Originally posted by DragonBlaze
As for pokemon fan games, IF you have a plot like in the games (collect the 8 badges, then fight the 4 people), you might as well stop right now because that is the most cliche, unoriginal, dull, and stupid plot imaginable. If you have an original plot though, I'd say go for it. Personally I don't like fangames because I'd rather see something orignal than a stolen idea, but sometimes they can be good.
Originally posted by I Have a Sandwich
quote: Originally posted by DragonBlaze
As for pokemon fan games, IF you have a plot like in the games (collect the 8 badges, then fight the 4 people), you might as well stop right now because that is the most cliche, unoriginal, dull, and stupid plot imaginable. If you have an original plot though, I'd say go for it. Personally I don't like fangames because I'd rather see something orignal than a stolen idea, but sometimes they can be good.
DB, thats like saying make a Zelda game where you don't have to collect [insert number] ceratin objects. 8 badges, 4 bosses with 5th final boss IS pokemon. Adding a story to a pokemon game would make it as gay as the cartoon.
Originally posted by DragonBlaze
quote: Originally posted by I Have a Sandwich
quote: Originally posted by DragonBlaze
As for pokemon fan games, IF you have a plot like in the games (collect the 8 badges, then fight the 4 people), you might as well stop right now because that is the most cliche, unoriginal, dull, and stupid plot imaginable. If you have an original plot though, I'd say go for it. Personally I don't like fangames because I'd rather see something orignal than a stolen idea, but sometimes they can be good.
DB, thats like saying make a Zelda game where you don't have to collect [insert number] ceratin objects. 8 badges, 4 bosses with 5th final boss IS pokemon. Adding a story to a pokemon game would make it as gay as the cartoon.
Lol, well even so, if you make it like the games, it'll be basically a complete rip-off without a plot, thus it'll be really bad. With an original story, it has a CHANCE of being decent.
Originally posted by deithe2
i disagree with the sandwich guy, i hate pokemon but i love the games and not because they have story lines but because of the whole catching and raising idea, i am not sure how this will work in rm2k but go for it and make it good, i think this can only work in rmxp though because of the variables but hey what do i know go 4 it and put on some god damn screenshots
Originally posted by DragonBlaze
quote: Originally posted by deithe2
i disagree with the sandwich guy, i hate pokemon but i love the games and not because they have story lines but because of the whole catching and raising idea, i am not sure how this will work in rm2k but go for it and make it good, i think this can only work in rmxp though because of the variables but hey what do i know go 4 it and put on some god damn screenshots
I like the catching and rasising system as well, but if this is made just like the gameboy games, I might as well play them instead of this one.
And I'm pretty sure all the systems in pokemon (menu, battle, pc) are all doible in rm2k/3. Instead of using variables to store the pokemon (you would need around 3000 just to store 150 pokemon data) you could use heros and classes. Make 151 heros (1 for ash or whoever you have and 150 for pokemon), make a class for each evolution stage of each pokemon. When you catch/get a pokemon, check to see which heros have been added to your party yet, add the first one that hasn't been added yet. Change its name to the pokemon name, change its level to the level, and set its class to the pokemon and evelution stage. Then, whenever you want to get stats for that pokemon, you just look up the stats for that hero.