Charas-Project
Game Creation => Requests => RPG Maker Programming => Topic started by: FHZebedee on December 13, 2006, 05:57:18 PM
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I know that many players have a common problem where replacing their character with another character during battle to replicate transformation causes glitches and/or the character's changed form to have a seperate level.
Would it be possible to:
A. Avoid the Out of Party error by introducing an invisible, nameless party member before the transformation, and having them leave afterward the transformation is over?
It still wouldn't work in parties of four, but then you can just rig an event where an ally momentarilly is not KOed and then is KOed once the transformation ends.
B. Use a paralell process or something to set a variable equal to the hero's level, and set the form's level equal to that of the hero?
I guess this raises another question: What of the experience that goes to the forms? Is there some way to transfer the experience gains of all the forms to the main character?
Please forgive me if these all are common knowledge and I asked a n00bish question. I don't have any transformations in that style in my games, but that possibility just popped up in my mind.