like hit 1, it's renamed RPG2003Hit or something. It's a ***** but you have to replace all of your animations that use the RTP to the newly named ones. Plus, you might have to do it with other RPG2k3 games that didn't get the upgrade. Simply look through the database for every place you used RTP. If you see black/nothing there, replace it with the new stuff. I think this goes for battle animations, battle charsets, and monsters.
BTW: This is very important. Make sure you go to the System Menu and change the Vehicles (Boats, Airships, Etc.) to a charaset you already imported! This is a wierd bug that comes with the patch. It can stop you from opening the game.
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But that doesn't explain the error messages...
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What exactly do they say? Word for word? and do they happen when you test play the game, or while in the database?
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Make a CBS and quit bitching. A CBS will cure all of this.
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I used to have that problem too, then I downloaded an enter hero name patch and the problem was fixed (together with the enter hero name of course). So the problem is in the EXE file, just use another one (you can copy one from another rm2k3 game).
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Power was out cause of a storm till this morning. Modem and some of the outlets in my house were fried.
Just listen to Sephiroth rocks. He sounds right.
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I dunno what I did... I downloaded a patch from somewhere else, and now all works right :)
Thanks for all the help, though. I appreciate it ^^