Charas-Project
Game Creation => Requests => RPG Maker Programming => Topic started by: elmerg on July 11, 2006, 08:50:29 PM
-
I found some code in an RM2k3 game that I'm trying to decipher; it's a switch that turns on these spiked floors that do damage when you touch them; they move out, and you take damage if you step on them. They retract, and they're down for about 3/10th of a second, for the character to step across.
I've got the code open and looking at it, and it just seems... I dunno. Incomplete, maybe. Maybe I'm missing something. I'm not sure exactly how I'd do it. Any advice or input would be great.
Ideally, I'd like to set this up so that the spikes will move and do the damage, and somewhere there's a button/switch. Of course, GETTING the requisite switch and events done is a much harder thing to deal with.
-
It's very basic.
Para: wait 0.7 turn spikes on
wait 0.3 turn spike off
Then one every event, make two pages.
You should know how to do the rest.
-
i have a chipset that has upper layer floor spikes so I'll keep that in mind... :bend: