Charas-Project

Game Creation => Requests => RPG Maker Programming => Topic started by: Dragonium on September 11, 2006, 03:43:59 PM

Title: Two Questions
Post by: Dragonium on September 11, 2006, 03:43:59 PM
So, I was working in Rm2k3, and I figured a few questions that I'd been wondering for a while.

a) Is it possible to have a Summon which is selected like a normal spell, but which plays out using a different name?

For example, a character with the Summon skill selects Odin. The skill which then plays is called Zantetsuken. Can this be done?

b) I need an opinion: What's a good way to visually represent a loud noise? (Such as the shaking or blurring of the screen, only not as over-used)

Thanks again folks.
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Post by: Emerates on September 11, 2006, 07:52:40 PM
Tint screen for dramatic effects, like a light blue for an ice attack or something.  You could probably do a common event and a conditional branch that displays something different if a certain skill is used.  I'm not really sure, since I'm not trying anything like that myself, except some random BG changes, so I guess it's more up to you or someone else to figure it out.  Hope I could help, though.
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Post by: DragonBlaze on September 11, 2006, 10:14:49 PM
 
Quote
For example, a character with the Summon skill selects Odin. The skill which then plays is called Zantetsuken. Can this be done?


Couldn't you just put the 'Zantetsuken' right in the battle animation?
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Post by: Dragoon de Sol on September 11, 2006, 11:11:45 PM
Yea.

Call the skill Zantetsuken, and in the description, write:

Summon the merciless Odin to sentence the enemies to death.


The description works if you are making Zantetsuken do what it is supposed to only.