Charas-Project

Off-Topic => Archive => Old Game Discussion => Topic started by: En-Zar on September 01, 2006, 01:08:23 AM

Title: Pokemon Fangame
Post by: En-Zar on September 01, 2006, 01:08:23 AM
I've been in the Rpg Maker community for quite a while now, and I noticed a long running trend:

Bad Pokemon fan games

Most people attribute this to the fact that Pokemon fans are too young to handle the rigors of coding, I just think its because no one has really given it a good go.

So, I got bored last night and began to work on my Fangame.
It has no name so far and has no plot (other than the standard Pokemon one).

BUT I did spen four hours coding the CBS!
AND IT WORKS!

This is the single most complicated thing I have ever done with RM2K, I always knew I could code, but I never really did anything past standard banking and Item creation systems.

Tell me what you guys think:

[SCREENSHOTS]

The Basic town I made so I could test the pokemon center:
http://www.uploadfile.info/uploads/fce0a4351c.bmp

Test Battle Area:
http://www.uploadfile.info/uploads/e7b3ada7f9.bmp

The Pokeball coming out of the backpack:
http://www.uploadfile.info/uploads/e7594b041f.bmp

Battle Screen:
http://www.uploadfile.info/uploads/1746b67f78.bmp

More battle Screen:
http://www.uploadfile.info/uploads/63226dc7eb.bmp

The pokeball toss in progress:
http://www.uploadfile.info/uploads/638c95c0ec.bmp

Pokemon Capture:
http://www.uploadfile.info/uploads/eae9b137b7.bmp

Title: Er...Website Not Responding
Post by: aboutasoandthis on September 01, 2006, 01:14:31 AM
I can't see any of the pics. I'd rather you use Imageshack or Photobucket or something.
Title: disagreement
Post by: deithe2 on September 01, 2006, 01:27:20 AM
i disagree that pokemon fangames suck go to www.ptei.tk and play ptei2 that is one of my favourite games, not really a pokemon fangame but it is a pokemon game, shoot the pokemon though. i also cant see the pictures so i cant judge much on the cbs but four hours isnt enough for a cbs, my cbs which you can find in the games section has been worked on for a month and has had bad ratings, and mine is no where near done, p.s if you get any nobends who say give up dnt listen to them, ull neva get anywhere if u listen to them, speaking from experience
Title:
Post by: Darkfox on September 01, 2006, 01:39:30 AM
Ehhhh... guess people can't see it. A problem with Pokemon, period, is there is no storyline and thus really nothing there to work on or make sense of. XD This is why, among other things, I never will consider Pokemon a real RPG.
Title: :)`
Post by: deithe2 on September 01, 2006, 01:42:00 AM
can we at least see one of the screenshots after you type a message on charas-project forums scroll down and add an attachment so we can see one of them
Title: PROBLEM!
Post by: I Have a Sandwich on September 01, 2006, 01:51:30 AM
I saw them, and I can just say you have a major problem here. You're using the Fire Red/Leaf Green Charsets with the chips from Gold/Silver. Big problem.
Title:
Post by: DragonBlaze on September 01, 2006, 02:35:04 AM
I agree with deithe2, 4 hours is not enough time to make a good battle system. Since pokemon is only a one verse one battle system, and there isn't that many commands, it won't take as long as a normal cbs, BUT, it'll take more than 4 hours.

How do you determain battle damage? Did you actually make a formula that uses the heros attack and the enemies defence? Do you have status effects? Do you have elemental proporties? Have you added an item system? How do you show the damage, is it just text, or did you actually take the time and code it so it looks nice and uses pictures?

I can see how you could have gotten a decent start in 4 hours, but you can't have anywhere near an even decent cbs in that time.


As for pokemon fan games, IF you have a plot like in the games (collect the 8 badges, then fight the 4 people), you might as well stop right now because that is the most cliche, unoriginal, dull, and stupid plot imaginable. If you have an original plot though, I'd say go for it. Personally I don't like fangames because I'd rather see something orignal than a stolen idea, but sometimes they can be good.
Title:
Post by: I Have a Sandwich on September 01, 2006, 03:57:30 AM
Quote
Originally posted by DragonBlaze
As for pokemon fan games, IF you have a plot like in the games (collect the 8 badges, then fight the 4 people), you might as well stop right now because that is the most cliche, unoriginal, dull, and stupid plot imaginable. If you have an original plot though, I'd say go for it. Personally I don't like fangames because I'd rather see something orignal than a stolen idea, but sometimes they can be good.


DB, thats like saying make a Zelda game where you don't have to collect [insert number] ceratin objects. 8 badges, 4 bosses with 5th final boss IS pokemon. Adding a story to a pokemon game would make it as gay as the cartoon.
Title:
Post by: neb87 on September 01, 2006, 03:57:45 AM
too see the pics delete the %3cb at the end
Title:
Post by: DragonBlaze on September 01, 2006, 04:14:05 AM
Quote
Originally posted by I Have a Sandwich
quote:
Originally posted by DragonBlaze
As for pokemon fan games, IF you have a plot like in the games (collect the 8 badges, then fight the 4 people), you might as well stop right now because that is the most cliche, unoriginal, dull, and stupid plot imaginable. If you have an original plot though, I'd say go for it. Personally I don't like fangames because I'd rather see something orignal than a stolen idea, but sometimes they can be good.


DB, thats like saying make a Zelda game where you don't have to collect [insert number] ceratin objects. 8 badges, 4 bosses with 5th final boss IS pokemon. Adding a story to a pokemon game would make it as gay as the cartoon.


Lol, well even so, if you make it like the games, it'll be basically a complete rip-off without a plot, thus it'll be really bad. With an original story, it has a CHANCE of being decent.
Title:
Post by: I Have a Sandwich on September 01, 2006, 04:24:36 AM
Quote
Originally posted by DragonBlaze
quote:
Originally posted by I Have a Sandwich
quote:
Originally posted by DragonBlaze
As for pokemon fan games, IF you have a plot like in the games (collect the 8 badges, then fight the 4 people), you might as well stop right now because that is the most cliche, unoriginal, dull, and stupid plot imaginable. If you have an original plot though, I'd say go for it. Personally I don't like fangames because I'd rather see something orignal than a stolen idea, but sometimes they can be good.


DB, thats like saying make a Zelda game where you don't have to collect [insert number] ceratin objects. 8 badges, 4 bosses with 5th final boss IS pokemon. Adding a story to a pokemon game would make it as gay as the cartoon.


Lol, well even so, if you make it like the games, it'll be basically a complete rip-off without a plot, thus it'll be really bad. With an original story, it has a CHANCE of being decent.


Its a Pokemon RM2K/3 game, there will never be a chance of it being decent.
Title: hmm
Post by: deithe2 on September 01, 2006, 10:46:55 AM
i disagree with the sandwich guy, i hate pokemon but i love the games and not because they have story lines but because of the whole catching and raising idea, i am not sure how this will work in rm2k but go for it and make it good, i think this can only work in rmxp though because of the variables but hey what do i know go 4 it and put on some god damn screenshots
Title:
Post by: m a k o on September 01, 2006, 11:45:39 AM
Another Tip listen to Dragonblaze on stuff about cbs, hes teh master!  :violin:
Title:
Post by: Red Giant on September 01, 2006, 12:18:52 PM
IS CHARIZARD IN IF NOT IT NOT POKEMON GAME LOLZ
charizard ownz
Title:
Post by: DragonBlaze on September 01, 2006, 02:07:36 PM
Quote
Originally posted by deithe2
i disagree with the sandwich guy, i hate pokemon but i love the games and not because they have story lines but because of the whole catching and raising idea, i am not sure how this will work in rm2k but go for it and make it good, i think this can only work in rmxp though because of the variables but hey what do i know go 4 it and put on some god damn screenshots


I like the catching and rasising system as well, but if this is made just like the gameboy games, I might as well play them instead of this one.

And I'm pretty sure all the systems in pokemon (menu, battle, pc) are all doible in rm2k/3. Instead of using variables to store the pokemon (you would need around 3000 just to store 150 pokemon data) you could use heros and classes. Make 151 heros (1 for ash or whoever you have and 150 for pokemon), make a class for each evolution stage of each pokemon. When you catch/get a pokemon, check to see which heros have been added to your party yet, add the first one that hasn't been added yet. Change its name to the pokemon name, change its level to the level, and set its class to the pokemon and evelution stage. Then, whenever you want to get stats for that pokemon, you just look up the stats for that hero.
Title:
Post by: deithe2 on September 01, 2006, 03:20:20 PM
yeah db i see what you mean but you can catch more then one of each class, what about the pc that is gunna b **** hard to program and i think this might be what other pokemon games on rm2k are doing, you cant catch them but you are given different ones at different points
Title:
Post by: drenrin2120 on September 01, 2006, 04:17:26 PM
DB's got the right idea, but coding everything will take some serious creativity and experience. Think about it, unique CBS, HM and TM system, a CMS, a working CPU, catch and release system, pokedex... On top of making an actual storyline. You're really gonna have to WANT to do this.
Title:
Post by: En-Zar on September 01, 2006, 04:48:14 PM
Quote
Originally posted by DragonBlaze
quote:
Originally posted by deithe2
i disagree with the sandwich guy, i hate pokemon but i love the games and not because they have story lines but because of the whole catching and raising idea, i am not sure how this will work in rm2k but go for it and make it good, i think this can only work in rmxp though because of the variables but hey what do i know go 4 it and put on some god damn screenshots


I like the catching and rasising system as well, but if this is made just like the gameboy games, I might as well play them instead of this one.

And I'm pretty sure all the systems in pokemon (menu, battle, pc) are all doible in rm2k/3. Instead of using variables to store the pokemon (you would need around 3000 just to store 150 pokemon data) you could use heros and classes. Make 151 heros (1 for ash or whoever you have and 150 for pokemon), make a class for each evolution stage of each pokemon. When you catch/get a pokemon, check to see which heros have been added to your party yet, add the first one that hasn't been added yet. Change its name to the pokemon name, change its level to the level, and set its class to the pokemon and evelution stage. Then, whenever you want to get stats for that pokemon, you just look up the stats for that hero.


How it is right now is that when you catch a Pokemon its put in your "PC". You have a Laptop that lets you access your PC from most places that have Wireless Internet (IE: Not caves, and the middle of some forests). When you access the pokemon box, it takes you to a CMS where you select  your pokemon and can choose to add/remove it from your party.