Charas-Project
Off-Topic => Archive => RP Board => Topic started by: EvilShadowX1 on August 21, 2006, 10:17:47 AM
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Okay, as you can see from the title this is an RPG, thats Role-Playing Game. Personally I find RPG's more fun, must be that I like depleting HP and stuff like that. This is a copy of another one I made.
This is just an RPG in a made up world, the world is how you want it, there is unlimited space in this world. There is no storyline, except for the usual Evil once tryed to take over the world, but they failed, their leader, saw they were not going to succeed so they stop the attack and decided to live in their half of the world. There are no wars between the two sides (Good and Evil) only minor raids. Perfect Peace, however, can only be obtained when the Evil is fully defeated.
Basically, you travel round the world doing quests, and eventually you will be able to enter the Evil Lords lair and reach him WITHOUT getting your poor, weak *** wiped across the floor.
enough babbling now
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5 Steps to Play!
1. Choose name!
2. Choose first Weapon
3. Choose first Armour
4. Choose first Spell
5. Enter world!
Base stats
Name
Health: 5/5 (Amount of Damage you can take, nuff said)
Magi: 3/3
Atk: 3
Def: 0
Spd: 1
Spells:
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Items:
Gold x 25
Potion x 1 : Restore 3 Health
Ether x 1 : Restore 1 Magi
Life Potion x 1: Restore someone who has been slain
First Weapons:
Handxe: Atk + 3, Spd + 1
Rod: Atk + 2, Spd + 2
Dagger: Atk + 1, Spd + 3
First Armour:
Studded Leather: Def + 3, Spd + 1
Leather: Def + 2, Spd + 2
Cloth: Def + 1, Spd + 3
First Spell:
Power 1: Magi - 1, Atk + 1, 1 Round
Guard 1: Magi - 1, Def + 1, 1 Round
Agility 1: Magi - 1, Spd + 1, 1 Round
BATTLES
Turns go in terms of speed
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| Highest speed = First to take turn |
Hitting: (2d6 + Users Spd) - (1d6 + Targets Spd / 2), if it is 0 or more it hits with no penalties, if -1 or less, that is the damage penalty
Damaging: (2d6 + Users Atk) - (1d6 + Targets Def) - Damage penalty = Damage
Spells: Just subtract Magi and add bonuses or do the damaging formula if it has an Atk
Items: Just do effect
http://www.wizards.com/default.asp?x=dnd/welcome <- click on the dice at the side to bring up the dice roller
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Stat increase
Stats are increased if a character passes a a test or challange (That stat is increased by 1) or completes a training session (Trained stat is increased by 3)
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Name: Haxzor
Status: Infinate everything
First Weapon: Hacked Sword of Uberness
Max Stats ^
First Armor: Hack Armor of The l33t
Max Stats ^
First Spell: All Magic
Allows casting of all spells ^
World: Internet
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Name: The Dudemeister
Status: Infinate +1
First Weapon: Death
Max Stats ^
First Armor: George W. Bush
Max Stats ^
First Spell: Death Ray
Allows instant death
World: Everywhere