Charas-Project

Game Creation => Requests => RPG Maker Programming => Topic started by: Zerlina on August 24, 2006, 08:06:22 PM

Title: Trouble making two events work in sync
Post by: Zerlina on August 24, 2006, 08:06:22 PM
In one scene, there is a long section of dialogue, and at a certain point, church bells are supposed to go off, signalling that it's 8:00. The dialogue should contiue going, though.

My problem is I can't figure out how to have the bells chime evenly and independent of the dialogue. I tried creating an event requiring that a switch be turned on to go. I've tried setting it to both autostart and paralell process. Then in the dialogue event (which is an autostart event), I have it turn the switch on at a certain point.

Unfortunately...nothing happens. The bells don't go off :-/. Can someone please help me out?
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Post by: WarxePB on August 24, 2006, 08:12:58 PM
The simple answer would be to just have the bell play in the main dialogue event at a certain point.

But if you want it to play independantly.. hmm. Let me try something.

EDIT: Create a Message Display Option event with the last option checked. That'll allow parallel events to run during messages.
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Post by: Meiscool-2 on August 24, 2006, 08:31:36 PM
Quote
Originally posted by Warxe_PhoenixBlade
EDIT: Create a Message Display Option event with the last option checked. That'll allow parallel events to run during messages.


Yep. Not only does that let events go while text is shown, but it also allows events to go awhile AutoEvents are going.

HOWEVER, not, that if there is a WAIT put in a paralle or Auto event while text is up, then the event will stop untill the text box is closed.
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Post by: Zerlina on August 25, 2006, 01:18:28 AM
Ok I got it to work. It was because my background music was using up the channel.

Thanks for the help, though.