Charas-Project
Game Creation => Requests => RPG Maker Programming => Topic started by: Ghost44 on September 12, 2006, 05:19:29 PM
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Is it possible to make a Xenogears of XenoSaga type Battle System with button command attacks
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What do you mean by "button command attacks"? Remember that everyone hasn't played Xenogears or Xenosaga.
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Pretty much when you are ready to attack you push a button and then the fighter attacks and you can do a chain of them like real time but not moving freely
If you can find a clip of the games you will see what i am talking about try youtube.com to find an old clip
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The legend of Dragoon battle system, minus the transformations, is basically what it is.
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Yes
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Can it Be done on RPGMaker2003
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Originally posted by Ghost44
Can it Be done on RPGMaker2003
Yes, but as far as I know, not with the defult battle system (I could be wrong about the dbs though).
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With many, many, many key input processes, it can be done, along wth variables of course.
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I've got a feature like that in my game. You must have at least 1 second to do it. No .3 seconds. I'm trying to get around this myself, but it's the best I can do for now. Also, it can only be done in RM2k3 as far as I know.
Somewhere in your Monster Party, have it call a Common Event. Name it what ever you want. I'll call it Chain Attack.
In that Common Event, set it so it looks like this:

Make sure the Conditional Branch: Timer is set to less than one.
Also, make sure that in the Key Inpute Processing box, the "Wait Until Key is Pressed" is NOT checked. I repeat DO NOT CHECK IT. That makes the game freeze.
Let's say you want the character to press enter after the attack. You'd put in a Conditional Branch that says "If Variable: Key Inpute Processing is equal to 5: Turn a switch on that says the attack worked. It should look like this:
<>Branch if Var [000x: Key Inpute Processing] is 5
<>Switch Operation: [000x:Attack Hits] ON
<>
:End
Back in the Monster Party, make it so that if the switch is on, you do some fancy battle animation and do some damage. If you want to make it a true "Chain Attack," have it happen when your character uses their "Attacking" Battle Command.
I admit that was probably a little confusing, so if anyone wants to add anything, go right ahead.
Oops. Forgot the picture.
BTW, with that picture, I accidentally set it so it has a 4 second area. My bad. Just either lower the Set Timer to 2 or set the Conditional Branch to 4 or something.