Charas-Project

Game Creation => Requests => RPG Maker Programming => Topic started by: Anubis_Soldier on September 14, 2006, 02:46:14 AM

Title: Questions for RM2K3
Post by: Anubis_Soldier on September 14, 2006, 02:46:14 AM
I got some questions that i hope you guys can answer

first off, my title page appears as a purple image
secondly, i need help on making a battle where if a hero gets to 50%hp a message is posted and another hero joins the battle
Title:
Post by: Moosetroop11 on September 14, 2006, 07:57:44 AM
Well, with the second one, just go into the monster group for that battle, and make the trigger "When hero is at 50% to 0% HP" And then make the other hero join. However, you'll need to make sure that the event doesn't repeat every turn that the hero is at less than 50%, so I reckon you should use conditional branches and a switch, so it'll look like this in your monster group:

-Page condition: Hero1 HP is 50%- 0%

[Conditional branch if switch1 is OFF]
*Add party hero2*
*Message: Hero2: Hey all! I'm hero2! Hyuckhyuckhyuck*
*Turn switch1 ON*
[End]

You might be able to work it out from that. Explore the system.
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Post by: WarxePB on September 14, 2006, 10:45:15 AM
Moved to RM Programming. Please check the rules before you post in a forum.

As for the first question, did you import your title screen? Or did you just put it in your RTP/project folder?
Title: Questions for RM2K3
Post by: Anubis_Soldier on September 16, 2006, 01:27:21 AM
sorry about thats, and yes i did import it, i even tried the default title screens and it still did it
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Post by: I Have a Sandwich on September 16, 2006, 01:30:10 AM
Can you do a print screen and show us?
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Post by: Anubis_Soldier on September 17, 2006, 08:37:28 PM
Here it is
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Post by: Ruler of the Dark on September 17, 2006, 08:48:40 PM
You know the button that starts the test play?  Two buttons to the right of it is a orangish rectangle with the word title below it.  Try clicking that button. ;)
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Post by: Anubis_Soldier on September 17, 2006, 09:41:43 PM
thank you, thank you, thank you...

i feel so newbish, but now i have another problem, on the world map how can i make monster groups only appear in certain areas, i dont want level 5097824576 monsters appearing where you begin at
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Post by: WarxePB on September 17, 2006, 10:12:50 PM
In the area where you create and delete maps (it's called the Map Tree), you can right-click a created map and select "Create Area". Areas are regions where the monster encounters differ from the default settings for that map.
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Post by: Anubis_Soldier on September 17, 2006, 10:16:01 PM
Thanks
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Post by: Anubis_Soldier on September 17, 2006, 11:06:59 PM
I thank all of you for your speedy responses

Another Question

I want to make a skill

I want it to have my char holding their weapon

example
Charge Blast

Has Char fire gun but shoots a big blast
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Post by: Anubis_Soldier on September 18, 2006, 01:01:17 AM
other then editing the animation file, can i flip it, so when a monster uses it, it looks right, like if you fire a missle

also if i want to make a 1 time use item like a grenade, how do i set that up,
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Post by: WarxePB on September 18, 2006, 11:06:29 AM
For future reference, Anubis, please edit your posts if you have something else to add. Posting multiple times in a row clutters the thread, and it's generally frowned upon by other members.

Okay, as for your questions:

-Holding weapons for a skill: The only way to do this would be to edit the graphic onto the battle char itself. So, unfortunately, you'd have to have one gun that fires the blast throughout the game.

-"Flipping" monsters: I'm unsure as to what you're asking in this question, but I think you want to know "Can I change the monster graphic so it looks like it's firing a missile?" If that's the case, yes it is possible, but I wouldn't recommend it.

-One-time use skill: You can make skills like that, but for something like a grenade, it's much easier to just make an item that you can buy or find in certain places.
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Post by: Anubis_Soldier on September 19, 2006, 01:06:34 AM
well, i was hoping it would be an item, what item setting do i use?
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Post by: WarxePB on September 19, 2006, 01:40:45 AM
Set the type to "Skill Scroll" (not Skill Book), and create the Grenade skill in the Skills section.
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Post by: Anubis_Soldier on September 19, 2006, 09:58:47 PM
plz ignore, forgot to attach pic of weapon set
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Post by: Anubis_Soldier on September 19, 2006, 10:00:01 PM
stupid connection i am very sorry
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Post by: Anubis_Soldier on September 19, 2006, 10:02:01 PM
I tried to use the stickied tutorial on how to fix this with Upaint, but it did not work
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Post by: WarxePB on September 19, 2006, 11:02:13 PM
1) Make sure you click the "256 Colors" button when you save it. I did that, and it works fine.

2) If the background doesn't disappear when you use it, when you import it, make sure you double-click the blue part.
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Post by: Anubis_Soldier on September 20, 2006, 12:15:24 AM
sadly, i just remade it because it is too long, and i don't know how to fix that, but thanks anyways
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Post by: thepsynergist on September 27, 2006, 02:57:21 AM
I may have low post but I do know how to get around RPG Maker's 256 color limit.

-Download IDraw.  It is a very useful program that allows you to choose which color you want to be transparent.  Plus, if your a good artist, you can make an image look like 24-bit rather than 256 color(8-bit).  Hopefully, this program will solve any future problems about color in rm2k.
Title: Houston we have a problem...
Post by: Anubis_Soldier on October 01, 2006, 07:04:08 PM
Alright, as my story goes on, more characters get added on to the roster... Or should i say get introduced?

At the beginning of Chapter 2 you start out with a whole new group, now when this group of three meets the beginning group of two there will be 5 ppl, How (if possible) do i code a battle command that switches characters on the fly, and just be able to switch characters from the world map, I truly dont want to code a whole entire CMS, i want it to be like if they press the number key 1, then the roster pops up, i hope one of you can help or atleast understand what i mean
Title: Hrmm...
Post by: EXO Muffin on October 02, 2006, 01:22:42 AM
Try this if you want it to make it so that when you press "0," it opens up something where you choose the order of battle members and which ones are participating:


[Parallel Process: Common Event]



>

>

>>>
>>>

>>>

>>>>

>>>>

>>>>

>>>>

>>>>

>>>>

>>>>

>>>>

>>>>

>>>>

>>>

>>>>

>>>>

>>>>

>>>>

>>>>

>>>>

>>>>

>>>>

>>>>
{AND SO ON...(followed by many s)}
Title: I am sorry
Post by: Anubis_Soldier on October 02, 2006, 02:01:07 AM
But that makes no sense to me