Charas-Project

Off-Topic => Archive => Old Game Discussion => Topic started by: Shamefeeder on March 10, 2007, 04:11:58 AM

Title: Story for my game. Feedback needed.
Post by: Shamefeeder on March 10, 2007, 04:11:58 AM
     Okay. This is just the story of the game, and I'll sort of do this in sections, I'll explain the section of the story, and then briefly elaborate on the kind of game play I want for the part. Then wait for feedback. This is basically so that I know I'm going to have an original story and that people will actually bother playing my game.

     This takes place in a fantasy realm, but it won't be emphasized much. I'll try to keep it not so much down-to-Earth... But at least hovering!
     Here we go:

You are a small boy named _______. You're living with your father in a desolate mining town. You're father is very poor, but manages to afford the basics (food, a SMALL house, etc...). Since you are only 7 years old you're pretty optimistic. Until your father starts getting sick, you don't know why, and you hadn't really noticed until it got really bad. Finally the day came when it was his time. He tells you that he loves you very much, etc... He also mentions how he made your mother leave because it was to dangerous at the mine town, and that she loved you too, etc... Finally he gives you a book. You don't take the time to even look at it as you watch your father die.


     The kind of game play I was thinking to do for this part would be a sort of 'playable flashback' (black and white). You can explore the town a bit for a while, until you get bored. Eventually you'll stumble across your own house, (unless you're not going to explore at all). When you reach you're own house the whole 'father death' scene will happen, and then it will transition to present time in the game, smoothly, with a quote like: "I remember that day like yesterday" or something.

Whoa. Sorry for making you read so much... Comments? Feedback?
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Post by: Meiscool-2 on March 10, 2007, 04:22:36 AM
Sounds fine.

Also: This really wasn't topic worthy.
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Post by: Shamefeeder on March 10, 2007, 04:25:30 AM
I was sort of struggling to find a topic for this... :|
I'm not really sure what else I would've put it in... Creative art?  :|
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Post by: Darkfox on March 10, 2007, 04:33:01 AM
I liked the part where darkness wasn't blamed for his father's illness.
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Post by: Shamefeeder on March 10, 2007, 04:47:08 AM
... Yeah... I didn't quite understand that but... The reason for his death was black lung disease...







...Darkness? I still don't get that, honestly... Go ahead and call me uninformed, because I usually am...




Do you mean figuratively, like "darkness overcame him"?



EDIT: I SEE YOUR ARGUMENT NOW!!! I get it. Now I can sleep soundly. (I just read the whole Godslayer thing).
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Post by: Darkfox on March 10, 2007, 08:02:45 AM
XD!

"He's dead, SOME DARK FORCE DID THIS!"

"This must be the work of DARK MAGIC"

Thats what I meant. Darkness tends to get blamed for a lot of things and when I don't see darkness getting blamed for evil deeds it feels better.
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Post by: Shamefeeder on March 10, 2007, 04:55:37 PM
yeah, I see what you mean. I didn't really think about that before, but I guess it ties into "down-to-Earth."

BTW, Is there going to be ANY more comments or feedback? Because I'll go on with the story...

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Post by: SaiKar on March 10, 2007, 08:07:51 PM
Well it's sort of weird that your mother left because it was too dangerous but a seven year-old boy stayed behind. What kind of mother would abandon their child to a sick and dying man, no matter how good of a father he may have been? Maybe have some other reason for his mother to be gone?
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Post by: Darkfox on March 10, 2007, 09:57:34 PM
Now that Sai'Kar mentions it and I think about it for a bit, whats up with that? It would seem the opposite to be true.
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Post by: Dominicy on March 10, 2007, 11:35:23 PM
*has a sudden fascination with darkfox's avatar and thinks back to when I played a warrior in world of warcraft, making a macro for rend that when I use it I shout 'BLEED!'*

I . . . . . Agree . . . . . . . . (BLEEEED.)
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Post by: Meiscool-2 on March 10, 2007, 11:43:51 PM
Quote
Originally posted by Dominicy
*has a sudden fascination with darkfox's avatar and thinks back to when I played a warrior in world of warcraft, making a macro for rend that when I use it I shout 'BLEED!'*

I . . . . . Agree . . . . . . . . (BLEEEED.)


In case you've forgotten: YOU ARE HILARIOUS.
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Post by: Finality on March 11, 2007, 04:25:51 AM
Why is a 7 year old boy outside exploring the town without his father while his father is home sick? Can you possibly explain why the character starts out that way. Call me biased (because I am) But I hate those old games where they just put you in someplace because that is where the designer put you and you have to decide why you were even there in the first place.

Not trying to flame your idea. It is good. Just make sure you can explain some reason this poor 7 year old is out on his own. Maybe to get something from the store for said sick father?

Also he said that the father MADE the mother leave because it was too dangerous. That makes sense... but what I wanna know is why he didn't tell her to take the child, or move the whole family away and I'm sorry to say but every idea I think of to make that work is badly cliched...
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Post by: Meiscool-2 on March 11, 2007, 05:09:06 AM
Oh quit complaining, all of you.

This intro sounds exactly like Fable, which was awesome. I didn't once think "Oh, where's the mother?" or "Y am i a sevn yr old an i'm walkin round?.?.?"
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Post by: Finality on March 11, 2007, 05:29:26 AM
Fable was a really cool game design with no story to back it up imo. It was fun but lacked all the things that made an RPG an RPG... And stating that having blatant loopholes is not a problem is a cover-up and a step in the wrong direction. You should at least have an answer show up somewhere in the story. I believe even Fable eventually explained why your mom was gone and you were a little kid walking around because you needed to get a birthday present for your sister. Plot holes all filled up.
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Post by: Red Giant on March 11, 2007, 12:37:29 PM
I like it, but Sai's right about the kid left behind thing. It's an interesting variation on the "Childhood tragedy" theme that a lot of games have, but that's not a bad thing especially. Do continue with the story, what be that book aboot?
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Post by: Shamefeeder on March 12, 2007, 01:24:24 AM
okay, I'll go ahead with the story after clearing all the Q's up. Okay:

I completely overlooked the 'mother' thing. I guess I should have thought about that... Hmm... Yes... Well... *ahem*

     what about this: his mother was gone one day without a trace. Maybe she left on her own accord because of similar reasons?

     Okay, also, the only game console I own is a PSP. And don't get me wrong, I have played Fable a few times, but I never really knew the story. Just letting you know I didn't purposely steal the story! Also I intended the town to be a SMALL, DESOLATE town. So maybe the main character is just outside to run around and play, he's not going to get lost in a SMALL, DESOLATE town.
     On with the story. The next bit takes place in present game time, after the flashback.

     _______ comes back into focus from his daydream, he's sitting on his bed with the book his father gave him 10 years ago before he died on his lap. It's open to a page with a picture of a thriving town, no one has the slightest hint of sorrow on their face. Everyone is either content, or not on the picture. There is a gigantic, sparkling water fountain in the middle of the town, with a few people around it, drawing water. The picture was in very bad quality. It was a tone of sepia, had a few stains on it, and it was fading. The only reason _______ bothered looking at this particular page of the book was because it was marked by his father. It was doggy-eared, and it had portions of maps pinned on it. It had notes, coordinates, and even small doodles scribbled all over it. Finally, the top of the page bared the print: "Azurath Wetlands." Whatever this place was, father was trying to find it.


     There is no game play to this part. I intend for the flashback to transition to maybe an animation of the book opening to the page and then some dialogue.

Comments? Feedback?
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Post by: Finality on March 12, 2007, 02:24:11 AM
As this is not neccessarily a story part but more so an introduction I can't really complain about much. I wanna complain about the overused 'awake from a daydream' but quite frankly I can't think of a better alternative...
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Post by: Omega Weapon on March 12, 2007, 02:30:52 AM
Sounds good, but it isn't much of a story in itself. But a good idea for a scene nonetheless.

"Azurath Wetlands." - There needs to be some prominent necessity which catalyzes the trip. For all we and the boy know, his father was looking to complete his stamp collection and a collector living in the wetlands has some rare items.

Some examples which the story needn't conform to but would bring about said necessity and urgency, if needed:

The town gets bought out by a wealthy merchant/noble. The boy is motivated by a desire to preserve his childhood home.

or

Having no reason to stay, the boy rolls the dice and tries his luck by taking a little journey.

Things like that.

Simply dropping clues isn't enough. Adding something that runs parallel to the main story in focus is needed. I've probably missed something that's already been covered but that's how I see it so far.