Charas-Project
Game Creation => Requests => RPG Maker Programming => Topic started by: Dragoon de Sol on October 06, 2006, 12:42:22 AM
-
I need a tutorial for RM2K3 for the process of Trance a la FFIX.
-
If I remember correctly, Trance is a replacement for the earlier Limit Break system where you just became generally powerful, correct?
I'd imagine you'd do it the same way one does a limit break, but make the move executed be one that puts an aliment on the user. This aliment doubles the stats of the person afflicted by the aliment, causing him to be really damned powerful. I think that'd work.
-
But this does not work when using Battle Animations.
And as with becoming more powerful, you got a better skill subset that allowed for more powerful moves.
-
Can you change his class?
-
No, but you can change both Skills and level.
-
Just so you know, the Tutorials forum is for posting completed or unfinished tutorials, not for requesting them.
As for Trance, the easiest way would be to use a Class Change. Have two classes for every character - the normal class, and the "Trance" class, which is all-around more powerful and better and has better skills. You could use a battle event for getting characters into it (custom guages in the DBS are possible, but you're better off just using defaults, like, say, when a character has less than 20% HP and less than 10% MP, they would go into Trance). You could probably use the MP guage for a timer of sorts - the character would be equipped with a certain weapon that would take MP to use, and the skills would use a percentage of it (a really strong skill could use 70% MP or something). Then, just have a battle event that changed the class back to normal when the character has 0 HP or MP.
-
Change class only changes the class, doesn' change the look.
-
You can't change the battle character during battle.
-
So they only way to do trance would be to make a CBS.
-
Yes.
-
HA! You can change status condition, which changes appearance. It won't apply to attack animations and stuff unfortunately.
-
See...this is why I hate RM2K3...
and Warxe, in the description of the tutorial forum, it says that you can request tutorials there.
-
You should've just asked me. Trance is VERY possible in the DBS. Half of my coding depends on it.
First, you want to set up two classes. One will be the normal one, one will be the super-powerful one.
Next, you make a Common Event to memorize the characters equipment. If you remove a character or change a character's class, that person's equipment is removed.
Just set about 5 or so Variables to that character's equipment before changing the characters class. Then, change the characters class. After the characters class, use Conditional Branches to check how that character is equipped.
Yes, the second character class can have a different animation style. Just make a new battle character animation and set the new class too it.
Let me warn you now though, if you try this by test play in *Monster Party, it's gonna screw up. I think it's about processing speed. You'll have to test play during your game.
If you need a clearer explaination, look up AzureFrontier in Gaming Worlds Tut section.
Nobody likes the DBS...
-
The "Battlechar doesn't change" Thing has screwed up loads of plans I've had in the past. I wonder... If you change class, *Remove hero* And then *Add hero*, would their battlechar change then? I've only just thought of it, tell me if it works.
-
I was gonna say the battle character does change, but I figured out why it works for me.
I change my battle characters before the battle starts. Sorry, I don't know how to help anymore. :(