Charas-Project
Off-Topic => Archive => Old Game Discussion => Topic started by: Meiscool-2 on December 18, 2006, 04:41:33 AM
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Not quite sure where to put this, but I didn't think it was All Of All deserving.
My system in Metal Tears will allow several different weapons. I was thinking: What weapons should I have? I've already got:
Daggers
Swords
Spears
Bows (not crossbows)
Guns
Ninja Stars
Boomerangs
Hatchets
Throwing Sabers
Magic Bolts
Maybes:
Axes
Javelins
Not Gonna Have:
Cross Bows
Fists
Huge/Large Weapons
These were all realitivly easy to sprite, but making a new sword gets harder and harder each time. Anyways, I was wondering, what else should I put in? The battle system has been modified to be EXACTLY like Secret of Mana. Pixel-By-Pixel based movement and everything. As seen above, Projectile weapons, Melee weapons, and Throwing weapons are all accepted. Also, if you can think of something real creative, like a bomb you place down and then you press attack again to make it go off, then please suggest that too. Coding attacks like that really isn't hard at all, so even if the idea seems wild, please suggest it. Just don't suggest something overly powerful, like a sword that slashes across the entire screen at once.
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Hammers (Like Mjollnir)
Mines
Whips/Cat o Nine Tails/Kunai with Chain/etc
Bolas
Shields (Cap could use em!)
More when I want to think.
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How bout have some funny weapons as secrets:
-Umbrella
-Guitar
-Base Ball
or you could also use basic weapons before really getting one:
-Throwing Stone
-Iron Pole(or Broom Handle)
-Stick
-Wooden Plank
Then regular weapon could be:
-Molotov Cocktails(explodes on impact hurts area)
-Scythe (Sickle)
-Razr Sharp Hat (Kung Lao From MK)
-Wand (Shoots Magic Orbs)
-Remote Control Bomb (On wheels so you can move it then detonate)
thats all i can think of
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Magic bracelets. Let me explain: there would be a which can create an energy-based style of weapon that trades off attack speed for attack power (or even effects). The bracelet would be a one-of-a-kind werapon, but it can be upgraded in various ways, which often mixes up the attributes of the weapon (not just a simple power increase), changes the type of weapon between melee sweep, melee pierce, melee four-way, projectile, projectile spread, projectile wave... Use your imagination. Point is, it would be a free-form, changable weapon. And for visual awesomeness, you could make it so the energy of it changes based on effets it carries, like purple for poison, orange for power boost, red for health sapping, etc.
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Archem: I've got something like that already, but it's an accessory/relic, not a weapon.
Of those suggestions, I like the mines and rocks. Rocks would be cool, because it would give me something random to put in the fields that you could pick up. I'm also thinking now of making a shield that is temporary (meaning, after blocking a certain amount of damage, it breaks)
Please keep suggesting :)
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Dude.....
Kamas.
Theyre like a small, handheld axe/scythe hybrid. One per hand.
Flails are cool.
Baton/club/Nightstick/flashlight.
Im using a sort of maglite baton in my project for the intiial equipment. Thay way, your initial weapon isnt a useless piece of crap. when equipped, it allows you to see in caves an whatnot.
Just an idea im sharing.
Staffs, varaieties of Kendo sticks.
If i remember more Ill let you know :Plight:
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Dude! Flashlight! I can't believe I didn't think of that before.... This opens up a whole new way of making battles now.
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Throwing Axes.[/I]
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Are the same things as Hatchets.
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Pfft, I stopped reading your posts a long time ago.
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This really could have been posted in your game thread, but since there's nowhere else for it, it's fine. Moved to Games though.
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Meh.
Anyways, the mines and shield suggestions have been coded into the game, and the rocks will come soon. I'm debating how fast and far the rock should be able to be thrown.
Please keep suggestions up. Sometimes, obvious things don't cross my mind :p
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Razor Wire.
2x4.
****** knife.(broken bottle)
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Rapiers yet?
And how about a metal string? Kind Of like that razor wire MrMister suggested. You can attack folks with it (Think Sheik from Zelda) and you can spin people around and toss them with it.
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I'd like to put rapiers in, but how could I make them different from spears? Other than the fact that rapiers are one handed.
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You could use chains wuth pointy edges that can be stabbed into enemies and smash them whenevr u want =D
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Maybe a stationary turret that fires some sort of ranged weapon at anything that comes close (but leaves you defenseless)? Either that, or a chakram/Magical Boomerang that you can control after you throw it. Or maybe a ball-and-chain that the character swings around at close range to protect himself, but doesn't have any sort of long range ability, and leaves the char vulnerable to arrows and whatnot.
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kitchen utensils, such as carving knives, frying pans, rolling pins, cheese graters atc...
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Originally posted by lucas_irineu
Or a stone. A simple stone... The character can throw or hit on the enymies...
Originally posted by Meiscool
I'm debating how fast and far the rock should be able to be thrown.
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Maybe a grenade launcher, hehe, that'd be cool. Let's see...
-Poison Darts.
-Gloves that let you pull trees and huge boulders up to throw.
-Ball and Chain that you can toss the ball at an enemy, then go pick it back up and re-attatch it.
-Some kind of claws you attatch to hands.
-Double bladed spears. Though that's really just a spear.
That's about all I can come up with. Goodluck.
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Isn't your battle system like a fighting game?
If so, why not look to Soul Calibur or something for inspiration?
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Sword-chucks yo.
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Dolls.
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Originally posted by aboutasoandthis
Isn't your battle system like a fighting game?
If so, why not look to Soul Calibur or something for inspiration?
Originally posted by Meiscool
The battle system has been modified to be EXACTLY like Secret of Mana. Pixel-By-Pixel based movement and everything.
What are sword chucks? I have throwing swords, if that's what they are.
I like the idea of darts. I think I'll use that. I'll have them cause different status effects rather than actual damage.
And, for kicks, I might make a doll that blows up (I was going to write "blow up doll", but figured that didn't sound right)
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Originally posted by Meiscool
What are sword chucks?
I thought the same thing hen he told me about it. I figure it's a rediculous idea that simplifies as nunchuks with swords at the ends.
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Archem has it right.. Its nunchucks with swords instead of wooden sticks.
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That would be a bit hard to sprite.
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Originally posted by Meiscool
That would be a bit hard to sprite.
Not really. I just don't see how it would attack differently than a short sword.
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Yeah, but I would want it to be spinny, and I'd probally want one in both hands, so yeah, don't feel like spriting that.
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You could define every charectors class, then decide their wepons/armours that suit them and that they can equip (no $h!t)
and you could class similar weapons as one type/atribute
Example - spears/pikes/poleblade (maby lances)
- bows/crossbows
- bastard/rapier/flail
- daggers/punch daggers/knuckles(maby nun-chuck)
- axe/2-hand sword.ect
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Well, my computer just got wiped, and the game went with it. Unless I can get it back from the guy that did the wipe (hopefully, he has it on his external memory still), my game making is over.
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Originally posted by Meiscool
Well, my computer just got wiped, and the game went with it. Unless I can get it back from the guy that did the wipe (hopefully, he has it on his external memory still), my game making is over.
:( So sad, I really wanted to see that ToP CBS. :(
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The ToP system was just something I was screwing around with. I found I didn't have enough pictures to do everything I wanted, so I changed it to a SwordOfMana system. Pixel-by-Pixel movement, magic, dashing, several melee and projectile weapons, monsters, and the first boss were all coded.
The first boss was really kickass too. It was an assassin that jumped and teleported everywhere, and used handsigns just like a ninja when it was about to do an attack. It left bombs, some cameo so you couldn't see them easily. I hope I get my game back sooo bad.
An example below is what it looked like.
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God that sucks man, I feel for ya.
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*drools
Why? Why did it have to be deleted? WHY?
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Alright, so, it's gone. Everything up to the late demo I sent out to Arcana Girl that she reviewed is gone.
Which means, I'm going to completly restart the game. Plot is going to change quite a bit to suit my more current status on resources. For the most part, battle experiences will change.
The battle system I lost was a SoM style battle system. I used pictures to make the movement and it was pixel-by-pixel based. Maps that had this type of movement were only 20 X 15 in size. However, I figured it would be kinda odd to go from pixel based movement to tile based movement everytime you left an area. So, I was wondering: "Should I use a normal ABS system, or use a random encounter/staged encounter system where you are taken to a seperate map with the battles like in the demo." I'm leaning towards seperate maps with battles.
Anyways, I want it to have a bit of a survival horror feel to the game. I've been playing RE4 latly and can honestly say it's at the top five of my favorite games. I love the reaction commands and the feel of the game, though it's a little to easy, even on professional mode. I'm going to try to put in my own kind of reaction movements, where if a magic attack is heading your way or something you can press a certain key that flashes on the screen to move out of its way instantly, or other various things. However, I'm curious as to how I can make a survival horror feel with RPG elements. Does anyone have any ideas? I'm already loaded up on suitable sound effects, and most of the resources that would be required to make the game have a horror feel are pretty easy to make. Though, on a note about resources, I need something I can use for vines. If anyone has any good vine charasets, pictures, chipsets, whatever, send send send please.
So, should I even bother to try to add a horror appeal to the game? If so, what would you like to see in it? Mapping and imaging wouldn't be a problem. I can make things pretty, I'm sure I can make things horrid:p Also, before you make suggestions, note that the horror feel has nothing to do with Zombies, or much of anything to do the plot (other then the fact that monsters exist). It's really just for entering various places and having a sense of inpending doom at all times.
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I shake with rageeeeeeeeee
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Aside from desperate situations, my best advice would be to put a looming sense of fear over your at all times.
It's hard to describe. I got this feeling when I even today when I was playing Vagrant Story. I understood the story, but I didn't know what was going on. I guess manipulation from a higher source is what I'm going for. The church from FFTactics, Amon from SoTC...the feeling that I was being controlled were the things that scared me.
I think the RM2k3 game Backstage by Legion (Relitively nice guy) did this well. The game itself wasn't scary, but there is a disturbing plot twist involving a cop right in the middle of it.
I'm trying to get this feeling in my two games. Which reminds me, I'm at almost 1000 posts and still no demos...
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More ideas:
Alright, so, I came up with an awesome idea that I'm pretty sure hasn't been used in any famous game. It's a Resource idea. Basically, you can gather natural resources as you go through places. Things like Lead, Oil, ect. Throughout the game, there will be various objects that you can interact with by using Resources. Lighting a lamp with Oil, for example, is needed to create light. Let's say you're infront of a book, but the room is very dark. Light a lamp and you should be able to read it. Adding weight to a scale with Lead, Iron, or Feathers for puzzles, ect.
However, I need more help with this. First off, I don't know what all things I should use. Adding things in is easy, but finding a use for them is harder. Oil is easy, as it has a lot of uses, but other things like Wax or Iron are a bit harder to think up of ideas to use.
So far I've got: Iron, Oil, Feathers, and Lead. Any ideas for resources that could also be used for puzzles or to interact with things are needed. Also, interaction ideas are needed. Things that are actually real are more liked than fake things.
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Wood for barricading, burning, thwacking, building, and raping.
Water for dousing, filling, splashing and fish rescuing.
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hmm, must...think...of...idea......
RUST....don't be rude, it could work for getting through iron bars and crud like that.....
hmmm......
wood? (I know it was used, by Mr.mister already, but I thought up more possibilities) its natural (as is rust to my knowledge) wood perhaps, can be used for things like, well, burning it for one to make smoke to cause some sorta chain reaction in a puzzle.
clay I guess could work, for things such as...holding down a button on the wall or something to that effect...
ACID!!!! (I think its natural) to be used for melting certain things! >:D
umm, could be used for a fantasy style natural resource, is explosive powder (or just gunpowder) which can be sprayed all over a chest or something, then lit on fire by some kinda fire, then explodes, opening the lock, that or blowing the chest/lock to mush.
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Uranium. For like, bombs. And molybdenum. What can't you use that for?
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I didn't think to use water. I guess it could be used to put fireplaces out and things like that.
I really like the idea for clay. That'll work real well.
Rust is basically iron oxide, so I don't think I'll use that.
BTW, molybdenum is a metal, right?
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Wax could be used to cover jar lids so things don't spoil.
You should have tinder, and some kind of flint so you can build a fire anywhere.
Iron Ore and such for making weapons or having a blacksmith make them for you. With that you can also add rare resources that can be mixed with weapon/armor making that'll produce one of a kind weaponry, armory, or accessories.
Seeds for planting.
Berries, nuts, and other vegetation for hunting or attracting certain animals.
Idk what makes gunpowder, but you should be able to find resources to make bombs and such.
Um... I'll post any others if I have 'em.
EDIT: Oh, if you use that due's idea about blowing open locks you can make it so if you use too much or too strong of a resource it could blow up the chest, destroy or damage the item inside, or hurt you. Likewise, if you use to little or not strong enough a resource, it won't open.
This makes for a lot of variables though.
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Originally posted by Meiscool
BTW, molybdenum is a metal, right?
Yeah, it has a crazily high melting point. Maybe like... you need to go through a volcano, like, inside one, and you gotta go through lava, but you need a suit of Molybdenum to get through it... or something along those lines. idk.
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Alright, I'll use the berries and seeds idea.
I came up with a few of my own just now too.
Grease: Used to open tough-sealed objects.
Cloth: Used to make torches. By combining wood, cloth, and oil, you can make a torch that lasts for few minutes. Also can be used to wipe your hands of grease.
Petals: By mixing petals, berries, and seeds, various healing pastes can be created.
Sadly, all this mixing stuff will require I make a lot of custom menus, but I suppose it's worth it.
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Originally posted by drenrin2120
Wax could be used to cover jar lids so things don't spoil.
You should have tinder, and some kind of flint so you can build a fire anywhere.
Iron Ore and such for making weapons or having a blacksmith make them for you. With that you can also add rare resources that can be mixed with weapon/armor making that'll produce one of a kind weaponry, armory, or accessories.
Seeds for planting.
Berries, nuts, and other vegetation for hunting or attracting certain animals.
Idk what makes gunpowder, but you should be able to find resources to make bombs and such.
Um... I'll post any others if I have 'em.
EDIT: Oh, if you use that due's idea about blowing open locks you can make it so if you use too much or too strong of a resource it could blow up the chest, destroy or damage the item inside, or hurt you. Likewise, if you use to little or not strong enough a resource, it won't open.
This makes for a lot of variables though.
wow, I was thinking that too!
PS: the game looks great! the battle demo was alot like sword of mana but harder (that game WAS too easy anyway), well, you have my full support with this game, so don't hold out on us and give this idea up! :D
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I didn't read all, so I'm not sure if it was suggested, but I aways like Scythes as weapons.
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MIC, why on earth didn't you back it up on an external disk?? 0_o
All my materials ideas have already been suggested >.>
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I didn't get a chance to back it up. The computer was taken away before they even told me it was going to be wiped.
ZKX has a 5 or so month old version of the game. Once he sends that to me, I'll probally let all you guys play that. However, this game, though having mostly the same plot and characters, isn't going to be like it used to.
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as long as its an ABS I'm happy, I'm bored, and legend of mana is
is kinda a side thing now that I finished it. :D
BTW: IMO having a feeling of impending doom (I am in love with how you put that ;D) would be awesome, but at the same time too many games nowadays have too much of a feel like that. I love how the sad, slowly decaying civilization field was added to valkyrie profile (well, other than at Yamato) so, if you can master something like that, I personally thinkt that would be cool. :D
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Make it like this game,
http://youtube.com/watch?v=t_7pFjQyD0Q&feature=RecentlyWatched&page=1&t=t&f=bhttp://youtube.com/watch?v=NhH7d_DrGT8&feature=RecentlyWatched&page=1&t=t&f=b
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That won't work at all with a survival horror styled game.
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Metal.Tears.Survival.Horror.
Have I missed something?
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Yes.
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When did this happen? So is the game completely different?
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Yes. It's now pretty much a zombie game. Imagine Time Splitters on RM2K. That's how MIC explained it to me.
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I thought it was 2k3
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Originally posted by m a k o
I thought it was 2k3
Well excuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuse me princess.