Charas-Project

Off-Topic => Archive => Old Game Discussion => Topic started by: Male Haro on August 02, 2006, 11:35:41 PM

Title: Final RPG IV
Post by: Male Haro on August 02, 2006, 11:35:41 PM
OK. Thanks 4 becoming interseted in helping me. OK, here is the basic plot... A Male Hero named Alex was summoned by the King of (I'm not really sure what to call the land) to save the world. On the way he meets some very interesting friends that help him.
Here is the cast list:

The Good Guys:
Alex the Male Hero
Brian the Male Soldier
Carol the Female Mage
Deiji the Male Priest
Enrike the Male Monk
Erkon the Male Thief
Homes the Male Pirate
Helen the Female Elf

The Bad Guys:
The evil DEMON KING and his army of monsters.

Oh if any1 of U guys is wondering where 2 play or when did Final RPG I, II, & III come out, Final RPG I, II, & were the first games I ever made using the first ever RPG Maker 95 (used 4 Final RPG I and II) and Sim RPG Maker 95 (used 4 Final RPG III.)  :violin:
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Post by: Tomi on August 02, 2006, 11:44:45 PM
Well come to Charas.  This seems like a thread about your game, so this should really go in the "Games" forum.  No problem, common mistake for new people.
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Post by: Linkizcool on August 02, 2006, 11:57:38 PM
Umm, we also reccomend that you make a less cliché plot. And I assume that since you are using thoses classes, that you rather not use the RTP. Instead, you have the entire Charas generators to make better ones for you!
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Post by: Meiscool-2 on August 03, 2006, 12:14:42 AM
We also recommend that you use different names other then the Default Hero Names.
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Post by: WarxePB on August 03, 2006, 12:40:19 AM
Hey, welcome to Charas. Like Tomi said, this forum is more for introductory posts, and things regarding games your making should go in the Games forum. And just ignore those two up there - they don't know what true game making is about.
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Post by: Meiscool-2 on August 03, 2006, 02:10:19 AM
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Originally posted by Warxe_PhoenixBlade
And just ignore those two up there - they don't know what true game making is about.


I honestly do take that offencively.
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Post by: Razor on August 03, 2006, 04:42:51 AM
Moved
I hope you find this in games. :p
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Post by: DragonBlaze on August 03, 2006, 05:15:27 AM
I hardly every say this, but I think it has to be said... Your game sucks.

You know how much originality you have in your game? Little to none. You didn't even think of your own heros. I don't even think that the 'demon king' is your creation. Isn't that the name of the monster set of the demon king guy?

 You're plot is vauge, cliche, and rather pointless. Why does the king summon YOU? He has an army of soldiers at dispence, and he summons you. Maybe you can use the excuse that alex is a legendary hero or something, but the plot is still very shallow and boring.

And thats all we know of your game pretty much.

The thing you have to understand about originality, is that 95% of us have used and seen these types of games over and over again. They're old, they've been done before, most of us are sick of them. In order for a game to be good, it has to be unique, it has to have its own  feel. A game won't have a feeling of its own if everything from it was borrowed from somewhere else, especially if it was borrowed from the samples included in the program which everyone has seen time and time again. Without that feel, it wont make an impression on anyone.

If you've been using rpg maker since 95 came out, I'm guessing your not a noob at it. However, I'd also bet that this is your first time brining your games to the internet and really communicating with the rpg maker community. Its not the same as just messing around with the program on your computer, you have to really step it up now to make your game good and stand out.

I wish you the best of luck though.
Title: Hope this will help.
Post by: aboutasoandthis on August 03, 2006, 12:57:58 PM
http://www.seventhsanctum.com/

It's a site full of name generators. It might help you come up with a storyline.
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Post by: Moosetroop11 on August 03, 2006, 01:01:58 PM
Welcome. I will eat you with a pinch of salt.
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Post by: Male Haro on August 03, 2006, 06:02:58 PM
Way 2 B harsh! I'll change a few things around, like a new plot, new names, but I'm not changing the classes. :violin:
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Post by: DragonBlaze on August 03, 2006, 07:10:57 PM
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Originally posted by Male Haro
Way 2 B harsh! I'll change a few things around, like a new plot, new names, but I'm not changing the classes. :violin:


Sometimes in life you have to be harsh.  :|

Anyway, the classes are fine. Just using the defult characters 'as is' is a bad thing to do when making a game. Change the names a big, go to the resourse seciton on the main page of this site, or go to the character generator on this site, and customize the characters to your game and to your liking.

As for the story, just try to make it more detailed, in depth, and less shallow. You can still have a demon lord trying to destroy the world and everything, but you'll need a reason for why he wants to do that. Just make the whole plot less straight forward. You need to keep the player on the edge of their seat, try to think of ways you can modify or enhance your story that will achieve this effect.  ;)
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Post by: Male Haro on August 03, 2006, 10:17:59 PM
Ok, here we go. I'm going to rewrite my plot. Long ago, (long ago meaning during the time of Final RPG III) the evil Demon Seraph broke free of the the 8 Heroes' seal. (The seal which was created by originally 8 heroes who defeated the Demon Seraph and sacrifised their lives to create a seal that kept him from ever coming back, this all took place during Final RPG I.) The Hero was supposed to journey to kill Demon Seraph once again. When he did he mysteriously vanished, thus beginning another chain of heroes to save the world, but here is the bad part. There is a chain event. When evil comes about, a hero will B born to save the world from the evil, and when the evil dies, the Hero will live his life happliy and he dies. Then, another Hero(es) will B born which will cause a new villain to come alive. So in Final RPG IV, a new evil appear, the DEMON KING which will B destroyed by the good guys I mentioned in the first post.
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Post by: Male Haro on August 03, 2006, 10:19:51 PM
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Originally posted by Tomi
Well come to Charas.  This seems like a thread about your game, so this should really go in the "Games" forum.  No problem, common mistake for new people.


Ok. Thank U for welcoming me.
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Post by: Male Haro on August 03, 2006, 10:22:09 PM
Quote
Originally posted by Linkizcool
Umm, we also reccomend that you make a less cliché plot. And I assume that since you are using thoses classes, that you rather not use the RTP. Instead, you have the entire Charas generators to make better ones for you!


I don't really like to make 'unique' characters. I rather use the original. Oh, I'll try to make it less cliche. :violin:
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Post by: Male Haro on August 03, 2006, 10:24:08 PM
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Originally posted by Warxe_PhoenixBlade
Hey, welcome to Charas. Like Tomi said, this forum is more for introductory posts, and things regarding games your making should go in the Games forum. And just ignore those two up there - they don't know what true game making is about.


Thx 4 defending me, but the only way I get better is if I get insulted. Like they say, 'Learn from your mistakes', right?
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Post by: Male Haro on August 03, 2006, 10:27:14 PM
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Originally posted by aboutasoandthis
http://www.seventhsanctum.com/

It's a site full of name generators. It might help you come up with a storyline.


Thanks. I'll use on my next game, Final RPG V. If these guys like the first game I'll ever release to the public, Final RPG IV.
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Post by: Male Haro on August 03, 2006, 10:40:08 PM
Okay, my cousin already started making this game, so he wants me to start doing Final RPG V. (My cousin and I R working together to create the entire Final RPG series) Now I'm going to use that web link that aboutasoandthis gave me. U guys try helping me as soon as I set everything up.

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Post by: Emerates on August 03, 2006, 10:52:41 PM
Vwelcome a ter Charas.

In future, please try not to multi-post.  Also, don't use internet shorthand when relating your plot to the world, like when you used 'B' over and over.  It makes it a bit hard to read.  Trust me, it'll make you and others happy, as they will have less reason to yell at you.  That is all my advice.
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Post by: Male Haro on August 03, 2006, 10:53:06 PM
Ok here is my result from that web link.
The story is about two heroes, two soldiers, two mages, and two priests. It starts in a smithy in a tourist town. Recovering magical artifacts and knowledge is a major part of the story.



I changed some things around.  :bee_wtf:
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Post by: DragonBlaze on August 04, 2006, 02:18:32 AM
I kinda like the idea of the chain between bad guys and heros. I was making a game with that idea called "cycle of time" a long time ago. The legend in my old game was "when the shadow decends upon the land, the light shall be reborn". They would both fight eachother, their powers would cancel eachother out basically, and both would sleep for many many years until the other awakens, thus, the cycle of time. The plot in my game then was that the shadow came down upon the land, but then when the hero awakened, he was not able to destroy the shadow, and thus the cycle was broken. In the end of the game, they would have found away to destory the shadow for good, and let the find a way to let the hero live a normal life.

My point in that was that you should try and vary your cycle a bit. It makes for a more interesting plot. If you've ever played FFX, they did this with their cycle.

 
Quote
Recovering magical artifacts and knowledge is a major part of the story.


You have to be careful when making a plot like this. In any game where you have to collect artifacts, crystals, etc, you're basically giving away most of the plot to the player at the start of the game. Remember, its important to make the player 'be on the edge of their seat' most of the game. They shouldn't be able to tell whats gonna happen next. In most games where you collect stuff, the player can tell right away what the plot is like untill they collect all the items.

So IF you still want to make a plot where you go collect artifacts, there are two things you should try to do. First off, you should try to have other stuff going on at the side as well. Don't focus the story just on the artifacts and such, involve lots of other things to keep the player interested. Second thing you can do is try not to let the player know everything they're going to be looking for at the start. Like don't say "there are 8 legendary weapons" and the heros look for them. Instead, have the heros stumble upon a weapon, have them look in a library to see if they can find any info on it, then while in the library, they find refrences to another weapon. Keep it so the player doesn't know everything they're going to be looking for all at one time.
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Post by: Meiscool-2 on August 04, 2006, 02:24:21 AM
6 posts in a row?

That's retarded.
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Post by: Robotam Plus on August 04, 2006, 03:41:31 AM
And a record. :p

Judging by your game MH, you are a beginner in RPGMaking. You should check out the 'tutorials' section, I think they even have something for storylines there.
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Post by: Male Haro on August 04, 2006, 01:42:23 PM
Okay, I'm going to change what they have to do. It all starts out like this, a Hero and his friends are sailing the seven seas w/his friends. Then, a storm hits and destroys their skiff. Then everything goes black. The next thing the Hero notices he is on a mysterious island and his 7 friends are gone. He is in search of his friends and then stumbles upon a 1000-year-old prophecy. The prophy is the Darkness is born and so is the Hero. (As i stated earlier in this topic.) So he has to save the world from (I'M NOT SuRE whAt to Call IT YeT.)
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Post by: DragonBlaze on August 04, 2006, 02:40:06 PM
Sounds good. Again though, I wouldn't reviel the whole prophicy right away. Like don't just have some guy tell the hero "theres a dark time coming, and you as the hero must stop it" hero: "ok!". Build into the whole idea. If you want to tell of the whole prophicy at one time, maybe have the hero think that it has nothing to do with him, but as the game progresses, he learns that he is the hero.

Unless something is meant to be a sudden plot twist, its usually better to build into topics and things instead of presenting them all at one time. Though, this is not true in all cases.
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Post by: Male Haro on August 04, 2006, 07:16:43 PM
Ok.
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Post by: omegarirue on August 04, 2006, 07:25:44 PM
you should change your classes.there vary basic.such as mage.y not use blue mage black mages white mages red mages so on.and use some that r not already on rtp such as paladins or assisins.i made some coll 1 for my game like templers draggons necramoncers and more.dont stick with every thing it comes with or it will be boring
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Post by: Ryos4 on August 04, 2006, 08:20:08 PM
Make sure you seek out the right charsets.  Nothings worse then having boring and super common charsets. lol.
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Post by: Linkizcool on August 04, 2006, 10:43:47 PM
Quote
Originally posted by Meiscool
quote:
Originally posted by Warxe_PhoenixBlade
And just ignore those two up there - they don't know what true game making is about.


I honestly do take that offencively.


Ditto.
My Area 19 plot and Metal Tears pwns J00. (Not you, Male Haro)

BTW, that wasn't anything near an insult. I've seen way worse said by you, Warxe, for all those fan games we get once in a while.

Anyway, your intro sounds good. Good luck. I suggest that you mix the "knowledge gathering" up a bit, and maybe give the hero a false clue set up by the bad homie, and then make the hero have doubts when he finds the next clue, and then have the lplayer make a choice whether to take the clue or not, based on hints given in the rest of the game. Kinda like Myst V: End of Ages. Great game, BTW. If you do that however, I suggest making both options correct in the long run, or else the player would just quit the game and leave it alone.
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Post by: DarkFlood2 on August 04, 2006, 11:09:10 PM
How exactly does the hero stumble upon this prophecy? is it storming one night and he finds a ruined temple for shelter? does he stub his toe against it (like a stone tablet) while wandering about? How?
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Post by: omegarirue on August 05, 2006, 01:50:54 AM
yeah how does he find it
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Post by: StarBeamAlpha on August 05, 2006, 02:11:01 AM
hay, whats up guys I am Male Haro's cousin. we thought it would be better to just make one game first. we decided to add in an evil empire that has taken over the world. now this empire is really decandants of an ancient race, and u are the rebel that needs to find the ancient magical articfacts, we think that the island that the hero lands on is really an ancient tomb os this ancient race. now this is really cool we are planning to make it the first and last dungeon. but when it is the last dungeon it actually starts to mysteriously float in the air!

now when in the tomb he accidently breaks the seal of the demon king when he reads the prophecy. so with this knowledge of the prophecy he can set to destroy the evil empire and the demon king. o i forgot to say that the main character lost his parents when his home town burned down when he was 5 we thought we would add some depth to his character. now we are thinking of adding innovate things to the game like monsters that you can get on your team to add some flare to Final RPG IV
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Post by: DragonBlaze on August 05, 2006, 02:18:18 AM
Well its kinda cliche, but not bad. The whole idea of the first dungeon being the last dungeon has been done a lot though, so I hope you have a lot more than that part to make your game cool.

And how were you planning on getting monsters on your party? Do you plan on making an 'ally' system where you can ally with monsters that your fighting, or do you just plan to make some of the party members monster characters?
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Post by: StarBeamAlpha on August 05, 2006, 02:22:21 AM
we are thinking maybe they fuze with you to boost your stats or maybe like an item or we might have like one of the spots taken for a monster then you can have a monster ranch.
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Post by: Male Haro on August 06, 2006, 05:56:38 PM
OK. U guys I am starting over the series at Final RPG I, since U guys think my game sucks, I should start over w/the advice of U.
Check out the new topic, I made: Final RPG.
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Post by: DragonBlaze on August 06, 2006, 07:31:58 PM
We just think your game needs improvement. Remaking an old game won't change our standards (at least not mine) of what a game should be like.

Here, these are three tutorials I wrote a long time ago about stories, gameflow, intos, and endings. I wrote these after playing some really good games, watching some good tv series, and then playing some bad games, I thought about what made the good games good and the bad games bad, and I wrote down my observations. Maybe you can find something useful, and maybe you won't.

http://charas-project.net/forum/showthread.php?forumid=29&catid=6&threadid=15557

http://charas-project.net/forum/showthread.php?threadid=16222&forumid=29&catid=6

http://charas-project.net/forum/showthread.php?forumid=29&catid=6&threadid=15456