Charas-Project
Game Creation => Requests => RPG Maker Programming => Topic started by: Robotam on July 03, 2006, 07:22:02 AM
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All right, so my move event system is all but normal.
I'll tell you why, here's the info on how it looks:
Event Name: This event
Frequency: 8
Repeat pattern: No
Ignore impossible move: No
My move:
<>Phasing Mode ON
<>Move Right
<>Wait
<>Move Left
<> Phasing Mode OFF
It's move:
<>Phasing Mode ON
<>Move Right
<>Move Right
<>Move Right
<>Move Right
<>Move Right
<>Move Right
<>Move Right ect.
<> Phasing Mode OFF
Then I tried something different, now with three different move events. This is the event:
<>Move Event
<>Halt All Movements
<>Wait 0.10
<>Move Event
<>Halt All Movements
<>Wait 0.10
<>Move Event
<>Wait 0.10
My first move:
<>Phasing Mode ON
<>Move Right
<>Move Right
<>Phasing Mode OFF
My second move:
<>Phasing Mode ON
<>Move Left
<>Move Left
<>Move Left
<>Move Left
<>Phasing Mode OFF
My third move:
<>Phasing Mode ON
<>Move Right
<>Move Right
<>Phasing Mode OFF
It's moves:
<>Phasing Mode ON
<>Move Left
<>Move Left
<>Move Right
<>Phasing Mode OFF
Wierd huh?
As for my pictures, they just won't move or do anything at all but stand there. If anyone knows what the hell is going on please tell me. :p
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Yeah... Robotam? You're forgetting to insert waiting times before those commands finish. In other words, they're pretty much overlapping eachother.
See, the thing to do is to use a nifty little graph I found that can give you the exact ammount of seconds you should wait for each movement.
1 = 8x Slower = 1.08
2 = 4x Slower = 0.54
3 = 2x Slower = 0.27
4 = Normal = 0.13
5 = 2x Faster = 0.06
6 = 4x Faster = 0.03
Get your speed value, enter it into a calculator, and then multiply, and you've got a more than exact second value for how long you should wait. This method has never failed me.
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Yeah, and even though phasing mode is on, it's a good idea to have "ignore impossible moves" checked as well.
As for pictures, you have to put wait times between them as well. However, unless you use varibles, picture movement always has the chance in looking somewhat screwy.
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But I never had to do that before.