Charas-Project
Game Creation => Requests => RPG Maker Programming => Topic started by: Roten910 on August 02, 2006, 09:35:13 PM
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Ok, everyone, whats up. Anyway, I need to know how to do a certain event in my game. It shouldn't be to hard, but I'm still learning RM2k3 and I need some help. :yell:
This is what I want to do:
My main hero wakes up in a bed. Then someone in the room, a hero named jack, walks over. Then a few chat lines between the two.
Ok, heres the part I dont know how to do
Then after they chat a while, Jack joins your party. Jack is now gone from the room, as he is in your party. And he wont return even if you exit the room and come back in again or what not. Because he is in your party.
I hope I was descriptive enough. And if someone can answer please try to make it as simple as possible.
Thankz in advance.
-Roten
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Juat activate a switch, and if that swith is on the event will not start.(Create a new event page and add it as a requirement, and then leave the page empty.)
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but won't the character Jack still be in the room, because thats where I had the even placed?
EDIT: I basically need to know how to make it so when jack is added to the party, he dissapears from all maps as well as his event.
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Make a switch named "Jack joins" or whatever. Now, make it so after he joins, in the event, that switch is turned on. Then make it a second page, set it to auto-start, and make it so that if that switch is on, nothing happens and the graphic is blank.
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thank you all, I'll try it when I get a chance.
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Listen to what he said. You don't have to make the event auto-start though. It doesn't really matter for you now, but if you're making a big map with a lot of 'blank' events that have autostart triggers, it might lag, even if there are no commands in the events running.
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Ok I have ran into trouble. I cant seem to make him dissapear. This may be because I had to call a common event. I had the event in a one map. And The helicopter was suppose to fly him to another one. And then he was suppose to wake up in a new map. But Since I cannot deal with the events one the second map when the original event was on the first one, I had to use the call common event command. And then I had the chat in that. Afterwards, I then went back in the original and event and added jack to the party. Then I turned a switch on and made a pge 2 and such. But the event didnt go off I'm gussing because jack was in my party, yet still standing next to me
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Originally posted by Roten910
Ok I have ran into trouble. I cant seem to make him dissapear. This may be because I had to call a common event. I had the event in a one map. And The helicopter was suppose to fly him to another one. And then he was suppose to wake up in a new map. But Since I cannot deal with the events one the second map when the original event was on the first one, I had to use the call common event command. And then I had the chat in that. Afterwards, I then went back in the original and event and added jack to the party. Then I turned a switch on and made a pge 2 and such. But the event didnt go off I'm gussing because jack was in my party, yet still standing next to me
Umm, dude, just make new events for the next map. If you want the events to pick up where the events from the last map left, make a parallel process event and turn it off with switch when your done. Characters are the same way, if you want to move them from map to map, make a new event on each map that you want that character on, you can choose when they show up by turning switches on and off. If you want the character to show up, then have the right switch on, if you don't want them to show up, have the switch off.
I suggest that you just play around with switches, new pages, and parallel process events. Once you know how to use them a little better, all this stuff will get very easyer for you.
And about common events. They're basically events that you'll use a lot on various maps, or events that you want constantly running. There are some people who have day and night systems, the common events can be used to keep track of what time it is and such. I use common events for custom systems that pop up in a lot of places.
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lol..... I'm sooo confused. I hate a being a noob.
This is what I have:
Im in Map1, I walk onto a touch by hero triggered event. I get a battle encounter, then a chat sequence. Then the screen tints black in 10 seconds. I then teleport to Map2 while the screen is black. That a chat message of Z z Z z..., then the screen tints normal in 10 seconds.
The thing is, when that screen tints normal I need to have a new event on Map2. But I do not know how to make 1 event go to another event.
So then I just made an action button event under theneath the teleport on map2, so when you teleported onto the bed you would just have to press enter. ( I don't want to have to do that) And then I have it so theres a guy named jack who walks over to you, then you talk for a while, then he joins your party, you get 100 coins, and full party heal. THen I used the command switch properties and turned the switch called jack joins on. on page 2 of that event I made the switch called jack joins, and left the rest blank. However the event didnt stop, I'm guessing, because jack was still standing there yet again.
Sooooo..... Now that you read that.
This is what I need to do:
Link the event on map1 to the event on map2 so 1 flows into 2, without any disturbance or having to press enter.
Make a switch at the end of the event on map 2 that clears the event and deletes jack's sprite.
Someone please help me. And I need this to be super super simple, because I am very very new to this and I'm confused on what to do.
Please help, and thanks to anyone that will.
P.S. dragon blaze I really don't understand anything your telling me. :[ _veryangry_ :dry:
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You put new events on map 2.
Duh.
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yo jerk wad thats what I did... but the new one doesnt activate...
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Roten, shut up and calm down, insulting meiscool will get you nowhere no matter how badly you do it.
Here is a screenshot. note it.
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um yeah..... I did that.. didnt work, that's what I'm telling you
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Well unless you have a bugged version of rm2k3 that doesn't work at all (which you don't) then it will work. Did you turn the switch on at the end of the first page? If you turn the switch on, the event will turn off and stay off forever (as long as that switch remains on).
Take a screenshot of your events and show them to us. To take a screenshot, press the prt sc button right of the F12 button. Open up paint, then go to edit - paste. Save the file as a png or jpg.
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Ok I know the problem.... wow... But I still dont know a good fix.
See, the event doest happen when I talk to Jack it happens when I walk over a tile on map 2. Then he walks over and stuff and chats with you.
But heres the problem, Jack is its own event with nothing but a sprite. And the event which I walk over tells the event Jack to move near me, and then I have the chat. And since I put the switch to turn off in the command, it did but since jack is its own event, he didnt turn off.
The only thing is I do not know how to fix this to work.
Any ideas?
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At the end of that event (the one where you step on a tile and it starts), turn the switch ON that turns jack off. If you have the second page of jack's event looking like the screen moose posted up, it'll work. It doesn't matter that you're turning the switch on from a differant event.
Make sure the switch you turn on is the same one that turns jack off. IF it doesn't work, its probably due to something in the event that prevents the switch from turning on for some odd reason. So if it doesn't work, press F9 in the game, a menu showing all the switches will come up, turn the switch that turns jack off ON. If jack dissapears, then something is wrong with your other event.
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but do I need a switch in the jack event too?
EDIT: OK I GOT IT!!! Thanks to everyone who posted in this topic, now I can finally continue my game. Peace out guys!