Charas-Project
Game Creation => Requests => RPG Maker Programming => Topic started by: thepsynergist on September 25, 2006, 01:47:41 AM
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I have had a large problem when I am making "Blue Magic" in my RPG Maker 2003 project. So far, I am trying to get my person to use a switch command to use White Wind. I am trying to have it so that when you use the White Wind skill, it would trigger a switch. I can only get this to work on monsters. If someone here can educate me on this dilemma and help me get it fixed, I would be very pleased.
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One question, are you trying to make it so the character uses the skill and it still has all the effects it would normally have along with switching a switch? If so, that is impossible. There is a way to do it, but it's a lot of work in the DBS. Doing pretty much anything custom in the DBS can be really difficult. Enterbrain should have seriously given more freedom for customization in the battle system. That would've made for THE best RPGMaker ever.
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As Dren said, it's impossible to have a skill trigger a switch without making the skill a switch skill (setting the type to Switch, then using battle events to create an effect). So you'll have to do that, or just scrap the skill altogether.
However, if you do want to have a switch skill, I can give you some pointers on how to realistically recover HP in the DBS.
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*Yes, I think that would help.
What I mean by a character learning a switch is, creating a skill and setting the type "switch", then make it so that when you cast the "switch" it triggers and can do stuff.
Like the White Wind skill. I set it as a switch type, then set it so that my character would learn it if his level was 1. I set it to 1 and above after finding out it would not work. The only way that I found out that it could work is if I make the White Wind skill it's own battle command. I need help...
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I know that I am double posting...and I am sorry.
But, I just need to know if anyone can help me.
Warxe_PhoenixBlade, I would greatly appriciate your help, soon.
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I hope that this thread isn't dead because my problem has not be resolved. I ask again in regard to my prior posts, how do you get a character to learn and use a switch, in battle.
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My apologies; I thought the question was resolved already.
To create effective switch skills, you will have to use Battle Events. In the M. Groups tab, there's a section in the lower right labelled "Battle Events"; this is where you want to look. First, click the "..." button near the right edge, and select the first option - click the box, and using the ... box again, select the switch that your skill activates (for example, if your skill activated 0023:SwitchSkill, you'd select that switch in the window). Press OK. What this has done, basically, is telling the event "Don't activate this event unless these functions are met".
Now, to create a White Wind skill, first show the Battle Animation associated with the skill. Make sure to check the "Halt Processing" option.
Now, we'll need to use variables. Use a Variable Operation to get the hero's HP (this is assuming you only have one hero who can use White Wind), by selecting "Set" in the top area, and "Hero/(hero name)/HP (not Max HP)" in the bottom area. Next, use a Change Character HP, with the options "Entire Party", "Increase", and set to the variable you used above. Finally, turn the switch that activates the event OFF.
It should look something like: http://img.photobucket.com/albums/v221/odinthegreat1/asas.jpg (http://img.photobucket.com/albums/v221/odinthegreat1/asas.jpg).
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The problem isn't in the battle events for me. My problem is that I can't make my character learn the switch skill, with out making it an entire battle command...
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Is your problem this?
+The character won't learn the skill.
Or this:
+The switch skill does not show up at all when in battle.
With the first case, simply teach the character the skill. Via Level Up, Battle, Whatever.
With the second case, you need a battle command that is typed to "skill." That holds all skills. A switch skill shouldn't show up in a "Skill-Subset." This part of RM is annoying as it really prevents you from making things like a Magic Command without a lot of work.
I think I solved your problem. I hope it helps.
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Oh, that's it. My prob was the second one. All I found was the "Link to event" option under the Battle Settings, I then made a skill called White Wind. When I tried to set the magic type, all I found was Switch. I figured that was it and I set it to it. Then I taught the skill to the main character and made a battle event in which if the "White Wind" switch would turn on, it would heal the main character = to his HP. All I succeeded in when selecting the "Blue Magic" option was the main character using a normal attack battle animation and not dealing any damage...I am wondering what the heck is wrong with my rm2k3... :|
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I found out that the problem was that my Blue Magic skills had "Skill subset" for my skills. I switched them to "Skill" and It worked. I appriciate all the help that was offered to me. I will try to help other people on this site that need it, so I can return the favor. Thanks a bunch. :D