Charas-Project

Game Creation => Requests => RPG Maker Programming => Topic started by: VulcanRaven336 on June 27, 2006, 10:20:29 PM

Title: Character Speaking
Post by: VulcanRaven336 on June 27, 2006, 10:20:29 PM
Does anyone remember the code you could imput in a message so that the characters would be different colors, or text speed, etc.?
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Post by: Raen Ryong on June 27, 2006, 11:10:59 PM
(forward slash)C[n], where n is a number, gives you different colours, I think it ranges from 0 (default) to 21, but I can't remember exactly. The actual colours produced depend on the system set used.

(forward slash)S[n], where n is a number, gives you different text speeds and makes the text flow automatically. The lower the number, the faster the speed.

(forward slash)N[n], where n is a number, displays the Hero Name of that "n". If n=0, the Hero Name is the Hero who is in first place in the menu.

(forward slash)V[n], where n is a number, shows the Variable of that "n".

Also, if you do a dollar sign and then a letter, you get a symbol, for instance $A. Note that $A yields a different result from $a.

That's all I can remember right now, hope it helps you ^^
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Post by: VulcanRaven336 on June 28, 2006, 03:36:44 AM
Yeah man, helps  me alot, thanks a bunch!
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Post by: Meiscool-2 on June 28, 2006, 04:01:09 AM
What's the original text speed number?
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Post by: VulcanRaven336 on June 30, 2006, 12:10:05 AM
I think it's ranging from
1 - 20

1 being slowest

and 20 being fastest, that's how it comes out on mine.
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Post by: Bluhman on June 30, 2006, 12:23:07 AM
Quote
Originally posted by VulcanRaven336
I think it's ranging from
1 - 20

1 being slowest

and 20 being fastest, that's how it comes out on mine.


Reverse and you've got the common codes.
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Post by: Shadowless1 on June 30, 2006, 03:27:47 PM
i think 10 is the original speed number
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Post by: distressed_gamemaker on July 04, 2006, 08:00:56 PM
How can I make it where certain characters speak only if they're on the
team, and if their not another character will speak?  And how do I make characters say things only if their in a certain position on the team?
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Post by: Glitch on July 04, 2006, 08:40:48 PM
that's just conditionals,

let's say you want to talk to Pete.

But you want it so that Timmy talks to Pete, and if Timmy isn't in the team, Mikey talks to Pete. Put a conditional branch in the events saying if hero Timmy is in team then, and put down what he says, click the else handler, and under else put what Mikey would say in his place.

you'll figure it out, it's not too tough.