Charas-Project
Game Creation => Requests => RPG Maker Programming => Topic started by: FHZebedee on January 16, 2007, 03:20:11 PM
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Okay, two questions that should be fairly obvious, but I'm uncertain of where to find the answer.
A. Can you create semi-transparent battle characters? Is that a terrain only deal, where everybody has to be transparent?
B. How possible/feasible is it to do moving backgrounds in RPGMaker 2003? I have a few battles where the party is flying and would like a changing background for an aesthetic touch.
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No, you cannot have semi-transparent battle characters.
You can have moving backgrounds. You have to use a panoramic picture and cover the entire map with the pink tile that is on the bottom of your chipset. The select the panoramic pic on your map editor.
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Actually, you can emulate transparency, but I don't guarantee that it will look fantastic.
What you do is add a sort of checkerboard pattern to your battlechara. It's a technique called dithering where certain pixels (usually in varying but similar grid patterns) are changed to create the illusion of a fade. Where this comes in is that you go over all of your battlecharas with a dither using the transparent background color.
Here's an example of what I'm talking about:

Try importing that into a game and see how it looks.
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You can definitely have translucent battlecharacters in rm2k3.
Just arrage the frames of your battlechar sets into battle set graphics. Then, make the the translucent animations that would be you character's status or whatever. Then, when choosing the frames for each battlecharacter in the battlecharacter tab, choose Animation or something.
The rest should be selfexplanitory.
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OMG! DUH! I can't believe I forgot about the Battle Animations options. *slaps self resoundingly.* I knew I was forgetting something easy, but... wow. Really living up to the name of my thread. On a postive note, those also tend to look vastly superior to normal battle characters in smoothness of animation (at least for me. Not sure how it affects lag and such for people.)
That dithering thing looks really neat. That might be a stylistic kind of thing that would make a game really unique. Doesn't fit any current concepts of mine, but I like the look of it enough to try it out some time.
Thanks everybody!