Charas-Project

Off-Topic => Archive => Old Game Discussion => Topic started by: MrMister on October 07, 2006, 09:34:26 PM

Title: Untitled Detective Game
Post by: MrMister on October 07, 2006, 09:34:26 PM
Well, I lost all my old RPG Maker stuff. Resources, games. Yeah. So, I'm starting again. This is a 2k3 game where you play as a detective named Jack. He's trying to solve cases. The game is quite open ended, allowing you to explore The City, fight petty criminals, upgrade your weapons(You start with a revolver, and can later get machine guns, pistols, and rifles). As you explore the City, you can find clues, do quests, fight bosses, and get promoted. You can also use NRG crystals dropped by enemies to buy skills(some involving police work, others combat).

Anyways, I won't give too much away about the story, because it's pretty awesome and stuff. Anyways, I don't have much done, so I won't be posting screenshots just yet. The music will be mostly instrumental jazz, because it fits the theme I'm going for. I will probably release a demo once I get the ABS and some enemies totally up and running.

This takes place in the same 'The City' as some of my old games that got deleted, like the band simulator(Which I will eventually start again). I have some of the basic graphics done, but I have a lot of work ahead of me.

Some features:
Ring CMS
ABS
Crime solving!
 - Taking photos
 - Analyzing evidence
 - Interrogating system
 - Arresting people
Skill purchasing/levelling up system

The interrogating system I have planned is pretty cool. I have some of the coding done for it. It has a little thing above the interrogatee's head that shows how much he trusts you. An exclamation mark will appear over your head whenever you sense a lie, and you press space at that moment to gain points. The more he trusts you, the more exclamation marks will appear. When you reach certain point landmarks, you get stuff, and it will contribute to the 'solved' level of your current case.

You can take one case at a time, and once it's solved level gets to 100%, you've cleared it. You'll get previously specified rewards. There might be a time limit on some, and some quests will involve simple tasks like killing someone, or arresting someone who is running away from you.

All the maps in the game will be 500x500, to maximize fun levels, and to make chases more awesome and such. I'm going to make all chipsets from scratch. I might integrate a driving system if I feel like really going all out. Well, there's all the info on my new game. Tell me what you think.
Title: I like this idea.
Post by: aboutasoandthis on October 07, 2006, 10:42:27 PM
I had an idea similar to this one. Maybe I'll attempt it if I finish Reminiscence.

Anyway, I'm looking forward to this if you decide to go for it.
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Post by: Jaide on October 07, 2006, 10:47:12 PM
This definitely sounds interesting.  And I love jazz, so that's another plus in my book.  ^^  I hope you at least get a demo out, so we can play it.  :P
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Post by: Pixelmaster on October 07, 2006, 11:53:54 PM
Ya this sounds smexy! The interogating system is da shizzit.
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Post by: MrMister on October 09, 2006, 03:45:23 PM
SCRON SHORRB!
I'm using the 'shadowrun' system DragonBlaze made for me a long time ago. Rather, made for Jenna.
You can attack all NPCs, and most of them will fight back. Since I'm lazy, children will usually die from one hit, so I don't have to code them fighting back.




Just showing off the chipset and map I'm working on.
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Post by: Moosetroop11 on October 09, 2006, 04:16:45 PM
Pity, the band thing looked really cool. I was trying to remember whether you or Desi was making it, actually.

This sounds cool too, and the jazz will give it a new spin I reckon.
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Post by: MrMister on October 10, 2006, 02:15:50 AM
You can kill any NPC! It's fun.





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Post by: Jaide on October 10, 2006, 02:39:19 AM
Okay, that kicks butt.  Seriously.  Shadowrun was an awkward little game (novels were cool though) but your game actually reminds me of Fallout.  I definitely wanna play a demo.  ^_^
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Post by: SilverBlade on October 10, 2006, 01:46:53 PM
It looks realy good, keep up the good work ;)
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Post by: Meiscool-2 on October 10, 2006, 06:25:21 PM
For those of us that havn't played SR... what's with the targeting system?
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Post by: plightofthepureblood on October 10, 2006, 07:16:15 PM
Id like to play this.
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Post by: MrMister on October 10, 2006, 10:32:36 PM
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Originally posted by Meiscool
For those of us that havn't played SR... what's with the targeting system?

You press shift to draw your gun, and then the arrow keys move the bullseye instead of you. You press space to shoot, and shift to put it away again.
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Post by: Archem on October 11, 2006, 12:07:50 AM
sounds cumbersome. Especially in battle...
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Post by: Desimodontidae on October 11, 2006, 12:14:32 AM
Cool.
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Post by: drenrin2120 on October 11, 2006, 01:03:12 AM
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Originally posted by Archem2
sounds cumbersome. Especially in battle...


Yeah, that would be my only problem. Maybe try using the numbers to move the targeter thingy while still being able to move around. Like 4 is left, 5 is down, 6 is right, and 8 is up. That way we could just use the number pad.
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Post by: MrMister on October 11, 2006, 01:08:14 AM
1. Way too much trouble to animate walking with gun
B. Fux u
4. You would be facing the wrong way, like shooting behind your back and stuff.
4. It's impossible to regulate how far you can aim, that way.
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Post by: drenrin2120 on October 11, 2006, 01:15:11 AM
It's your game dude, I was only suggesting. I've never done a third person shooter, so I don't really know much about it.
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Post by: MrMister on March 16, 2007, 04:46:54 AM
An optional case! You win a shotgun for solving it. :)
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Post by: MrMister on March 16, 2007, 05:19:02 AM
Hey look tha Police Dept.
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Post by: MrMister on March 16, 2007, 05:46:25 AM
Gathering forensic evidence.
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Post by: MrMister on March 16, 2007, 05:56:56 AM
Questioning..
Yeah some placeholders..
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Post by: MrMister on March 16, 2007, 06:12:47 AM
hehehe yeah my glorious dialogue writing skills
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Post by: Dominicy on March 16, 2007, 06:22:40 AM
Dominicy stamp of approval is given to you.  :jumpin:  

when's a demo planned?
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Post by: MrMister on March 16, 2007, 06:25:18 AM
Quote
Originally posted by Dominicy
Dominicy stamp of approval is given to you.  :jumpin:  

when's a demo planned?

Whenever I get a few basic cases put in, and fix the fighting system.
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Post by: Meiscool-2 on March 18, 2007, 04:51:49 AM
lol, "item shop"

Maybe it should be Hardware Store or something.

Nice chipsets; you made them custom right?
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Post by: Dominicy on March 18, 2007, 06:37:00 AM
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Originally posted by Meiscool
lol, "item shop"

Maybe it should be Hardware Store or something.

Nice chipsets; you made them custom right?


Agreed.  Item shop infact is stupid overall.  who owns a shop called item shop?  I always just use a potion sign for earlier era games, and for modern games I just suggest a small metal sign or something next to the building, but that's just me.

also, I can't get my eyes off of your avatar Mr.mister.  what game is that from?
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Post by: Dragonium on March 18, 2007, 10:53:34 AM
This game is so pwnsome it's untrue.
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Post by: Razor on March 18, 2007, 12:21:58 PM
You know they don't actually do the chalk outline thing because that would damage the crime scene.
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Post by: Dragonium on March 18, 2007, 01:04:26 PM
“Don’t you find it suspicious that the body fell exactly within the chalk outline on the floor?”

...

xD
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Post by: Archem on March 18, 2007, 04:35:00 PM
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Originally posted by Razor
You know they don't actually do the chalk outline thing because that would damage the crime scene.

I find that a little hard to believe. They would want to move the body eventually for a possible autopsy or simply to get a hunk of rotting flesh out of the way, and they could leave the chalk (or in some cases, tape) outline to determine where the body originally was. And they could always keep notes and take pictures to have for reference when reexamining the area.

But getting back on topic, this game looks cwool. Even the goofy "Item Shops" and Pol*BADGE!!!*ice stations" feel just right.
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Post by: A Forgotten Legend on March 18, 2007, 04:47:33 PM
games sounds different.  different is good. :D
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Post by: Razor on March 18, 2007, 07:24:09 PM
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Originally posted by Archem2
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Originally posted by Razor
You know they don't actually do the chalk outline thing because that would damage the crime scene.

I find that a little hard to believe. They would want to move the body eventually for a possible autopsy or simply to get a hunk of rotting flesh out of the way, and they could leave the chalk (or in some cases, tape) outline to determine where the body originally was. And they could always keep notes and take pictures to have for reference when reexamining the area.[/B]

No, they really don't. That's why they take a bazillion and one photos before they move the corpse. Mmm, corpse, that's good eatin'!
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Post by: Archem on March 18, 2007, 07:29:25 PM
Well, I suppose it is the 21st century...
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Post by: MrMister on March 19, 2007, 04:30:10 AM
I still want it to feel like an RPG.
:|
anyweighs..
the chalk outline thing still makes it feel like a television detective show