Charas-Project
Game Creation => Requests => RPG Maker Programming => Topic started by: VulcanRaven336 on June 27, 2006, 10:20:29 PM
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Does anyone remember the code you could imput in a message so that the characters would be different colors, or text speed, etc.?
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(forward slash)C[n], where n is a number, gives you different colours, I think it ranges from 0 (default) to 21, but I can't remember exactly. The actual colours produced depend on the system set used.
(forward slash)S[n], where n is a number, gives you different text speeds and makes the text flow automatically. The lower the number, the faster the speed.
(forward slash)N[n], where n is a number, displays the Hero Name of that "n". If n=0, the Hero Name is the Hero who is in first place in the menu.
(forward slash)V[n], where n is a number, shows the Variable of that "n".
Also, if you do a dollar sign and then a letter, you get a symbol, for instance $A. Note that $A yields a different result from $a.
That's all I can remember right now, hope it helps you ^^
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Yeah man, helps me alot, thanks a bunch!
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What's the original text speed number?
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I think it's ranging from
1 - 20
1 being slowest
and 20 being fastest, that's how it comes out on mine.
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Originally posted by VulcanRaven336
I think it's ranging from
1 - 20
1 being slowest
and 20 being fastest, that's how it comes out on mine.
Reverse and you've got the common codes.
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i think 10 is the original speed number
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How can I make it where certain characters speak only if they're on the
team, and if their not another character will speak? And how do I make characters say things only if their in a certain position on the team?
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that's just conditionals,
let's say you want to talk to Pete.
But you want it so that Timmy talks to Pete, and if Timmy isn't in the team, Mikey talks to Pete. Put a conditional branch in the events saying if hero Timmy is in team then, and put down what he says, click the else handler, and under else put what Mikey would say in his place.
you'll figure it out, it's not too tough.