Charas-Project

Game Creation => Requests => RPG Maker Programming => Topic started by: plightofthepureblood on August 31, 2006, 02:57:24 AM

Title: Wow...Ive never noticed this before.
Post by: plightofthepureblood on August 31, 2006, 02:57:24 AM
perhaps im stupid......but i noticed a feature when organizing the battle character database of my rpgm3.....

so before i go and make a bunch of animations to test this......could somebody tell me if this would work...


so...if I make a larger, battleanimation, of my character....
Can I um.....how do I phrase this....

Can I use battleanims in place of Battlecharacters?

I could thoretically use a blank bchar set, and have all of my actions represented by a standard b.animation.

It seems like it would work...

I could then have a much larger "sprite" with more detail, and all that killer stuff.

I understand that this would use alot more screen space....
so logically, I would want to make the party smaller. but it could work the the CbS im working on....

in my game, dungeons particularily, you navigate in squads...similar to a TBS i guess....you party off you members...however you see fit.....and attack the bad-guys, with the mini-party that would be best suited for the battle....

So if the battleanim thing works the way I think it would...it would be much more practical for the CBS im using....

now, if this is true, my other question is this.....

is there a way to attach a larger animation to my character when navigating dungeons? Im assuming not, otherwise people would do it alot more often.....

either way, I can use battle animations to replace my Bchar sets, right?


Sorry about my confusion and poor use of run-on sentences.
Title:
Post by: WarxePB on August 31, 2006, 03:01:32 AM
Yes, you can use battle anims in place of battlechars. When you choose a set in the Animations 2 tab, three tabs appear in the middle - Weapons, Poses and Animations. Choosing Animations will allow you to set battle animations in lieu of regular battle char poses.

EDIT: Unfortunately, you cannot effectively use battle anims as larger character sets. You can, however, use pictures, providing you do a bit of coding for walking animations and such.
Title:
Post by: DragonBlaze on August 31, 2006, 03:17:04 PM
This probably isn't true for the defult battle system, but for everywhere else in the game, you can't display two animations at once. So even if you did find a way to use battle animations the hero and such, it wouldn't work out too good because then you wouldn't be able to play a regular animation.

In all honesty, I wouldn't do this. I made a cbs a long time ago with large battle chars (I used pictures). They were twice as large as the defult battle characters. It looked cool with one character, but with more than one character, everything looked way too clustered. So yeah, it doesn't really look too good unless you only have a 1 v 1 battle system.
Title: DBS Programmer Here...
Post by: aboutasoandthis on August 31, 2006, 08:55:52 PM
I don't know if you are still here, but maybe I can give some help on the subject.

In the DBS, yes it is possible to use battle animations in place of battle characters. If all four of your characters have battle animations set up as their animations, all four battle animations will play at once.

It's even possible to have animated monsters in the DBS. This is extremely hard to do though. There is a strange trick with the programming needed to make it work.

Here are the problems I've found.

For one, you can't display a battle animation, in the Default Battle System, via a Common Event. You'll be able to hear that animation's sound effects, but you won't be able to see it.

Next, the battle animations will eventually "flash" like they are transparent. This is because they have to disappear, then reload. The only way to stop this, is to constantly have the battle animations of the characters *change. You're battle system will have to be very fast paced with a lot of things going on at once.

Oh, I forgot to mention that it's possible to stream a movie in the DBS. There is a Wait 0.0 trick that lets you stream battle animations back to back without interruption. It doesn't use the "Wait Until Battle Animation Stops."

I make the DBS my buisness.