Charas-Project
Game Creation => Requests => RPG Maker Programming => Topic started by: RAA! on October 21, 2006, 07:21:09 PM
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Is there any way to make one animation have more then 3 frames per action?
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That one is easy.
Okay, on click on your battle animations tab. Directly where you name your animation there is a frames #. Click on it and type it to the # of your choice.
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AHh, GaH! Sorry... I ment Battlecharacter animations
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Originally posted by RAA!
AHh, GaH! Sorry... I ment Battlecharacter animations
No, but I think it's possible to replace your battle character with a battle animation. Probably not though...
EDIT: Nope, just checked. The only thing you can use a battle animation for is weapons or items. But you shouldn't need more than 3 frames for an idle pose, status effect pose, defense pose, etc. 3 is plenty.
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You can use battle animations in place of your B-Char animations.
Under your Banimation tab, click on the third heading tab, and there you will find the option to use either a large format, or a small format battle animation.
That way, you can have any sequence of animation, involving up to 25 cells from any given animation Sheet.
You just have alot more work. You have to sequence the animation. It does it automatically when you use a b-Anim.
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Hey thanks guys, (I acually figured this out a little bit after posting) but it is really nice to have people that are willing to help someone like me! :heart:
Anyways, on to my next question:
Is there any way to have messages displaying while walking around?
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Create an event......
Conditions:On hero Touch
Layer:Below Hero
In the commands list make an show message event...
Or show a picture graphic with the imgae of your message on it....
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Originally posted by RAA!
Hey thanks guys, (I acually figured this out a little bit after posting) but it is really nice to have people that are willing to help someone like me! :heart:
Anyways, on to my next question:
Is there any way to have messages displaying while walking around?
Do you mean like having the message up and having the hero walk around the map at the same time? Thats possible. Theres two ways you could do it. If you only want to do it for a one certain scene in the game, use a picture file for the message.
If you want this to be a major feature, you have some work for you. First off, you need to make a parallel process event (in the common events). Check for if the up, down, left, or right keys are pressed. Then make a branch for each, then in each branch move the hero in that dirrection. You'll be able to move the character when a message is being shown, if you don't want the hero to be able to move during a message, just turn off the event until the message is over. The problem with this is that if you manually move the hero with the move event command, the 'touched by hero' and 'collision with hero' triggers won't work. And the message wouldn't go away until you pressed the space bar (so it'd stay on no matter how far away you get, even if you go to a new map). There are ways to get around both of those problems, but it'll require a lot of work.
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I see said the blind man. Looks like I have a lot of work ahead of me.
Thank you for all your help...
Unitl next time~~~