Charas-Project

Game Creation => Requests => RPG Maker Programming => Topic started by: tutti on June 10, 2006, 05:21:33 PM

Title: Can I delay the damage until after an animation stops?
Post by: tutti on June 10, 2006, 05:21:33 PM
I've made a rather long animation, with a guy that appears and strikes the enemy many times with his sword. Problem is, the animation doesn't even get to the point where the guy appears before the monsters take damage.

Basically, I need to delay the damage until frame 30 or later, preferrably until frame 51 or later. If it stays like it is now, it'll be very illogical and dumb.
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Post by: WarxePB on June 10, 2006, 05:36:41 PM
If your version of RM2K3 isn't 1.09, update it. That should fix the problem.
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Post by: tutti on June 10, 2006, 06:08:06 PM
It doesn't. And now it also plays the punch sound when it does damage -_-;
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Post by: Grandy on June 10, 2006, 06:43:55 PM
 You can change the sound in one option at the skill or animation screen, I don't reccall which one.
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Post by: tutti on June 10, 2006, 07:28:47 PM
That's in the animation window, but that sound isn't set for that skill.
Title: I know what the problem is.
Post by: aboutasoandthis on June 10, 2006, 08:36:00 PM
In the Menu of called System (where you set vehicles, system sets, sound effects, and menu music) you probably put a sound effect where it says Enemy Damaged.

If that's not the problem, I don't know what is.
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Post by: Shadowless1 on June 10, 2006, 09:26:55 PM
hm, yes ive always wondered how to do it, i have version 1.09 but how do i set it to do damage on a certain frame?
Title: Now that I think about it.
Post by: aboutasoandthis on June 10, 2006, 09:34:01 PM
Why don't you just split the animation up into separate smaller ones?

You can turn it into a switch skill instead of a normal skill and at the end of each animation you can do the damage.

(Unless you use a battle command, there is no way to target an enemy unless you make the attack hit all enemies.)
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Post by: tutti on June 10, 2006, 10:09:01 PM
Actually, if I did that, it'd have to do damage every time the enemy was hit, which is like 40 times... and 40 different one-frame animations for one attack doesn't seem like a very good idea to me...

As for the 'enemy damaged' thing, you were right - now the sound's gone, but it still does the damage way too early.
Title: Hmm. Umm.
Post by: aboutasoandthis on June 10, 2006, 10:35:42 PM
 Warxe_PhoenixBlade
 
Quote
If your version of RM2K3 isn't 1.09, update it. That should fix the problem.


I just tried it in my game. The damage SHOULD come after the animation. I don't think you can show damage in the middle of an animation, but if you update your version you can at least have the damage at the end.

While I can't give you a link to where to re-download RPGMaker but I can tell you where to get a nice patch.

Go to rpg-palace.com, click on utilities, and there should be a patch there. The website doesn't even know how it updates RM2k3 but from what I know, I think it:

+fixes bugs
+lets you use the same picture more than once unless you move it.
+lets you use Common Events in the DBS easier
+Reduces lag

If you still need it, I'll be glad to help.
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Post by: tutti on June 10, 2006, 10:55:16 PM
The downside is that it doesn't work with most of my RTP (it works with some of it if I rename the files) - and I get access errors at battle layout and monster groups.
Title: It happens
Post by: aboutasoandthis on June 10, 2006, 11:23:20 PM
It's probably the battle animations. Instead of the RTP animations using something like hit 1, it's renamed RPG2003Hit or something. It's a ***** but you have to replace all of your animations that use the RTP to the newly named ones. Plus, you might have to do it with other RPG2k3 games that didn't get the upgrade. Simply look through the database for every place you used RTP. If you see black/nothing there, replace it with the new stuff. I think this goes for battle animations, battle charsets, and monsters.

BTW: This is very important. Make sure you go to the System Menu and change the Vehicles (Boats, Airships, Etc.) to a charaset you already imported! This is a wierd bug that comes with the patch. It can stop you from opening the game.
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Post by: tutti on June 10, 2006, 11:31:08 PM
But that doesn't explain the error messages...
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Post by: aboutasoandthis on June 10, 2006, 11:36:11 PM
What exactly do they say? Word for word? and do they happen when you test play the game, or while in the database?
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Post by: Meiscool-2 on June 11, 2006, 06:04:52 AM
Make a CBS and quit bitching. A CBS will cure all of this.
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Post by: Sephiroth rocks on June 11, 2006, 10:11:53 AM
I used to have that problem too, then I downloaded an enter hero name patch and the problem was fixed (together with the enter hero name of course). So the problem is in the EXE file, just use another one (you can copy one from another rm2k3 game).
Title: Power Outage
Post by: aboutasoandthis on June 11, 2006, 05:03:36 PM
Power was out cause of a storm till this morning. Modem and some of the outlets in my house were fried.

Just listen to Sephiroth rocks. He sounds right.
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Post by: tutti on June 11, 2006, 10:35:28 PM
I dunno what I did... I downloaded a patch from somewhere else, and now all works right :)

Thanks for all the help, though. I appreciate it ^^