Charas-Project

Community Projects => Contests => Topic started by: Glitch on March 02, 2007, 01:25:29 AM

Title: Start of The Official Charas Game Making Contest
Post by: Glitch on March 02, 2007, 01:25:29 AM
Well here it is! This is the start of the not quite first annual...

Official Charas Game Making Contest!!!

This is it Charas, this is your chance to show people that we can in fact finish a game! In this contest you must create a small RPG Maker 2003 game, that should be Under 1 hour, and no less than 10 minutes.

This contest is beginning, right now, and the deadline is...
*The Deadline is now March 25th until further notice*.  Entries will have to be in by Midnight of that day.


Judges :

Originality/Creativity/Story : Glitch
Mapping/Visuals : Meiscool
Music/Sound : Coasterkrazy
Programming/Systems : Dragonblaze
Fun Factor/Interactivity : Ace of Spades

Rules :

TIme Limit -- The game must be under 1 hour long. These are not full length games, but they should include a beginning, a story, and an ending.

Your Game -- Obviously this game has to be one you made yourself, no taking other people's games.

RM2K3 -- Games should be made on RPG Maker 2003 or 2000. Unless you have extenuating circumstances (i.e. you do not have, and cannot obtain, RM2k3) than you can contact me and the judges will discuss it.

Demo -- This should not be a Demo for a game. This game should have a legitimate ending. This does not mean this game has to be a brand new original game, you can make a small prequel or sequel to a currently existing game. Or you can make a small story that takes place during your game.

All contest entries must be started after the contest starts. Using/modifying your exsisting projects would be an unfair advantage, so please don't use them (i.e. Meiscool couldn't enter Metal Tears, and Saikar couldn't enter CoD2). You can use characters, ideas, and pretty much anything else from an exsisting project, as long as you start it as a brand new project.

Games should be uploaded on a file sharing web site.

Please Beta Test your games before uploading them. You will be graded poorly if your game is full of flaws.

!Bonus Points!
There are a handful of bonus points that will be awarded by different judges for doing certain things in your game. These are not too big, their worth will be decided by the judges that award them. Don't worry about them to much, they're mostly things you should be doing anyway.


!Judging!
Ok, each judge will post how they will judge their section later on in this thread. But the basics will be like so...

Each judge will give their score for their category, then all five sections will be added up and averaged out with each other. In the event of a tie between games, each judge will give their overall score for the games, and those will be averaged and factored into the original score.

Originality/Creativity/Story :
0 - You flat out ripped off another game, your story was horribly uncreative, your dialogue and writing was bad. You used bad grammar and spelling.  Essentially your game was just an abominable uncreative waste.

1-3 - You used a not so original story, but kinda managed to throw in some originality. This would also include a fan game that doesn't manage to distinguish itself from the original. All in all your game is the standard "Find the four elemental crystals" or just other horribly cliche games.

4-6 - You either had an original idea but failed to execute it well, or tried to do a not so cliche idea and didn't get it right. This means you were on the right track, but just kinda missed the mark.

7-8 - You had a very original story or concept, or managed to take a cliche concept and put a great new twist on it. You managed to make a very creative game that feels like playing something brand new. Your story and writing were excellent, few grammar and spelling mistakes, and the story is engaging. All in all an original game.

9-10 - You had an amazing original concept. It's either never been done, or never been done as well. Your game is just all around outstanding, and leaves me wanting to play more or for the story to keep going. You stayed away from cliches and had a very original story. Keep in mind, this is hard to get, you gotta make one heckuva game.


For some help, try taking a look here. (http://charas-project.net/forum/showthread.php?threadid=14939&forumid=29&catid=6)
These are some good tutorials that will give you some sound advice for how to make your game not suck.

I would like to advise people against making a topic for your contest game. If you would like advice on screen shots from your game, just go   here. (http://charas-project.net/forum/showthread.php?threadid=16697&forumid=11&catid=4)

If you would like advice on other aspects of your game, feel free to ask questions or ask for help here in this thread. However, please do not become dependant on either this thread or the Screen Shot Central. These are your games, it's ok to get a little help and some advice, but remember, this is YOUR GAME.

Well, that's about it. If it seems a bit weird it's probably cause I'm tired and need to sleep, I'll go over to make sure its clear later.

Got any questions than go ahead and ask.


Also, I would like for anyone planning on entering to declare their intentions in this thread at some point or another so that we can keep you on track. Alright, that's about it, good luck everyone!
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Post by: WarxePB on March 02, 2007, 01:45:53 AM
Coolage. I'm definitely entering this thing, although I'm not totally sure how well it will do in the originality section... I might be considered a THIEF for trying it.
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Post by: Rayonius on March 02, 2007, 02:15:11 AM
Dibs on Shrek! (not the movie plot, of course)
Title:
Post by: Meiscool-2 on March 02, 2007, 08:14:02 PM
I judge on mapping and graphics. This includes battle animations, charasets, and the custom factor. I'll give numbers in 3 catagories, then average them out into my final grade. You could have horrible graphics but great maps, which is why I do things this way.

Graphic Choice :
0 - Standard RTP, no imported resources.

1-3 - Standard RTP and popular RTP edits. Few imported resources.

4-6 - Mostly common imported resources. This includes things like FSM, Mac and Blue, ect.

7-8 - Mostly edited resources, but still common. Things like recolored Mac and Blue or recolored popular charasets would go here. Custom resources that I know you didn't make will also go in here.

9-10 - Mostly custom resources and/or highly edited. This would mean large combination chipsets, custom charasets, ect.

Mapping:

This is duh. If I like your maps, you get a good rating. I'll try to be as non-chipset bias as possible here. Read up on my mapping tutorial to find out how I map. Odds are, the closer you are to the way I currently map, the larger your grade here will be. Lastly, if I find your maps hard to walk about or confusing, you will lose points here.

Graphic presentation:

This is where you get points for great poses, cool battle animations, ect. I'll also gauge how well the colors of your game match up (such as charaset objects with the hero characters and the chipsets) as well as style matching. If you use chipsets of more than one set style, I can tell you already that you will rank low in this. Using more than one chipset style is one of my urks.

Hence, this means that if you don't go through the effort of picking up any new resources for your game, you'll automatically rank low in one department, but could still get a 7 if you rank high in the other departments.

EDIT: Eh, I guess I'll do something like CK is doing below with bonus points. I'll be giving out Bonus Points for maps/games that use good/custom overlays on many of their maps (at least 25%). If these overlays please me visually and look natural, you will gain points to your averaged total. I do this because A: If you have the detication to make overlays, you deserve it, and B: overlays might not exactly make the game look better, but they do add atmosphere and difference between other games.

Oh, and don't mind Osmose. He's just jealous that I'm better than him at everything except sucking:D
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Post by: Dominicy on March 02, 2007, 08:22:09 PM
Quote
Originally posted by Meiscool
I judge on mapping and graphics. This includes battle animations, charasets, and the custom factor. I'll give numbers in 3 catagories, then average them out into my final grade. You could have horrible graphics but great maps, which is why I do things this way.

Graphic Choice :
0 - Standard RTP, no imported resources.

1-3 - Standard RTP and popular RTP edits. Few imported resources.

4-6 - Mostly common imported resources. This includes things like FSM, Mac and Blue, ect.

7-8 - Mostly edited resources, but still common. Things like recolored Mac and Blue or recolored popular charasets would go here. Custom resources that I know you didn't make will also go in here.

9-10 - Mostly custom resources and/or highly edited. This would mean large combination chipsets, custom charasets, ect.

Mapping:

This is duh. If I like your maps, you get a good rating. I'll try to be as non-chipset bias as possible here. Read up on my mapping tutorial to find out how I map. Odds are, the closer you are to the way I currently map, the larger your grade here will be. Lastly, if I find your maps hard to walk about or confusing, you will lose points here.

Graphic presentation:

This is where you get points for great poses, cool battle animations, ect. I'll also gauge how well the colors of your game match up (such as charaset objects with the hero characters and the chipsets) as well as style matching. If you use chipsets of more than one set style, I can tell you already that you will rank low in this. Using more than one chipset style is one of my urks.

Hence, this means that if you don't go through the effort of picking up any new resources for your game, you'll automatically rank low in one department, but could still get a 7 if you rank high in the other departments.


glad I'm too busy for this.  xD  you as the judge for maps will be scary.  your like the greatest mapper here so you'll have high standards, and my maps, are, well, they've got the essentials.

EDIT: actually, once I finished the first chapter of *points to signature* It would be pretty fun to make a charas game.  I probably wouldn't put it in a contest, but I was just thinking about it and I think I have a good storyline already forming. xD
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Post by: Dragonium on March 02, 2007, 08:51:20 PM
I'm going to try hard to get my entry finished, but don't hold your breath. I'm going through an especially lazy patch recently.
Title: ...
Post by: aboutasoandthis on March 02, 2007, 11:30:30 PM
I had a day off of school today and I just now read the contest section...

All that wasted time...

I'm entering! I'm gonna shoot for the win!
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Post by: coasterkrazy on March 02, 2007, 11:37:19 PM
I suppose I'll do this like Meiscool.

I judge on music and sound. I'll judge on the categories below, and also get an overall from the average. The difference is, I'm assuming most people entering can't do original music, so I'll give bonus points for original music. You will not score any bonus points if the music is bad (I mean obviously really bad, like one instrument, bad chords, etc), but the better the song, the more bonus points (max amount still to be decided). Bonus points for original music can only help you because I won't count that category in dividing by the total number of categories. But be warned, if you try to use all original music and it isn't good, points WILL be deducted from other categories. So make your own music ONLY if you are confident in your ability to do so. Now, on to the categories.

Situation:
This is simply how well the music fits the situation. This will probably simple enough to do barring places where there's no obvious emotion. Those are the places where this category will be most scrutinized, but you will score points for good music choice for the obvious situations too.

Choice/Originality:
This is pretty self-explanatory. If you choose music that's extremely overused (like the popular FF7 themes and such), then you will lose points in this area. However, if you write your own themes, you will most likely gain points in this field unless, once again, they are absolutely terrible. BE HONEST ABOUT CREATING YOUR OWN THEMES! I haven't heard every song out there, so I won't know what is original and what isn't. Therefore, you must specify, and be honest for the sake of the competition! If you have someone else (like a friend) write it for you, it should NOT count as yours! But since I have no way of truly knowing in that case, it's based on the honor system. If you choose not to honor it, then live with the guilt of knowing YOU CHEATED.

Sounds:
Now I'm not as big in the sound department as I am in the music department, but I can still pick out good use of sounds from bad ones. This category is like the two music categories combined in that it's based on proper use and choice. However, I feel it would be getting to detailed to give out bonus points for original sounds. However, if you make them, and you tell me so, it could score you points in this department. Use of RTP will be less strictly graded in this category than in music because I know sounds are harder to find and such.

So overall, I can really only judge on situation and choice. Obviously, choice of music will shoot way down if you use RTP since there's so much out there to use. However, you can still do decently in the situation category since it doesn't really relate. That's about all I have to say. Any questions, PM me, or if you feel that it is something everyone needs to know, ask here.

Good luck. :)
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Post by: Daetyrnis on March 03, 2007, 12:00:57 AM
I'd like to join, my only problem is the March 17th deadline.  15 days seems kind of small to make a nice game.  Especially when we have prior commitments.

Oh well, I'll give it a shot. ^_^
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Post by: Osmose on March 03, 2007, 12:25:54 AM
If anyone is entering, here's a tip: Stuff as many random objects (leaves, stumps, bushes, animals) as possible into your map, and you'll get a 10. If there's a single space without something on top of it, you get bumped down to an 8 automatically. :)
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Post by: neb87 on March 03, 2007, 01:00:35 AM
Quote
Originally posted by Rayonius
Dibs on Shrek! (not the movie plot, of course)


GOD DAMINT  :yell:
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Post by: Shady Ultima on March 03, 2007, 02:52:16 AM
anyway we can get a bit of a later date for that deadline? I have a full time job that leaves me pretty tired, and I work almost every day.

I do want to enter though, just not sure how much work I can put into it in 15 days, with maybe a half hour to an hour tops per night.
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Post by: Archem on March 03, 2007, 03:35:28 AM
I seem to have time on my hands, so let's see if I can piece something together.
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Post by: Meiscool-2 on March 03, 2007, 03:59:05 AM
Wow dude, March 17th? Expand it a little. RPG Maker isn't our life ya know. Giving people a around a month would probally increase the turnout rate.
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Post by: Glitch on March 03, 2007, 04:14:52 AM
True, but it also increases the amount of people that will just kinda forget about it after two weeks. With a short deadline people are forced to work fast on it, and it keeps you from making something too freakishly long, or getting involved in something you can't finish.

You guys should be glad I didn't follow the suggestion of one of the first people I talked to, they suggested it be about a week.

But seriously, if people show they are legitimately working hard on these games, and are making real progress despite the time limitations, I may be more than happy to increase the deadline to allow for some polishing, or extra time to finish.

Just start working on the games, don't think about the deadline, if it's getting close to the deadline and it looks like people are doing good, and they need more time, than that's cool. But until then, that's the current deadline.
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Post by: Meiscool-2 on March 03, 2007, 04:18:48 AM
I guess I won't be able to enter anything then :( Two weeks anit enough time.
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Post by: Glitch on March 03, 2007, 04:21:25 AM
You completely didn't read the last part of my post I take it.

Quote
But seriously, if people show they are legitimately working hard on these games, and are making real progress despite the time limitations, I may be more than happy to increase the deadline to allow for some polishing, or extra time to finish.


For the time being that is the deadline, but the deadline is flexible, don't let it intimidate you. And remember, this isn't a master piece your making, it's a short game, you would be surprised by how much you can do in an hour each night for 2 weeks.
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Post by: Meiscool-2 on March 03, 2007, 04:28:22 AM
I read. I just saw it more as "If people actually enter, THEN I will increase the amount of time."

Aside from That, I have an Ego to Uphold.
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Post by: Bluhman on March 03, 2007, 04:36:22 AM
Sure, I'm in. Mwahahahahahahaaaaa...
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Post by: Mural on March 03, 2007, 05:20:40 AM
I like deadlines, I like contests, It gives us something to strive for,
instead of making games willy-nilly and half-arsed, for the people's interest.  Some feul to dying ambitions.  

I'm entering, it should be a first, since I've never stuck with one game before and saw it to the end.
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Post by: Dragoon de Sol on March 04, 2007, 02:01:33 AM
What if we made a game that is supposed to look bad, like a game with poor NES graphics?

I say this because I like NES graphics.
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Post by: SaiKar on March 04, 2007, 02:43:19 AM
The short deadline was my idea. The idea with this contest is that the games shouldnt take more than a few days to make and only a very short amount of time to play. If you're spending more than 3 days on the core of the game than you're probably doing too much. Of course, if you find you have extra time, you can always make it look prettier and play better.

Point is, it doesn't take a month to make a game like this. It doesn't take two weeks. Hell, you could probably get it done in a single day if you didn't have much else to do.

I'm vaguely annoyed that there isn't a Charas generator focus here, which was something I was sort of hoping for, since, ya know, this is Charas.
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Post by: Glitch on March 04, 2007, 03:01:15 AM
I suggested that but people complained cause they thought it would make their game look bad.

I will say this now though, I would have preferred it be charas generator themed, by I decided to give my judges control over how they judge their category.
Title: I see your point.
Post by: aboutasoandthis on March 04, 2007, 02:19:13 PM
 Originally Posted by Saikar
 
Quote
The short deadline was my idea. The idea with this contest is that the games shouldnt take more than a few days to make and only a very short amount of time to play. If you're spending more than 3 days on the core of the game than you're probably doing too much. Of course, if you find you have extra time, you can always make it look prettier and play better.

Point is, it doesn't take a month to make a game like this. It doesn't take two weeks. Hell, you could probably get it done in a single day if you didn't have much else to do.

I'm vaguely annoyed that there isn't a Charas generator focus here, which was something I was sort of hoping for, since, ya know, this is Charas.


It depends on how much time you have. I personally don't like to sit for more than two hours on the computer. I spent maybe four or five yesterday just to work on my game since I missed my good chance on friday. Remember, you need a story, maps, graphics other than maps, music, sound effects, the time to make events, etc.

I know I'm not even close to being done, and I've already cut out a lot of stuff. The game is already as simple as it could possibly be, no super programming or custom menus/battle systems or anything. I had to go to the barber shop, I went to a friend's house, and I had a lot of homework too. Everybody has different amounts of time you know? :)

You have to remember to that many people here have released only one or even none so work ethic to is kinda low.

My real question, I'm assuming you just make a game topic in the game section and put the word Contest or something in the topics title?
Title:
Post by: Glitch on March 05, 2007, 12:59:03 AM
Quote
My real question, I'm assuming you just make a game topic in the game section and put the word Contest or something in the topics title?


Do you mean for when you actually submit your entry? If so than no, you just post a link to your game here in the thread, and everyone discusses it.
Title: Ok cool.
Post by: aboutasoandthis on March 05, 2007, 01:12:08 AM
Thanks
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Post by: Daetyrnis on March 05, 2007, 02:49:59 AM
Quote
Originally posted by SaiKar
The short deadline was my idea. The idea with this contest is that the games shouldnt take more than a few days to make and only a very short amount of time to play. If you're spending more than 3 days on the core of the game than you're probably doing too much. Of course, if you find you have extra time, you can always make it look prettier and play better.

Point is, it doesn't take a month to make a game like this. It doesn't take two weeks. Hell, you could probably get it done in a single day if you didn't have much else to do.

I'm vaguely annoyed that there isn't a Charas generator focus here, which was something I was sort of hoping for, since, ya know, this is Charas.

A few days?  Some of us have prior commitments, ya' know?  Also, making some nice systems takes time.  Just looking at how DB is grading programming, a decent score there requires a bunch of custom stuff, something I'm totally fine with and support.  But, developing those takes a dew days on the minimum.  Plus, things are better when you look at them a few days later with fresh eyes.  That's not mentioning the time you have to spend testing the system to work out kinks.

Now, if when you say a few days you mean a few days straight, then I can see where you're coming from.  But most of us attend some sort of school, and each of us have other commitments.  For example, I have to do some commisions for some people on Gaia, plus I have a photoshoot to do for my Media Arts class.

Overall, I think you're being unreasonable.

In regards to the generator focus, I'm against that.  In my opinion, the clashing styles and misalignments, not to mention some of the poorer quality submissions to the generator, generated graphics suck.  Some of us want to create a game that they can be proud of.

I do have something to say to make it charas related, however.  In case people are having troubles with story ideas, we could always make it charas-related, nay?  Such as something with well-known figures around here, such as Alex, yourself, Osmose, Razor, Darkfox, and the list goes on.
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Post by: Glitch on March 06, 2007, 02:01:54 PM
Ok, announcement here...
after trying to make my own entry for this contest amongst everything else going on in my life, (job, school, family, sleep) I've realized that maybe this date is a tad bit unreasonable.

*The Deadline is now March 25th until further notice*

And I'll also take this time to talk a bit about my game, and give people an example of the type of game that is supposed to be turned in.

My game is called, The Hunt. You play an assassin. There are very few RGB's, (randomly generated battles). The whole game is on a 5 day timer once you start playing (five day in game, that's like 2 hours in life.) You have to hunt down your target, and assasinate him. He is in a different location each day, to find out where he is, and where he is going you will have to ask locals and informants, sometimes you will have to bribe people or threaten them, but you have to be careful as they can give misinformation.

You will have the ability to break into locked houses and steal things. However if you are caught, you either have to kill the person to stop them from killing, (this is risky though as you may be arrested upon entering other towns for their murder). Or never return to that town again for fear of being arrested for thievery.

Programming and events aren't hard for my game, but it seems like mapping is taking me forever.


I know the limit for games is an hour, and my game fits that, you can beat the game in as little as 30 minutes. Should you take the whole two hours to beat it, your target will be gone from the country and you lose.


So go on peoples, post little synopsis's of your games, or whatever you want. Try and keep your games in your mind so as not to just forget about them.
Title:
Post by: Daetyrnis on March 06, 2007, 08:39:07 PM
Dammit, your game sounds similar to my idea.  My game was going to be similar to Tenchu.
Title: Working on it.
Post by: aboutasoandthis on March 06, 2007, 11:02:03 PM
My game a is called "The Witch King," a survival-horror/adventure/puzzle. It's supposed to play out like an authentic fairy tale. You start the game as a mermaid who lives in an area next to an ancient Atlantian castle underwater. The castle is made of metal and full of machinery, but it still looks like a castle.

One day on the surface world, a great battle at sea occurs. The mermaid sees a giant demon in the ocean and gets caught in the crossfire. She wakes up in a sunken ship that has been lodged into a grotto. Several of the people on the ship are dead, and the ones who survive die in her arms. Only one survives, a young man.

The two do not speak the same language, but after a while follow each other as they try to escape. The mermaid eventually come to realize that she is in the same underwater castle mentioned before. The goal of the game is to escape the castle.

Notes
+The game will have 35 40*30 maps (Maybe less). This means 28 puzzle rooms and 7 bosses).
*20 by 15 until further notice. Maybe 40 by 30 with only a fourth you can walk on

+Even though both of the two will have AI, you can switch between the two like a tag-team puzzle.
+They each have their own set of controls, special moves, and limits as to what they can do. For example, the mermaid can be on land, but walks slowly. She also can't really climb, only hang from things. The man will have Prince of Persia/Ico like moves.
+Many of the puzzles will be based on machines/static electricity. So if your in school, and got to see the machines that make this stuff, you should be good. The puzzles won't be excessivly hard.
+There will be combo moves and actions.
+I'm hoping that if you know exactly how to solve the puzzles, the game should be done in 20 minutes. I'm using the music I'm putting in the game as a timer. It's a midi set of the "Carmina Burana" and it plays for 53 minutes. If the game gets to long, I'm cutting it shorter.
+Bosses only take one-hit kills.
+Except for a "Once upon a time..." thing, there will be no dialogue, only wierd voice acting.
+There is a reason I called the game survival horror.

If this is sounding like an Ico/Zelda rip-off, I admit I went back and played the two for ideas. I tried to make the plot as original as possible. Even if there isn't much to read, there is still a plot. I've got three pages worth of it, but if it gets  too wierd or hard to understand, I will admit it to being my fault.

I like your game idea Glitch.

Can I have some beta-testers? PM me if you're interested.
Title:
Post by: Rayonius on March 06, 2007, 11:52:11 PM
My game is called Rayonius RPG. You take the role of me, Rayonius, and you wake up one day. It's Saturday. Your mom seems to think you have school today. After you ask what's wrong with her, she sends you to a friends and starts crying. You meet your friend, who shows you the latest thing he has been working on with his computer. The Undernet. Similar to the matrix, the undernet is an online world where many things can happen. That's all the sneak peek I'm giving for now.
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Post by: Bluhman on March 07, 2007, 12:14:53 AM
Quote
Originally posted by aboutasoandthis
My game a is called "The Witch King," a survival-horror/adventure/puzzle. It's supposed to play out like an authentic fairy tale. You start the game as a mermaid who lives in an area next to an ancient Atlantian castle underwater. The castle is made of metal and full of machinery, but it still looks like a castle.

One day on the surface world, a great battle at sea occurs. The mermaid sees a giant demon in the ocean and gets caught in the crossfire. She wakes up in a sunken ship that has been lodged into a grotto. Several of the people on the ship are dead, and the ones who survive die in her arms. Only one survives, a young man.

The two do not speak the same language, but after a while follow each other as they try to escape. The mermaid eventually come to realize that she is in the same underwater castle mentioned before. The goal of the game is to escape the castle.

Notes
+The game will have 35 40*30 maps (Maybe less). This means 28 puzzle rooms and 7 bosses).
+Even though both of the two will have AI, you can switch between the two like a tag-team puzzle.
+They each have their own set of controls, special moves, and limits as to what they can do. For example, the mermaid can be on land, but walks slowly. She also can't really climb, only hang from things. The man will have Prince of Persia/Ico like moves.
+Many of the puzzles will be based on machines/static electricity. So if your in school, and got to see the machines that make this stuff, you should be good. The puzzles won't be excessivly hard.
+There will be combo moves and actions.
+I'm hoping that if you know exactly how to solve the puzzles, the game should be done in 20 minutes. I'm using the music I'm putting in the game as a timer. It's a midi set of the "Carmina Burana" and it plays for 53 minutes. If the game gets to long, I'm cutting it shorter.
+Bosses only take one-hit kills.
+Except for a "Once upon a time..." thing, there will be no dialogue, only wierd voice acting.
+There is a reason I called the game survival horror.

If this is sounding like an Ico/Zelda rip-off, I admit I went back and played the two for ideas. I tried to make the plot as original as possible. Even if there isn't much to read, there is still a plot. I've got three pages worth of it, but if it gets  too wierd or hard to understand, I will admit it to being my fault.

I like your game idea Glitch.

Can I have some beta-testers? PM me if you're interested.


Oh, what's the point!? With competition like this, I'm definitely going to lose.

But oh well. I'll share my game as well.

The Alpha Force

So basically, this is a game that takes place in Roosevelt City; a city of America which was founded in late 2007. Quickly, the city grew in size and fame until it matched the size of other large cities, such as the city of New York, which was shortly to the north. The city also offered a fresh start for anyone. As the city grew, people came to it. Businessmen, College students, Politicians, Families, Workers, Scientists... And criminals.

When criminals began coming in, the new city was practically defenseless against the gangs and robbers. It was at that point the mayor reformed the Police Department of the city to be more effective, and much larger. By 2009, the city was back on its feet and mostly safe from crime.

But then a second wave of criminals began coming into the city. Instead of the thugs and burglars of the first wave, these people were truly malicious, gifted, and powerful beings. Mad Scientists, Ruthless Assassins, Illegal agencies; all came in when they heard of the near destruction Roosevelt City had met when the criminals had originally escaped to the city. With that, the city became a nightmare. Civilians lived in terror from day to day.

That was when freelance Agent Alfrod Grant, and his gadget builder, Rick Selphen, moved into Roosevelt City. Grant and Selphen were originally unaware of the great threat that was in Roosevelt City, but it was not long before they found out. Assailed by a super powered villain, who deemed herself as "The Destruction's Dawn". Alfrod and Rick were forced to fight to the bitter end for their lives, but with the aid of a group of policemen, they subdued the villain and arrested her. Seeing the skill Alfrod had in fighting her off, the Policemen asked if he could possibly help out with the crime problem that was in Roosevelt City. Though Alfrod agreed to the deal, his partner, Rick, was terrified by the encounter with the super villain that had happened earlier that day, and, not wanting to ever witness anything like that again, declined the offer, and faded into the crowds of everyday men and women in the city. Alfrod went on to form the famous superhuman agency known as the AUB, or Association of Unusual Beings. The group was an organization of people who wielded a single power, and only a single power. A member of the AUB could not exert more than one type of power, or would be deemed too powerful to claim membership. Nonetheless, the AUB served as an effective means of controlling the incredible crime in the city.

In 2012, Roosevelt was greeted with the greatest threat it had ever had; An escaped genetic experiment known as Noyau IV. The experiment was an attempt to make a human astronaut that could withstand an intergalactic voyage to Andromeda. To do this, they had to make, from a strand of DNA, a man that was immune to all sorts of hazards, and would not be driven insane by the long wait that the voyage would pose. However, scientists could not perfect the formula to make the man. The experiment  resulted in a genderless human, who had the ability to asexually reproduce himself. That was only the first two of the problems the experiment had. The entire creature had a liquid nature, making it able to shape itself in any sort of form, and not only that, but it could and would consume anything it came into contact with. Quickly, the experiment chewed right through the walls, and soon after the creature escaped from the lab it had been created in, Noyau ran into the street, devouring whatever material matter it could in it's viscous body. No policeman would be able to apprehend this creature. Not even the members of the AUB would stand up to the awry creature. It was up to Alfrod to defeat the menace.

Through long hours of research, Alfrod found out that the creatures could digest any sort of matter they came in contact with, except for one element; Dracite. A deadly, radioactive stone, the material could cause severe damage to the human body if it was even inhaled. Nonetheless, Alfrod put on the necessary equipment to use the Dracite, and began to make ammunition of Dracite, which would be used to shoot the Noyau.

After a thorough extermination of the huge numbers of Noyau, Roosevelt city was safe, for the time being, from the threat. The remaining noyau were forced to flee to the outskirts of the city, and waited quietly, patiently, in the sewers. With this catastrophe diverted, Alfrod decided that, to prevent such an event from happening again, he should form a superpowered elite of the AUB. In 2015, his dream of such an elite would form, as the Alpha Force came together.

Notes

-There are only two characters so far in the game: Akira Stone, or Chisoku, a super fast cyborg, and Alfrod Grant, or Bluhman, who wields a deadly accurate pistol.
-The entire game takes place in Roosevelt City, meaning there's less roads and world map to walk across than other games.
-Battle system is slightly modified, with all attack moves you make requiring MP (Or endurance, in this case.).
-There's also a dodging system. In this, the game freezes for a short second, where a white arrow with a direction will flash. You must press this arrow in time to successfully dodge whatever might be threatening to hit you. (This is outside of battle, mind you.)
-This game won't use the charset size Bchars of my previous games. The sprites I'm using are roughly 23X45 Pixels.
-The game has a bank system, too. Hurrah.

Finally, I must say that my mom would probably love to play the game Aboutasoandthis is making.
I'll beta test it.
Title:
Post by: SaiKar on March 07, 2007, 12:22:22 AM
Good lord Glitch. That assassin idea is about the coolest short game concept possible. I'm really looking forward to it.

Eh, I don't have a game. I might take advantage of the extended deadline to ponder an entry. We'll see.
Title: Beta Tester. YAZZORS!
Post by: aboutasoandthis on March 07, 2007, 12:33:19 AM
Bluhman is definitely included, but after taking more time to code, the maps will be 20*15 instead. There's no way I'm doing 1200 Fork Conditions.

I'm definitely glad you've offered, especially since your stories are fantastic and you wrote that Cliche guide. I really like this one too.
Title:
Post by: Meiscool-2 on March 07, 2007, 01:44:13 AM
I've got no clue about the plot yet. All I know is it's going to have my all-picture ABS.

So far, without much lag, I can fit three monsters on screen with a projectile attack and aura (charge-up effect). I can also fit the hero and her attacks on, but when she uses her aura it begins to lag a bit. I'll probally have to take it out. All I've got left to do is make the damage shower, HUD, weapon connection, and half of the "what hero can't walk on" stuff.
Title:
Post by: neb87 on March 13, 2007, 12:41:32 AM
hmm
I will probaly enter this
If I finish my game in time that is!!
Title:
Post by: Glitch on March 14, 2007, 11:22:58 PM
Hmm, considering all the excitement generated by those attention whore's Sai and Osmose (resigning, Charas 3.0), I may just extend the deadline one last time to the end of the month, provided people show they need it, and are at least making an effort.

Title:
Post by: Daetyrnis on March 25, 2007, 04:42:50 AM
I haven't gotten enough done on my game, I've had too much other things that I've had to do.

*bails*
Title:
Post by: Meiscool-2 on March 25, 2007, 05:57:31 AM
Same, sorry.
Title: hey?
Post by: Vidian on March 27, 2007, 10:50:21 AM
So whats the news?

I Just read about this now,
Har har

Id like to start now and submit the (Short) Game
At the end of the month,

Is the deadline pushed?

I think Ill make a game anyway.   :)
Nothing too special though.

I'm hoping to do well in sound.
Title:
Post by: thepsynergist on March 27, 2007, 02:18:33 PM
I was thinking about posting my Hidden Legends game that I have been working on, but the file size is about 50 mb's and I can't upload even a zipped version with my dial-up internet collection.  If you want to see the plot/characters, go to my homepage at www.freewebs.com/thesynergist .
Title:
Post by: Dragonium on March 27, 2007, 02:36:02 PM
I got lazy and got bored of my idea after a while. Sorry, but I'm out.
Title: aww
Post by: Vidian on March 27, 2007, 06:50:04 PM
Well, It seems everyone is leaving?
I am still going to continue with my project...

thepsynergist It must be a game that You created after
the contest start date..

and If you start today, Like I am.
then you have 5 Days left (If the decide to move
the Deadline to the end of the month)

In the rules it says you can make a game with a minimum
of 10 minutes of game play...

Making one alittle longer than that shouldn't Take too long.
Just don't make any complex systems.
Title:
Post by: Bluhman on March 27, 2007, 06:56:27 PM
I'm still working on my game, but I'm very much not in this contest anymore. Unless a chosen few others stay in the run.
Title: If I can find the time...
Post by: aboutasoandthis on March 27, 2007, 09:03:09 PM
Can you push this back till the end of spring break or something Glitch?

As for what I've got, the most I have is this little dude running around, he can attack monsters, and he can move a bit. The enemies don't really attack yet, and I've only worked on one of the bosses and he's basically crappy. I've cut the mermaid out, the puzzles out, the combos out, everything.

I want to stay in this contest, but I can't find the time. Depending on Glitch's decision, I'll decide to stay or not. I might even try to finish it without the contest.
Title:
Post by: Robotam Plus on March 28, 2007, 06:23:05 PM
Glitch, where you at? This is where you're suppose to convince people not to quit. Perhaps by dragging out the deadline for a little bit longer?
I'd love to join the race myself, but I just noticed about the contest a couple of minutes ago.
Title:
Post by: Daetyrnis on March 28, 2007, 07:33:35 PM
Quote
Originally posted by aboutasoandthis
Can you push this back till the end of spring break or something Glitch?

...?

When is Spring Break for America?
Title:
Post by: Glitch on March 28, 2007, 08:30:21 PM
Sorry sorry, I haven't been able to get to my computer lately. But here I am.

Yeah, I meant to say about 2 weeks ago that this contest was postponed until Charas 3.0 was resolved, I noticed once that thread got started up this thread and Meis's map thread both died down. But that thread has reached its conclusion from what I see. So the contest is back on!

So yeah, does anyone have a suggestion on what a good ending date would be? If not it's gonna be mid Aprilish. So peoples, if you have started a game, FINISH IT. If you haven't started, go ahead and start!

Also, Ace of Spades has informed me he is unable to judge Fun Factor in this contest. So I'm extending the offer out to the following people...

Gemini and Robotam. Please contact me via PM and explain how you would like to judge this area if you would like to. I'll send you a PM telling if I chose you or not, then you can post your judging style here. If neither of you are interested, then I'll just split up fun so that all of the judges give a fun factor grade, and then we average it out.

So yeah, go ahead and get back on your games if you want. Hope to see some good stuff out of you guys!
Title: SWEET!
Post by: aboutasoandthis on March 28, 2007, 09:02:46 PM
My Spring break is Friday the 6th to Sunday the Fifteenth. How about Monday the 16th to give us two weekends?

Edit:
I'm thinking wtf at myself. My spring break actually starts tomorrow, and I get back on the 10th. My little brother's spring break messed me up.
Title: lol
Post by: Vidian on March 29, 2007, 01:29:49 AM
I was actually going to be ready with a 20 minute game at the end
of the month :P

I guess I can just make it better now.
Title:
Post by: SilverBlade on April 02, 2007, 08:27:52 AM
I've got vacation, so why wouldn't I compete too?


I'm in!

Edit: I saw in the rules that I have to tell what I'm planning. Well, the game will be named 'Secret of Thor' and I'm now searching for charsets, chipsets...
Title: I might have to drop out.
Post by: aboutasoandthis on April 04, 2007, 12:13:53 AM
Computer was basically wiped, so "The Witch King" is gone. I'll come up with something.
Title:
Post by: SaiKar on April 04, 2007, 01:44:42 AM
Quote
Originally posted by Glitch
Yeah, I meant to say about 2 weeks ago that this contest was postponed until Charas 3.0 was resolved, I noticed once that thread got started up this thread and Meis's map thread both died down. But that thread has reached its conclusion from what I see. So the contest is back on!


I hate to be the one to break this to you, but it didn't die down because of Charas 3.0. It died down because people came up with good ideas for games and then later realized they didn't want to put the effort into finishing them.

You may get an entry or two from the more dedicated people, but you can move the deadline back all you want; it won't largely increase participation too much.

Fact is, the scope is too big. Requiring custom systems and sprites for high marks makes it too daunting to finish. People can go entire nights just making custom character sets alone - I know, I've done it. I tried to suggest things like making Charas-generated sprites to keep the scope smaller, but nobody wanted to do that. So rather than short, simple games we ended up with everyone designing technical and graphical masterpieces - masterpieces that will never be completed.

Maybe I stand alone, but I just want to see what people can do. A lot of people on Charas talk big about their games; let's see them! Even if it's not the biggest project or the most detailed, every game is a reflection of its author's ideas. I'd rather see a small-scale game now than a million promises of something better later.

I'd recomend some sort of rules change, possibly removing the scoring from every single cateogry except gameplay. Or change it from a contest to a collection, encouraging people to submit what they have whenever they get it done. I don't know. You'll think of something.
Title:
Post by: Bluhman on April 04, 2007, 02:25:40 AM
Okay, how about this; everybody release a demo of their game by Friday. Wherever you are, by Friday, just slap a quick demo ending message onto your game and upload it. That way, we can see where everyone is, and at least have something for us people to... Well, play. How about that.

Also, why the hell does Firefox want to keep replacing okay with Tokay!?
Title:
Post by: Robotam Plus on April 04, 2007, 06:55:52 AM
Quote
Originally posted by Bluhman
Okay, how about this; everybody release a demo of their game by Friday. Wherever you are, by Friday, just slap a quick demo ending message onto your game and upload it. That way, we can see where everyone is, and at least have something for us people to... Well, play. How about that.

Also, why the hell does Firefox want to keep replacing okay with Tokay!?


But I just started.  :eyes:
Title:
Post by: SilverBlade on April 04, 2007, 07:27:31 AM
Quote
Originally posted by Bluhman
Okay, how about this; everybody release a demo of their game by Friday. Wherever you are, by Friday, just slap a quick demo ending message onto your game and upload it. That way, we can see where everyone is, and at least have something for us people to... Well, play. How about that.

Also, why the hell does Firefox want to keep replacing okay with Tokay!?


In my game, I'm making the custom menu and then ABS-system first, so I won't have anything to show :(.

I like Saikar's idea though, but it won't be a real contest if everybody just put up their mini-games here. I suggest that everybody who want to make the game of 10 min-60 min says here in this thread, and that we wait untill their games are ready to be judged.
THEN we can have a contest without worrying about the deadline.
Title: Beta-Testers Get Ready
Post by: aboutasoandthis on April 04, 2007, 08:19:55 PM
It took all day, but I managed to create my game from scratch. My game should either be finished by tonight or tommorow morning. I only have to make some more maps and some cutscenes. The Witch King is back on.

I don't expect to win though. It may share the same title, but it's not what you think it is.

I need to go outside and play.