Charas-Project

Game Creation => Requests => RPG Maker Programming => Topic started by: Raen Ryong on July 06, 2006, 10:46:01 AM

Title: Annoying problem...
Post by: Raen Ryong on July 06, 2006, 10:46:01 AM
I'm playing through a battle, just as normal. I use a skill and suddenly the game quits and gives me the message, "Event script referenced to a monster that does not exist".

"Event script referenced to a monster that does not exist"... yes, I use battle events in the battle, but there is only one monster! All of the battle events are also triggered on the first turn... so none are ongoing.

I've checked them thoroughly, and there's nothing wrong with the events themselves. However, despite the fact there is nothing wrong with them, the problem still ONLY occurs when they are present.

Has anyone else had this problem? Any solutions? Anything I'm missing?

I'm not a noob at scripting so I know there's nothing wrong with the events themselves.

EDIT: THIS PROBLEM DOES NOT DISAPPEAR! :(
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Post by: Emerates on July 06, 2006, 12:52:17 PM
I don't even use battle events (yet) and I still get that problem sometimes.  I also get it whenever I try to make my caterpillar system work.  The battle thing is just my comp. being gay, but I probably effed up the cat system or something...  Not sure if that really helps....

Try fiddling around with the monster and monster groups and stuff.  That might help.
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Post by: Raen Ryong on July 08, 2006, 08:05:17 PM
Thanks for the reply, but the monster group appears to be absolutely correct and the coding also unlikely to be wrong (it's a Show Message... what could possibly go wrong...?)...

It always seems to occur when I use a certain skill, and only in that boss fight. I've checked the battle animation and skill setup and it's fine. Anyone have any idea? :cry:
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Post by: MrMister on July 08, 2006, 08:17:40 PM
Ah, best to format your C drive.
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Post by: Meiscool-2 on July 08, 2006, 08:36:33 PM
Copy and paste all your coding from that battle into another, and put in the same monsters. That might work... but it might not.
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Post by: Bluhman on July 08, 2006, 08:39:32 PM
Did you recently delete some monster data?
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Post by: Raen Ryong on July 08, 2006, 11:19:53 PM
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Ah, best to format your C drive.


Sounds good to me :dry:

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Copy and paste all your coding from that battle into another, and put in the same monsters. That might work... but it might not.


Sounds a bit random, but what the heck... why not try? :p

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Did you recently delete some monster data?


Not to my knowledge...

EDIT: Well, what do you know? Meiscool's seemingly random solution worked. Cheers :)
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Post by: WarxePB on July 08, 2006, 11:22:27 PM
Make sure that your monsters don't have a Transform skill that transforms them into a monster that doesn't exist. Either that, or make sure that you're not targetting a nonexistant monster with any of your battle events.

EDIT: Dang, a bit too late.
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Post by: Linkforce on July 08, 2006, 11:29:29 PM
Meiscools way worked, because sometimes in Rm2k3, there are random corrupt slots.  I've had 2 corrupts switches so far, and all I did was simply use another one, and label the other on "CORRUPT SWITCH".  Just be sure to label it so you dont use it again.  Kudos to Meis.
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Post by: Raen Ryong on July 09, 2006, 03:50:38 PM
Ah, I had no idea there were corrupt slots. Now Meiscool's solution makes sense...

Muchas gracias to you both :D

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Make sure that your monsters don't have a Transform skill that transforms them into a monster that doesn't exist. Either that, or make sure that you're not targetting a nonexistant monster with any of your battle events.


I'd like to think I would've noticed that, thanks for your input ;)

BIG EDIT: Argh! The problem is re-occuring! Copying the battle to a separate monster group slot alleviates it for a couple of tests, after that it fails once again. I've tried removing ALL battle events from the battle, and it STILL happens! Only in that battle! Only with one certain skill! Too many exclamation marks!

Is it because the skill targets all enemies (no switches involved), and there is only one enemy? SURELY it can't be that?

Help... this is incredibly frustrating... :(

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Post by: WarxePB on July 10, 2006, 03:17:27 AM
Does it do that with any other skills? If not, maybe the skill is corrupted or something.
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Post by: Raen Ryong on July 10, 2006, 10:25:23 PM
Nah, 'tis just the one skill. It only occurs in that one battle... I have other battles with battle events and the skill functions fine.

I have many events tied to the skill and it would take absolutely ages to remake the skill in the event of a corrupted slot. However, would deleting the skill and remaking it exactly change the outcome?
Title: HELLO
Post by: saultre on July 27, 2006, 05:39:36 PM
Heyy, my name is Saśl and i'm from Mexico...

i', having the same ****ing problem"event script referenced a monster that does not exist"...

i'm really upset and dissapointed, cause, my game already has 308 maps!!! how can this be possible!!

i'll try to find a solution for this, and if find it, be sure that i'll tell you how to solve it :D

if you find how to solve it before me, please write me an e mail

saultre@hotmail.com

bye bye
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Post by: elementalhero76 on August 02, 2006, 03:08:00 PM
now you know how i feel i lost 200+maps to map tree corruption what ever that is! :x

[|---------]<---legend of semathia(before itwas eh^3) 1% complete read above.
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Post by: WarxePB on August 02, 2006, 04:18:29 PM
Was this question ever solved, Raen? If not, I'll keep it open, but otherwise, it'll be locked.
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Post by: Linkizcool on August 02, 2006, 04:28:55 PM
Umm, since this is already a kicked topic, I might as well post.

I read somewhere that some of the slots where you have a monster are corrupted, so try to copy and paste the monster that gives you that message when you fight him into another slot. The same might be with skills and items, etc.
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Post by: elementalhero76 on August 02, 2006, 06:39:52 PM
must be my switch that changed the bmg when i talked to the king but my project is gone now it couldnt be helped.

Die! evil switches :frag:  :x

it did happen after a boss i created. The events in the battle kept going on after he died where he used a skill and says stuff but i skip it with the enter key. Is this what caused the map corrption?