Charas-Project
Game Creation => Requests => RPG Maker Programming => Topic started by: Linkforce on September 08, 2006, 04:09:09 AM
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Is there a way to make a battle command do something without making it open up to different options. For example:
Let's say I wanted to make a command that when you click on it, you go into like...Hyper mode I guess. But is there a way to do that without it opening it into a sub menu? Know what I mean?
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Make it a "Call Event" or whatever it's called I'd suppose.
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In the Battle Layout tab, there's a Set button underneath the top-right area where you choose the commands for your heroes. The window that pops up will allow you to add or remove battle commands, and change their types. Create a command with whatever name you want, and set its archetype to "Link to Event".
Link to Event doesn't do anything on its own, so you'll need to set up the code. In the M.Groups tab, choose any group, and create a new Battle Event with the precondition "(Hero) uses the (LtE command) command". Then, create a Common Event, set to Call, that does the appropriate action (changes the hero's class into something stronger, or something)
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This was what I was looking for in my,"Code Input Combo," thread. The only problem is I don't know how to make it do a skill(like, a rage/overdrive/turbo) that works like the attack function. Could anyone help me with this?
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What you just did, EXO, is called "thread hijacking". However, since the question is easy to answer by saying "You can't do that without coding the attack from scratch", I won't penalize you for it. This is your warning.
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Oops, sorry! I didn't realize that, Warxe. I'll try not to do it, again.