Charas-Project

Game Creation => Requests => RPG Maker Programming => Topic started by: elmerg on September 10, 2006, 05:24:42 PM

Title: Spellcasting time?
Post by: elmerg on September 10, 2006, 05:24:42 PM
In a lot of classic RPGs, like Final Fantasy, there's usually a delay in the casting of spells. The stronger the spell, the more delay there is (Fire vs. Firaga vs. Ultima, etc.) As the caster is casting, the turns of others still play out (so, using a long battle animation with lots of blank space won't really work).

Is there a way to do this in RM2k3? I was looking at timers and such, but I'm not exactly sure.
Title: OO Boy...
Post by: aboutasoandthis on September 10, 2006, 05:58:18 PM
There IS a way to do it, but it's not really worth it unless you are willing to spend hours programming in your DBS. I've got a feature like this in my game.

First off, your magic skill would have to be set off by a switch. You'd have to make it so it reduces your character's speed. Then on their next turn, they cast the attack.

There are a bunch of cons to this system. For one, you can not use the speed stat in your game...at all...

Believe me. Unless you are willing to work at it, the following features should not be put in the DBS.
Mimic(Possible)
Animated Monsters(Possible)
Attacking Own Characters(Possible)
Blitz Skill(Possible)

If you really want to do this...I'll get you on the right foot. It's gonna be a hell of a lot of work to do it though. I wouldn't recommend it.
Title:
Post by: Ruler of the Dark on September 10, 2006, 06:09:14 PM
When you say Blitz Skill, do you mean like Sabin from FFVI?
That's actually easy if you know what you're doing.  A lot easier than making animated monsters.

If you want to have the battles in your game have delayed spells, you'd be better off making a CBS.  Perhaps DragonBlaze's customizable CBS allows them, I'm not sure.
Title:
Post by: WarxePB on September 10, 2006, 10:53:32 PM
If you want to do it easily, you could have a series of switch skills that would have to be used in order (for example, have a skill called Spell Charge 1 that, when activated, adds Spells Charge 2 which adds the real skill in).
Title:
Post by: GrooveMan.exe on September 11, 2006, 04:27:51 PM
Why would it be difficult to add animated monsters? And by that, do you mean an idle animation or attacking ones?

*doesn't have rpgmaker*
Title:
Post by: Moosetroop11 on September 11, 2006, 06:06:02 PM
Why on earth are you posting about a program you don't have? 0_O You can't have animated monsters easily for a reason you'd find out if you had rpgmaker.
Title:
Post by: Emerates on September 11, 2006, 08:00:54 PM
It might be possible to have animated monsters, if you had Flash and some major skills.  You'd have to export them as a Bitmap sequence, but it just might work, assuming you can change the colour res.  Not sure if that was a real question, but people were talking about 'em, so there's some input from Me.

As to the original question, you might be able to make a common event for your battles with some timers and such, stuff like that.
Title: Actually
Post by: aboutasoandthis on September 11, 2006, 08:48:41 PM
Off topic a bit.

Yes, I was talking about Sabin's Blitz. I can do one in a heartbeat, but I can't seem to get two different skills to start with the same button. Plus, there is elemental damage, what if your opponent upped their elemental defences, status effect percentages, the animations being fluid...

My way is just hard for me.

And, there is also a way to have animated monsters using battle animations and backgrounds. That's how I did it. I only animated certain battles though.

Originally Posted by Emerates
 
Quote
It might be possible to have animated monsters, if you had Flash and some major skills. You'd have to export them as a Bitmap sequence, but it just might work, assuming you can change the colour res. Not sure if that was a real question, but people were talking about 'em, so there's some input from Me.

As to the original question, you might be able to make a common event for your battles with some timers and such, stuff like that.


This bitmap thing you're talking about interests me...