Charas-Project
Game Creation => Requests => RPG Maker Programming => Topic started by: Dragonium on September 11, 2006, 03:43:59 PM
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So, I was working in Rm2k3, and I figured a few questions that I'd been wondering for a while.
a) Is it possible to have a Summon which is selected like a normal spell, but which plays out using a different name?
For example, a character with the Summon skill selects Odin. The skill which then plays is called Zantetsuken. Can this be done?
b) I need an opinion: What's a good way to visually represent a loud noise? (Such as the shaking or blurring of the screen, only not as over-used)
Thanks again folks.
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Tint screen for dramatic effects, like a light blue for an ice attack or something. You could probably do a common event and a conditional branch that displays something different if a certain skill is used. I'm not really sure, since I'm not trying anything like that myself, except some random BG changes, so I guess it's more up to you or someone else to figure it out. Hope I could help, though.
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For example, a character with the Summon skill selects Odin. The skill which then plays is called Zantetsuken. Can this be done?
Couldn't you just put the 'Zantetsuken' right in the battle animation?
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Yea.
Call the skill Zantetsuken, and in the description, write:
Summon the merciless Odin to sentence the enemies to death.
The description works if you are making Zantetsuken do what it is supposed to only.