Charas-Project

Game Creation => Requests => RPG Maker Programming => Topic started by: Krynth on December 29, 2006, 01:40:14 AM

Title: Naming Smithed and Enchanted Items...
Post by: Krynth on December 29, 2006, 01:40:14 AM
Is there a way to have the player name their weapon/item after the hero either smithed/enchanted it and show up in message as well as menu just as if you were entering the heros name and then having it show up in the menu as well as message?

And whats the coding for it to show up if possible?

(Or do I treat it as an unusable hero and place n[001] in the space where you name the weapon so it shows up as w/e the player calls it?)

Like on Morrowind when you create a new spell or enchant something you get to name it...

Edit: Sorry but if I answered my question could you tell me...
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Post by: Daetyrnis on December 29, 2006, 02:44:40 AM
You answered your own question: treat it as a hero.

I personally use heroes (the names/titles) for what programming usually has as 'strings'.  It helps a lot, and can be displayed with the n
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Post by: ZeroKirbyX on December 29, 2006, 02:55:34 AM
Not if you want it to be an equipable I believe.
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Post by: Daetyrnis on December 29, 2006, 03:10:17 AM
Oh, then obviously not.

I had assumed it was something a bit more custom.  You'd have to make each possible choice beforehand, which for naming things is a lot, too much to be honest.
Title: Thanks
Post by: Krynth on December 29, 2006, 03:30:17 AM
I was actually trying to go for both equipable as well as an unusable hero...yea I guess naming is a too much to do though...

Well whats the coding or w/e for an item then?
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Post by: Shadowless1 on December 29, 2006, 08:24:58 AM
i can think of one way of doing this that would be to make your own enter name screen and every letter is a different variable and that letter example var:0001 = 1 would we the first letter and it would be A if var:0001 were to equal 2 it would be the letter B

hope u know what i mean
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Post by: ZeroKirbyX on December 29, 2006, 08:28:04 AM
Quote
Originally posted by Shadowless1
i can think of one way of doing this that would be to make your own enter name screen and every letter is a different variable and that letter example var:0001 = 1 would we the first letter and it would be A if var:0001 were to equal 2 it would be the letter B

hope u know what i mean


That would result in a MASSIVE amount of items.
Title: Understood you well Shadowless....
Post by: Krynth on December 29, 2006, 08:05:49 PM
And yea I'm going to go ahead and not do the weapon naming bit since it would mean massive amounts of items, kinda pointless I guess if they're not going to play a role in the game any....