Charas-Project

Off-Topic => Archive => Old Game Discussion => Topic started by: Bluhman on April 11, 2007, 08:38:41 PM

Title: The Alpha Force
Post by: Bluhman on April 11, 2007, 08:38:41 PM
The Alpha Force

This is mah game; the superhero RPG that's been in development for quite some time. It follows the story of a college student named Akira, and how he goes through his adventures to eventually emerge as Chisoku, masked defender of justice! With the help of a rather helpful agent, Alfrod Grant, also known as Bluhman, the two start up a superpowered fighting force in the crime-ridden Roosevelt city, and grow from there!

Features:
- Highly detailed battlecharsets and a variety of battle options.
- Ability to tweak your characters attributes and stats using the Trait system.
- Motorcycle driving! (Coming Soon)
- Obstacle dodging, jumping, and other acrobatic on-map shenanigans.

Now, for some really detailed stuff:

[spoiler=Detailed background, not needed for the intro of the game.]The city of Roosevelt; one of the cities on the eastern shores of the US, within the state of New York. The year is 2015, and Roosevelt is suffering from the same crime that has plagued it for the last several years. With the rise of organized crime in the city, murders and robberies were not uncommon, but it was in winter of 2008 when Roosevelt was greeted with the greatest threat it had ever had; An escaped genetic experiment known as Noyau IV. The experiment was an attempt to make a human astronaut that could withstand an intergalactic voyage to Andromeda. To do this, they had to make, from a strand of DNA, a man that was immune to all sorts of hazards, and would not be driven insane by the long wait that the voyage would pose. However, scientists could not perfect the formula to make the man. The experiment  resulted in a genderless human, who had the ability to asexually reproduce himself. That was only the first two of the problems the experiment had. The entire creature had a liquid nature, making it able to shape itself in any sort of form, and not only that, but it could and would consume anything it came into contact with. Quickly, the experiment chewed right through the walls, and soon after the creature escaped from the lab it had been created in, Noyau ran into the street, devouring whatever material matter it could in it's viscous body. No policeman would be able to apprehend this creature; it would take much more than that.

Then came an agent of the AUB, or Agency of Unusual Beings. The agent bared the formal name of Alfrod Grant, but was known to most as the Bluhman. Though he had not the proper equipment to defeat, let alone capture the awry experiment, he did know how he could defeat the menace. Contacting one of the scientists that had made Noyau, Bluhman discovered that the creature could digest anything but Dracite, a dangerous, radioactive material, which could have disastrous effects on the human body. Knowing this, he gathered the proper equipment he needed to work with the Dracite, and built several Dracite bullets for his gun, which he would use to destroy the creature.

By the time Bluhman was ready, the amount of Noyau that had been created asexually from the original had skyrocketed. Bluhman had to be quick, or the entire city could fall to the destructive force of the Noyau. Bluhman went all over the city, using the Dracite to kill the creatures. It was during the fight that Bluhman discovered that the Noyau would actually vaporize when they came into contact with the material. After a tedious extermination of the Noyau, the remaining noyau were forced to flee to the outskirts of the city, and down into the sewers. With that, the city was saved, but still in grave peril. The remaining Dracite could cause incredible damage to people if it was not removed immediately. Soon enough, cleaning crews were sent out to recycle the Dracite for future use if the Noyau were ever to return again. By 2009, Roosevelt city was back up on it's feet, and greatly inspired by the battle that had taken place between Bluhman and the Noyau. The following years saw the birth of many heroes, and many villains...[/spoiler]

[spoiler=Characters]

The following is a list of functioning characters within the game; they have their moves, animations, and stats all set up.

(http://i8.photobucket.com/albums/a11/Bluhman/RPG%20Stuff/BadChisoku.png)

Name:Akira Stone
Age:19
Height:6'1
Weight:198 Lbs
Eye color:Mahogany
Hair Color:Black

Chisoku is a cyborg. Though, he did not want to be one. He was taken off of the streets of the city by the Ayus Clan and was to be turned into one of their many cyborg savants, mindless, and made for nothing but destruction and deception. However, the clan was betrayed from within, and a sympathetic surgeon who was working on Chisoku allowed him to escape before the surgeons were able to replace his brain. Chisoku escaped from the base he was being held in, as well as the surgeon that had helped him earlier. The surgeon told him then that he was in danger, and would need powerful allies to make sure he was safe. With that, Chisoku went to the Police Department to meet up with Bluhman, who would properly train him to become an effective hero.

Through his operation, Chisoku has gained both superhuman speed and strength. He can run at a maximum speed of 56 Miles Per Hour, and can leap 20 feet into the air. He is also capable of benching 223 pounds of weight, and is also more durable than a normal person. However, the surgeon he was saved by also had given him another power through a neural vaccine. This vaccine ended up giving Chisoku incredible reflexes. These reflexes, combined with his acute hearing and powerful vision, allow him to be very conscious of what might be around him, and these reflexes give him the ability to move himself out of the way in time. In addition to his powers, he was given a variety of mechanical items by Bluhman. Such things include a thermal pistol, supercharged motorcycle (capable of maximum speeds of 412 Miles per hour), and his helmet, which serves as an information encyclopedia and gatherer, and also is one of the strongest items in the entire world.

When he's not fighting, he assumes the name of Akira Stone. He is a college student at the local university in Roosevelt City. Born in Kyoto, Japan, and raised in San Diego, California, Akira moved to Roosevelt city to seek top class education in computer programing. Akria is a very studious man, and is interested in literature as well as math and science. His demeanor, in some cases, can be quiet and respectful, and in others, bold and goofy. However, he is a very stubborn individual, and tends to go to great lengths to get what he wants, even if such a cause is ludicrous.

His costume consists of a blue and white metal body suit, adorned with cloth gloves. He wears a matching motorcycle helmet with a shaded visor, and golden crest, which is put over a silver mask to conceal Akira's appearance. The entire outfit is topped off with a yellow scarf, which is bundled all around his neck.

(http://i8.photobucket.com/albums/a11/Bluhman/RPG%20Stuff/BadBluhman.png)

Name:Alfrod Grant
Age:41
Height:6'5
Weight:155 Lbs
Eye color:Blue
Hair Color:Dyed Purple, Naturally blond.

Bluhman was the original hero who saved Roosevelt City from the terror of Noyau. His experience comes from a long partnership with a skilled inventor known as Rick Selphen. Together, the two went all about the world, going up against mobs and gangs all over the world. Rick was able to invent all sorts of weapons and gadgets that Bluhman could use, and Bluhman used the gadgets to apprehend the criminals. However, in 2008, Bluhman was confronted by the AUB. Somewhat of a prototype to the Alpha Force, AUB's members were people with singular special abilities that could help fight against villainy. The AUB, after seeing how well Bluhman had handled fighting villains without the aid of superpowers, asked if he would like to become an honorary agent of the AUB. Bluhman accepted, but when Rick was asked the same question, he refused. Rick was a timid man, and he didn't want to put himself in the front lines. With that, Rick and Bluhman split up, and Bluhman was left without any of the gadgetry that Rick had given him. Bluhman retained nothing but his trusty 9MM, which he would tweak many times, and would load with all sorts of unusual rounds to give him advantage in battle.

Bluhman, by all means, is a normal person. His only weapon is his pistol, which hits with a furiously high caliber, and is able to penetrate through six inches of solid metal. Experience has given him instinct with machines, allowing him to use any sort of vehicle or tool with ease. In addition to his gun, he is very well toned, able to bench a good 143 pounds, and able to sprint very quickly. Bluhman also drives a black car, which is well armored and can drive quite fast.

When not fighting, Alfrod Grant keeps an eye on the work of the Police Department of Roosevelt City. Originally, Bluhman was born in San Francisco, California, and went all around America in his crusades to end crime. Bluhman has a no-nonsense sort of policy about everything. When on the job, he will take no sort of smart alecs from his teammates. Despite this, he does have a marvelous sense of humor, and he's also a nice person, and will forgive people if they make petty mistakes. He's no fool, however. He will not let anyone take advantage of his nice personality. He also has great knowledge of Roosevelt City and it's crime groups.

When in uniform, Bluhman wears a black suit. The suit is very stylized, with pants that flare out at the bottom, a coat with trailing back, and a wide brimmed hat. He's also got a goatee on his face, and is often fiercely protective of it. Upon the suit, he wears a AUB badge, which he wears with great pride.

(http://i8.photobucket.com/albums/a11/Bluhman/RPG%20Stuff/BadEmerald.png)

Name:Elizabeth Hyral
Age:17
Height:5'9
Weight:128 Lbs
Eye Color:Green (Third eye is Yellow.)
Hair Color: Red

Tri Emerald was a girl born with a third eye. Because of this, she was seen by others as a weirdo, and made her a feared and abused outcast from the rest of her peers. By the age of 12, Emerald had discovered her ability to use the third eye to project her thoughts into her surroundings, giving her great powers. When she had abused the power in high school at age 14, she was expelled, and was abandoned by her parents. Left on the streets, she was almost invited into the legions of the Fractured Helix, a malicious gang of mutant humans with incredible deformities and powers, when she was taken in by Bluhman, and accepted membership into the Alpha Force.

Emerald's third eye gives her great power. She has the ability to move things with her mind, fire mental projections, capable of great physical damage, and to create shields with her mind. Her mental abilities also enable her to flight. Her only limitation to her powers is her levels of confidence and hope in her powers. Aside from the powers offered by the eye, she was also physically toned through training in the Alpha Force, and is now able to sprint at speeds of 11MPH and able to bench a good 92 Lbs.

When not fighting, Beth often keeps things in order at the Alpha Force Base. She has a great sense of organization and style, and tends to be very precise and decisive. She is very shy, and does not particularly enjoy talking to people who classify her as a freak. She's quite quiet and tries her hardest not to draw attention. Though she was expelled from her school, she still is being educated by Bluhman, who is able to teach Beth what she needs to know.

Her costume consists of black tights with green designs on them. She wears leather gloves and boots with matching designs, and also wears a silver utility belt. Her tights also have an orange jewel emblem on them.

(http://i8.photobucket.com/albums/a11/Bluhman/RPG%20Stuff/BadDiamond.png)

Name:Orsted Di'valestn
Age:Looks around 26; Actually around 212.
Height:7'6
Weight:400 Lbs
Eye Color:Dark Blue
Hair Color:Brown

Diamondgard, as he claims himself to be, is an earth knight, sent from the core of the earth to end the threat of the Noyau that had recently started showing up in his underground civilization. His powers are natural for his race, but are severely amplified by the jewel he bears upon his chest. Especially his endurance is amplified by this said jewel.

Diamondgard comes from a race known as the subterrestrials. The subterrestrials evolved from Neanderthals that retreated underground in order to escape the bitter cold of the world. Thousands of years, they lived down there and evolved into creatures of great strength, durability, and intelligence. Diamondgard is a physical powerhouse, being able to run at speeds of 51MPH, with his huge legs. His legs also enable him to incredible feats of leaping, allowing him to jump 1 mile into the air. His strength is outstanding; he is able to bench over 9000 Lbs. His body is also able to take up to 7200 atmospheres of pressure. Without his jewel, his power becomes much more limited; he can no longer leap any significant height, is able to bench only 389 Lbs, and his body can only take 225 atmospheres of pressure.

When not in combat, Orsted is a solemn and silent person who is unfamiliar with the ways of the humans. His English is very rough, and he tends to only speak in single words. There have been cases where he's completed entire sentences, but often with great pauses. He takes things overly-literally, and also lacks a sense of humor. He also seems to lack common sense, and usually causes great destruction by accident. However, when it's required that he needs to figure out precise statistics, such as where a rock might land on the ground from far above, or how long it will take for a bomb to go off, Diamondgard can generate a precise awnser within seconds. Such phenomenons are due to the way that Orsted's brain had evolved in an entirely different way than that of the human brain, focusing more on logical thinking than social.

Diamondgard is massive, wearing a blue and white battle outfit, which is reinforced by heavy metal plating on the hands, and feet. Unlike some of the other heroes on the team, Diamondgard's outfit is largely void of Utilities.[/spoiler]

[spoiler=Screenies and other images](http://i8.photobucket.com/albums/a11/Bluhman/RPG%20Stuff/Dodg.png)
Dodging in action

(http://i8.photobucket.com/albums/a11/Bluhman/RPG%20Stuff/AugustIntro.png)
A section of the city

(http://i8.photobucket.com/albums/a11/Bluhman/RPG%20Stuff/Talk.png)
Talking to people!

(http://i8.photobucket.com/albums/a11/Bluhman/RPG%20Stuff/TitleScreen.png)
The old title screen; the new one looks a bit more advanced.

(http://i8.photobucket.com/albums/a11/Bluhman/RPG%20Stuff/TownBit.png)
A flyby of some of the city sights.

(http://i8.photobucket.com/albums/a11/Bluhman/RPG%20Stuff/Bluhman.png)
Talking to Bluhman

(http://i8.photobucket.com/albums/a11/Bluhman/RPG%20Stuff/Henshin.png)
Henshin!!

(http://i8.photobucket.com/albums/a11/Bluhman/RPG%20Stuff/LanceKick.png)
Kick 'em good!!

(http://i8.photobucket.com/albums/a11/Bluhman/RPG%20Stuff/Vic.png)
Chisoku wins the battle. Note that this victory pose is no longer used, as it makes no sense that he'd take his helmet off like that.

(http://i8.photobucket.com/albums/a11/Bluhman/RPG%20Stuff/Officey.png)
Bluhman's dark office

(http://i8.photobucket.com/albums/a11/Bluhman/RPG%20Stuff/Gangbat.png)
Spot the two mistakes in this screenshot!

(http://i8.photobucket.com/albums/a11/Bluhman/RPG%20Stuff/Meow.png)
Walking around the Mao District.

(http://i8.photobucket.com/albums/a11/Bluhman/RPG%20Stuff/ChurchDist.png)
Shot of the Churchill district.

(http://i8.photobucket.com/albums/a11/Bluhman/RPG%20Stuff/Albion.png)
Some thugs are actually pretty powerful.

(http://i8.photobucket.com/albums/a11/Bluhman/RPG%20Stuff/Bstrd.png)
One of the first supervillain groups you ever face; the Science Bastards!

(http://i8.photobucket.com/albums/a11/Bluhman/RPG%20Stuff/TrainingMode.png)
Training with Tri-emerald

(http://i8.photobucket.com/albums/a11/Bluhman/RPG%20Stuff/AlfaForceSig.gif)
Original banner for the Alpha Force

(http://i8.photobucket.com/albums/a11/Bluhman/RPG%20Stuff/AlfaForceSigGamma.gif)
The new one, with Tri-Emerald, Diamondgard, and a Mysterious Figure added in!

(http://i8.photobucket.com/albums/a11/Bluhman/RPG%20Stuff/Itcontinues.png)
Dealing with Ayus security bots

(http://i8.photobucket.com/albums/a11/Bluhman/RPG%20Stuff/Stopwatchy.png)
An old nemesis...
[/spoiler]

Latest build - Version 0.3A (http://rapidshare.com/files/60286193/DemoV03.zip.html)
Title:
Post by: Moosetroop11 on April 11, 2007, 10:56:01 PM
Is that whole explanation the game intro? If it is, it seems awfully long winded.

Other than that, this game looks really great :D Good job so far.
Title:
Post by: Bluhman on April 11, 2007, 11:13:07 PM
Quote
Originally posted by Moosetroop11
Is that whole explanation the game intro? If it is, it seems awfully long winded.

Other than that, this game looks really great :D Good job so far.


Nah. The intro is very minimalistic, actually. Just that you're Akira Stone and you're going to Roosevelt City for education purposes.
Title:
Post by: Linkforce on April 12, 2007, 04:32:01 PM
IMO this doesn't compare to Wolfs Gaze.  But from what I played so far, it is a solid game.  Has all the techniques you've used before and still has that Bluhman edge to it.  i'll def. play it again once you release another demo.  :)
Title:
Post by: aboutasoandthis on April 13, 2007, 12:00:07 AM
Downloaded. I wanna let my brother and my mom use the computer now though. I'll do a review or something when I have the time.
Title:
Post by: Bluhman on April 13, 2007, 12:01:09 AM
Excellent... Muahahahahahahahaha... MUAHAHAHAHAHAAAAA!!!

Er, sorry.
Title:
Post by: aboutasoandthis on April 13, 2007, 02:11:52 AM
I don't have the time for a full review, but I gotta say this is a VERY cool game. It has some of the best dialogue I've seen in a good while. It's got some nice music and pacing too.

The cameos were cool too, specially the guy with the hat.
Title:
Post by: Bluhman on April 13, 2007, 02:20:51 AM
Er, what guy with a hat? Do you mean the weird thinking man in a blue bowler? Cause I don't know where he's from.

EDIT: Oh, you mean the bum, right? Yeah.

E2: Well folks, you know you've failed when you've got a playable demo available to the public, and yet only a whole total of six people download it in the span of 3 days..

Unless everyone is really busy this week for some reason. If so, then the whole thing makes more sense to me.
Title:
Post by: Vidian on April 15, 2007, 06:46:08 PM
It looks pretty cool...
Uhm, Unless it is was your going for, can you send me the Picture of the cars so I can make them fit the map? They are way too Cartoony
Title:
Post by: Bluhman on April 15, 2007, 07:21:15 PM
Er... Okay. You can do it so long as you don't make them larger than the size of one charset.
Title:
Post by: Vidian on April 15, 2007, 11:36:36 PM
I Just made them a bit darker so they don't pop out quite as much..
Not much of a difference, Regardless, you can use all sets for slight variations if you have alot of cars on the map.
Title:
Post by: Omega Weapon on April 16, 2007, 01:02:55 AM
I'm getting a bunch of errors (I don't use 2k3), but it doesn't look bad from what I saw.

You should change the title music. It's too good a tune to be used for it. If you're going to be using it in the game, hearing it at the title screen would be awkward IMHO.
Title:
Post by: Bluhman on April 16, 2007, 01:28:21 AM
Sadly, you're gonna need the RTP to play the game. And it's only small snippets of RTP. Don't worry, though. I'll make sure I try and include the only ones of use.

Alright. In terms of music, which do you think defines the character "Chisoku" described above better, or is just plain better than the other?

Song A (http://www.vgmusic.com/music/console/nintendo/snes/T_LiveALive_GoGoBurikiDaiyo.mid) (His current theme.)
Song  B (http://www.vgmusic.com/music/console/nintendo/nes/MM2-Metal_Man.mid)  

And yes, OW, this will play a part in determining the new title theme.

EDIT: Shoot. You're gonna get up against some fierce security from my links. Just press the link that says "Click here to listen to/download the requested file."
Title:
Post by: Omega Weapon on April 16, 2007, 02:07:52 AM
I have the RTP. I didn't want to bring up limitations in this thread, as I'm sure another exists somewhere that could help me. But the files need to be in the same directory or something. I'll get on that.


You'll have to excuse me, I didn't read the long description, but after reading Chisoku's, I see I should have. The premise for the character is very innovative and leaves the door open to a wide variety of situations and development.

Listening to the themes...


Mind you, this is strictly my personal preference.

The current theme sounds too active for a character. It sounds like a battle hymn. Like Locke's from FF6.

You could, of course, give him 2 themes. One when he shows up to save the day (The current one,) and another which focuses strictly on him. I'm guessing he'll have some identity crisis down the line?


2nd.
I never realized Metal Man had such cool music. It's a gem. Very straightforward and pleasing to hear. If there were an important supporting character who comes in to assist to everyone's surprise, you should use this one for his theme.

Just my abstract stuff. Both are good, but it depends what you're going for. I don't think I can suggest one over the other.


EDIT: I'd like to throw something together. Either way, that Metal Man has me inspired.
Title:
Post by: SilverBlade on April 16, 2007, 02:16:10 PM
I played a part of it, untill you have to find those elite guys from the Fractured Helix...

The game has potential and some funny lines("Are you peeping on her?" "Just slightly"....lolz. And of course the bum with the hat xD). But I think the battles are a little bit to hard, it could be just me, but I almost always die in a fight(except if I fight one guy)...

I think it's very cool how you use the 'Reaction'-thingie...when you have to press left, right, up or down. It's pretty cool, when you get caught by Stopwatch and brought to the lab, you'll see a robot and you'll have to press down. If you fail then, you have to do it aaaaaaaaaaaaaaaaaaaaalllllllllllllllll over again because it's game over...Again Stopwatch, again dialogue when you get operated, ... That's the part I imported the game in RM2k3 so I can skip that part :p.

Anyway, I like the way this game is going, keep on the good work ;).

 [GLOW]SilverBlade[/GLOW]
Title:
Post by: coasterkrazy on April 16, 2007, 08:34:19 PM
What ever happened to Wolf's Gaze? I always wanted to see what happened next. :p But anyway, downloading now.

EDIT: Blah, I'm bad at dodging, and after losing twice in that hallway, I didn't feel like sitting through the text again, sorry. Maybe I'll try again eventually.
Title:
Post by: Bluhman on April 16, 2007, 09:16:10 PM
CK, small question, but how did you answer Daxter's questions?
Title:
Post by: SaiKar on April 16, 2007, 09:54:38 PM
I started playing the game, and was working on a nice little review, but the whole "press the down key within one second or you get a game over and lose 10 minutes of cutscene" is, frankly, utter crap. I was even READY to press a key and I STILL wasn't fast enough.

Game gets a 0/10 for having an absolutely great premise and somehow managing to completely ruin it. Send me a PM or something when you fix it.
Title: I'm gonna have to agree.
Post by: aboutasoandthis on April 16, 2007, 10:17:14 PM
The down arrow kills me. I got it perfect when the ninja was first chasing me, but the second reaction time needs a save point or something. It's the main reason why I haven't given my review.
Title:
Post by: Bluhman on April 16, 2007, 10:43:45 PM
Quote
Originally posted by SaiKar
I started playing the game, and was working on a nice little review, but the whole "press the down key within one second or you get a game over and lose 10 minutes of cutscene" is, frankly, utter crap. I was even READY to press a key and I STILL wasn't fast enough.

Game gets a 0/10 for having an absolutely great premise and somehow managing to completely ruin it. Send me a PM or something when you fix it.


How did you answer Daxter's question? One of his questions determines how quick the different dodges are in the game, and answering his questions in a certain way makes the dodge time get cut in half.
Title:
Post by: SaiKar on April 16, 2007, 10:50:48 PM
Quote
How did you answer Daxter's question? One of his questions determines how quick the different dodges are in the game, and answering his questions in a certain way makes the dodge time get cut in half.[/B]


*looking up the questions*

Standing out
Don't hate solving things
I like things quick
I'm easygoing

You're trying to tell me that if I get a question wrong there, I'm screwed for the rest of the game... ?

Anyway, I'd recomend two things. One, up the dodge time regardless, and two, make the penalty for gettine one wrong NOT an instant game over. Man, it's the intro of the game. Intros are supposed to be easy. If you make the intro harsh nobody's going to even get hooked.

My main reaction to this is just being pissed. I mean, I was LIKING the game until then. I have a notebook here with a dozen or so comments about as far as I got, and most of them positive. But when this happend I just threw it away. If you're going to screw with me, I'm not giving good feedback.
Title:
Post by: Bluhman on April 16, 2007, 10:51:53 PM
Alright, I'm upping the time, and giving a retry option.
Title:
Post by: coasterkrazy on April 16, 2007, 10:59:06 PM
Hmm, that sounds good, but just so you know I think I put:
-Blend in
-Like solving things
-Like things slow
-Easygoing

The second time I was skipping through it and hit stand out as the first one by accident.
Title:
Post by: Bluhman on April 16, 2007, 11:02:58 PM
Basically, answering 'take things fast' will, of course, cut dodge times in half. Answering easygoing will undo all hard settings you make in the questionnaire. I really need to explain some things in my next demo, so I'll be packing on in for the next quick release demo, because honestly, I haven't gotten any real time to work on the game and move on further.
Title:
Post by: Bluhman on April 16, 2007, 11:44:02 PM
Game updated.

Changes from D1:
-Made all dodges easier.
-Chisoku's starting speed was lowered.
-Makes Chisoku's Rocket Kick Weaker.
-Allows player to retry fatal dodges.
-Changed some music.

demov02.zip - 9.17MB (http://www.zshare.net/download/demov02-zip-pa7.html)
Title:
Post by: SaiKar on April 17, 2007, 03:37:14 PM
Suffice to say, I now feel like quite a jerk about my previous comments. Now that I'm able to get past the arrow dodge things the rest of the game is really excellent. I haven't finished yet and will write up more comments when I do, but I will say I highly recomend the demo download to anyone wanting to try something a bit different and lots of fun.
Title:
Post by: Koopapooper on April 17, 2007, 05:24:40 PM
Well, 10/10 I did see some glitchs but they was little.
Title:
Post by: Meiscool-2 on April 18, 2007, 07:03:01 PM
Just an idea... but instead of making a question thing, why don't you just make settings?
Title:
Post by: Bluhman on April 18, 2007, 07:39:14 PM
Weeeehllll, I guess that could work.

And what glitches did you see, Koop?
Title: Just so you know
Post by: aboutasoandthis on April 18, 2007, 11:08:37 PM
I'm still playing the first version. I managed to get past the reaction part.

I'm a little stuck.



After you, Bluhman, and Tom go see the mayor...he tells you to go to the "Orange District" to find the five criminals. Where is that?

Title:
Post by: Bluhman on April 18, 2007, 11:18:28 PM
Er, what? I didn't type Orange District anywhere. He meant the Louis District, which I typed. I just checked through the event where you meet the mayor and he never mentions any Orange District.
Title: I'm illiterate.
Post by: aboutasoandthis on April 18, 2007, 11:25:39 PM
That's beside the point. Where is the Louis District?  :p
Title:
Post by: Bluhman on April 18, 2007, 11:29:10 PM
Right north of the University.
Title:
Post by: SaiKar on April 19, 2007, 06:01:59 AM
I haven't finished yet and have been really busy with other stuff, but Id did promise some feedback, so here you go.

The parts I liked:

* the general positive vibe in the game. It was nice to play something that didn't involve small country villages being burned down by evil wizards.

* the modern urban atmosphere. I have no idea where you got all those resources. Most of the maps are very well done with great details like wires over the roads and spinning celing fans. Seriously, good job.

* the battle engine feel. Chisoku looks cool, and regaining fatigue is an excellent system.

* a lot of the dialogue. It's very casual, fitting, and humorous. I especially liked:
  -  "See? that clock over there just made fun of me"
  -  "creepy condescending laugh"
  -  "Well... I've been wrong before.."
  -  "I told you not to hurt me..."
  -  the entire secret elevator scene in the office

* Akira and Bluhman's characters. I liked Bluhman more. He comes off as a somewhat weird but obviouly very capable guy. Good development with him. Akira is a good "every man" character we're supposed to relate with, though he takes some weird deveopments a little light.

* Poor little three-eyed girl :(

* Joey being a mutantiphobe, though I would have left his hating *** in the lab.

* cameo candy. SAI-KARM! Does that mean you forgive my previous bad review? <_<

* dodges being possible. When there's less pressure on me to get it right or game over, it's kind of enjoyable and satisfying to pull them off.


What I'd recomend:

* some sort of city map. I saw it as an item on the list but couldn't find a way to buy it. All the city districts started getting a bit fuzzy to me after a while.

* some new faces. Akira's faceset looks absolutely nothing like his character.

* some way to buy items after uncovering the Louis district deal. I wanted to go back and buy some but Chisoku was all "I've got a mission to do" on me. I'm currently stuck in the Mao district tower, poisoned after my fight with Terrorcross, a poison that doesn't seem like it's ever going to go away.

* general in-game explinations of the systems. It took me FOREVER to figure out why I was entering battle with low fatigue - obviously I was running a lot and that was chewing it up. The fatigue use/recovery system is good by itself but it was majorly confusing to me for a long freaking time.

* some sort of mission log that tells me what my assigment is. I forgot which district I was supposed to be going to (Louis) and couldn't find a way to get a recap.

* Bluhman in battle. He can't sit in that lab all day, can he? He said he has a pistol and he's some sort of past hero. I think it would be awesome to have a two superhero party where they are partners rather than one being a sidekick.


I give the demo an 8 on the Sai-o-Meter, which is quite a good score. I'm happily looking forward to more content. Good show.
Title:
Post by: Bluhman on April 19, 2007, 07:26:16 PM
*I'll have a map. There's actually a map you can look at on the game website.

*I just can't find any good faces that all match in style. I might actually use FE faces for the characters, but unless I can get permission to use something that bears an uncanny resemblance to Ace's Avatar, then I don't think we'll be seeing any new faces for the time being.

*Most items you need can actually be obtained by searching around in the tower.

*That's why I included a readme. The readme explains all custom systems I have in the game so far.

*I'm implementing that as well. The henshin bracelet will now be able to tell you what you're supposed to do at the moment.

*Don't worry. He'll be fighting soon..
Title:
Post by: Fortet on April 19, 2007, 08:03:24 PM
God damn.
Quality RM.
Nice :)
I love the entire feel of the game. It all melts so nicely together! Sure, traveling's a pain in the ***, but all traveling is :P The story is very original
Keep it up! I can't wait for a full release!
Title:
Post by: game_maniac on May 05, 2007, 12:31:09 PM
I don't have the time for a full review, but damm, this game is great! Nice music and graphics, great story and even some good tidbits of humour here and there.

I'm not done with the demo yet, but I am really enjoying this game. The fact it's not set in a cliche medieval setting just makes it even better. Kudos to you.
Title: Whoops
Post by: Doc-tor3 on June 08, 2007, 07:02:01 AM
Great, love youre game, i love the tilesets and everything,
its just i havent been able to play yet
becouse it says 'cannot open file char4'   :frag:  *spamlas*
could you PLEAS fix that, i REALLY REALLY want to play youre game
Title:
Post by: A Forgotten Legend on June 08, 2007, 12:34:16 PM
'Char4' is part of the RTP.  You might have a different translation.
Go into the game using RPG Maker, then go to the map where you go the error, or go through the entire thing, and just change the graphic for any events on maps that are filled in black.



That was a kick, please look at when the post above you was made. :)
Title:
Post by: aboutasoandthis on June 08, 2007, 01:58:24 PM
It wasn't exactly a kick since this thread could be considered "active." Oh well.

To solve your problem, try this. Make a copy of a charaset, rename it chara4, and import it into his game. For a game this big, going through the programming sounds like a waste of time.
Title:
Post by: Moosetroop11 on June 08, 2007, 03:33:23 PM
I'm glad this was kicked. I didn't have time to play it last time I looked and I completely forgot about the game >.>

Downloading now.
Title:
Post by: game_maniac on June 08, 2007, 06:56:59 PM
I'm aslo glad this was kicked, it's a pretty awesome game and it really deserves some attention. I assume Bluhman is still working on this?
Title:
Post by: Bluhman on June 08, 2007, 07:16:15 PM
Yes. I'm still on this. Just been held back by.. S... S... SCHOOOOLLL!!!

Anyway, here's a short screen of the new character! Woow!! Who is he? What is his name? Well, stay tuned to find out!

Title: ARE YOU SERIOUS?!?!?!
Post by: aboutasoandthis on June 08, 2007, 07:26:18 PM
You're still working on this? I love you. I love you so much.

That isn't ZKX's character is it? If not, meh.
Title:
Post by: Bluhman on June 08, 2007, 07:30:35 PM
Quote
Originally posted by aboutasoandthis
You're still working on this? I love you. I love you so much.

That isn't ZKX's character is it? If not, meh.


Nope. Made from custom... But actually, now that I think about it, he could've actually been an inspiration...

I was referring to the Bluhman dude, by the way. Fireroy you meet during the span of the current game.
Title:
Post by: aboutasoandthis on June 08, 2007, 07:39:30 PM
I see what you mean.

I forgot to tell you that I never beat this game. It was deleted before I had the chance, which is where Witch King and your review went. This doesn't need a review. It deserves a 10/10 imo.

I did redownload it recently though, and I will finish it when I have the time. Keep up the good work.
Title:
Post by: Bluhman on June 11, 2007, 12:45:30 AM
For Version 0.3:

I've installed a Map and Journal system into the game. Now, you can use your map to check where you are, and for reference of where things are in the city. The Journal can be used to keep track of your current task at hand.

Anyway, here's a picture of the map.
Title:
Post by: ZeroKirbyX on June 11, 2007, 03:44:34 AM
Damn, I really want my laptop back just to play this. :(

Fireroy, hehe.
Title:
Post by: Moosetroop11 on June 12, 2007, 01:33:56 PM
Well, I just finished the second demo, and...


Wow. you're a miracle worker. How did you manage to keep battles interesting with just one character???

The dodging system was used just enough to make it a constant feature without getting tiresome or predictable, so that's amazing too.

The limit break system is a lot like in one of my old games. It does add another layer to the battles, especially when Bosses have limit breaks too.

The overall feel of the game is brilliant. You really haven't taken shortcuts when it comes to making little poses for charsets and such. The chipsets are well chosen and fit, and the voice SFX are my favourite part of the game XD

Also, the weird layer of humour over everything really helps the plot along.

There are a few problems. Like Sai said, poison is a bugger without the ability to go back for antivenom (I fought for loads of battles having to use burgers to keep my health up). Also, you've forgotten to use some important switches (When I went back to the AUB base and talked to the secretary on a whim, she sent me to bluhman's office again and the entire scene played out, so I had to quit and visit the mayor again XD)

Overall, wow. If there was a journal of active missions and you added that map, we're looking at the beginning of a fantastic game.
Title:
Post by: Bluhman on July 29, 2007, 06:26:01 AM
It has been a little over 1 month since I last updated this thread. Needless to say, I've been rather addicted to City of Heroes for the time being (which is in fact what this game is partly based off of). But fear not, I'm beginning to pick up bits and parts of the project again. If I manage my time well, this game will be on track, and I'll still be able to do some of the other things I enjoy... Hopefully... If Damned Drivers ED doesn't get in the way.

So anyway, the only breakthrough of the moment is yet another mini-system that the game will surely have, due to its simplicity to implement:

Traits-

Traits are special, attachable... Well, traits for a character, which add special stat boosts, resistances, and other neat bonuses to characters they are equipped on. The traits are all inserted into the Misc. Section of the equipment tray, which had previously never been used. Now, you might be thinking, "But how is this revolutionary, and why the hell should we care!?" The effects of these traits are very big, often having HUGE effects on your characters. Or minor ones, either way, here's a few sample Traits that can be applied to characters:

Super-Reflexes:
With this trait, the given character will naturally dodge more attacks, and will also have a boosted speed. This is the default trait equipped on Chisoku.

Trained Mind:
Trained mind gives the character who has it complete and utter resistance to Confusion, Sleep, and Berserk effects. This is the default trait equipped on Bluhman.

Bionic:
Bionic gives the character it's placed on added attack and defense, as well as boosts to resistance to Piercing, Blunt, Fire, Ice, and Energy damage.

Super Athletic:
Super Athletic halves the endurance cost of all skills for a character, and offers a very hefty agility boost. This allows characters to do more actions in a lesser amount of turns, without having to worry about their endurance running out.

Practiced Brawler:
Practiced Brawler gives the character it's on complete resistance against Insta-Death attacks, Berserk, Confuse, Sleep, Paralysis, and Stun effects. Extremely useful against bosses who often disable your characters.

Regenerative:
Whoever has this trait will have the *Regen* effect placed upon them, and thus will automatically recover 2% of their health each turn of combat.

Prolific:
This is a default trait for a future character. The character has natural resistance to all attack types, excluding Psionic, and also gives boosted defense.

Hover:
A rather basic trait, could be placed on anyone. This offers extra agility in combat, as well as offering the character the ability to avoid terrain damage.

That's just a bit of the icing on the cake. There's going to be a lot of different traits that can be applied to characters, all of which have their own uses. Other features of this trait system include:

-Several levels of different traits - Traits that increase different stats can possibly even have several levels of effectiveness. Of course, they'll be more costly to buy in stores.

-Trait locking - After placing traits into your trait slot, they can't come out until you... Do something... Not sure what, though. Can't think of any real logical explanation of how you'd lose traits and replace them with others.

-Trait combining? - This would probably become a huge undertaking, but it would also be extremely efficient and useful. Though, there would most likely be a limit as to how many you can combine. Like, at most, two.

In other news, I think it's time I revealed to you ANOTHER CHARACTER BIOOOOOO!!!

TRI EMERALD-

Name:Elizabeth Hyral
Age:17
Height:5'9
Weight:128 Lbs
Eye Color:Green (Third eye is Yellow.)
Hair Color: Red (Looked sorta brown in the demo, though.)

Tri Emerald was a girl born with a third eye. Because of this, she was seen by others as a weirdo, and made her a feared and abused outcast from the rest of her peers. By the age of 12, Emerald had discovered her ability to use the third eye to project her thoughts into her surroundings, giving her great powers. When she had abused the power in high school at age 17, she was expelled, and was abandoned by her parents. Left on the streets, she was almost invited into the legions of the Fractured Helix, a malicious gang of mutant humans with incredible deformities and powers, when she was taken in by Bluhman, and accepted membership into the Alpha Force.

Emerald's third eye gives her great power. She has the ability to move things with her mind, fire mental projections, capable of great physical damage, and to create shields with her mind. Her mental abilities also enable her to flight. Her only limitation to her powers is her levels of confidence and hope in her powers. Aside from the powers offered by the eye, she was also physically toned through training in the Alpha Force, and is now able to sprint at speeds of 11MPH and able to bench a good 92 Lbs.

When not fighting, Beth often keeps things in order at the Alpha Force Base. She has a great sense of organization and style, and tends to be very precise and decisive. She is very shy, and does not particularly enjoy talking to people who classify her as a freak. She's quite quiet and tries her hardest not to draw attention. Though she was expelled from her school, she still is being educated by Bluhman, who is able to teach Beth what she needs to know.

Her costume consists of black tights with green designs on them. She wears leather gloves and boots with matching designs, and also wears a silver utility belt. Her tights also have an orange jewel emblem on them.
Title:
Post by: aboutasoandthis on July 30, 2007, 01:49:11 AM
Cool. I'm glad we're getting to know more about the girl with the third eye.
Title:
Post by: SaiKar on July 30, 2007, 04:26:24 AM
Yay for the poor little third-eye girl becoming an actual character!

I never did properly sum up what a breath of fresh air this whole game was. It's really a shame about that whole impossible dodge thing you had before; the game deserves far more credit than its getting.
Title:
Post by: Bluhman on August 07, 2007, 06:17:35 PM
Still on this. Here's a working screenshot on the coming Churchill District. It's shortly south of the University. More info will be posted on this area later. Maybe.
Title:
Post by: Prpl_Mage on August 07, 2007, 10:39:20 PM
Sweet, played it and loved it so far. And I can't see any reason why it should go downhill now when it is so good.

Love the town by the way.
Title:
Post by: Bluhman on August 13, 2007, 11:11:47 PM
'Kay. So I got Tri-Emeralds Charset done.
http://i8.photobucket.com/albums/a11/Bluhman/RPG%20Stuff/3Emerald.png
I just need to finish her battle animations, and then the 3rd demo will most likely be ready for the nets.

Edit: Well, not QUITE yet. I still have to patch up the Churchill District and give it the necessary shops and stuff. In the meantime, here's a bigger person:

http://i8.photobucket.com/albums/a11/Bluhman/RPG%20Stuff/TriEmerald.gif
Title:
Post by: Bluhman on September 10, 2007, 11:38:09 PM
Whooooah! Random Screens out of Nowhere!

Photo Sharing and Video Hosting at Photobucket
Fighting a member of the Albion gang. These guys are swift and tougher than the usual thugs, so watch out.
Photo Sharing and Video Hosting at Photobucket
The Complete Churchill District.
Photo Sharing and Video Hosting at Photobucket
Looks like the gang's all together again.
Title:
Post by: coasterkrazy on September 11, 2007, 12:40:48 AM
I'm loving the battle background. Some might complain about meshing and whatnot, but I think it looks pretty awesome.

And btw, is it me or did you take an idea out of Star Ocean 2 with the three-eyed girl?
Title:
Post by: Vlad Shadeu on September 11, 2007, 03:21:36 AM
upon reading the intro, i discovered everyone had two names. why is this so?
Title:
Post by: Bluhman on September 11, 2007, 05:50:47 PM
Quote
Originally posted by coasterkrazy

And btw, is it me or did you take an idea out of Star Ocean 2 with the three-eyed girl?


I was slightly aware that there was a 3-eyed girl in SO2, but that definitely wasn't what I was thinking when I designed the character.

 
Quote
upon reading the intro, i discovered everyone had two names. why is this so?


A superhero alias and actual name. Bluhman's probably matters the least, though. Everyone just calls him Bluhman at practically every point in the game, save for a few glaring instances of being called Alfrod.
Title:
Post by: SaiKar on September 11, 2007, 06:00:31 PM
Three and a half cheers for continued progress on this game!
Title:
Post by: Robotam Plus on September 11, 2007, 06:04:17 PM
Your project looks awesome, Bluhman. My only problem is still those cars, and I know they're basically the only modern-cars-charset out there, but heck ...they're even smaller than the people. <.<
Title:
Post by: Bluhman on September 11, 2007, 06:20:30 PM
I have an explanation. Every single car in the game is Italian!  :p
Title:
Post by: Moosetroop11 on September 11, 2007, 06:21:05 PM
Woo! Progress!!!

Keep it up. ever since the abrupt end of the last demo I've looked forward to more.
Title:
Post by: Boba_Fettuccini on September 11, 2007, 06:46:56 PM
looks fun :D
Title: You must be hardened with fire!
Post by: Bluhman on September 25, 2007, 10:57:42 PM
0.3 is OUT, baby.

Alpha Force Demo Ver. 0.3 (http://rapidshare.com/files/58276768/DemoV03.zip.html)

Alternative Link (http://www.zshare.net/download/386488727c1c7a/)

Additions:
-Progresses further into the story
-The base can now be accessed at any time. So far, though, it only serves one purpose, and it's to reconfigure your Traits.
-Trait system installed.
-Working map and journal.
-Bluhman now playable!
-Added some extra equipment
-Churchill District now accessable
-Changed some music around yet again.

This is the first game I used RMtool to slim down. What used to have been around 16MB has been reduced to 10 by it, getting rid of unused resources and leaving nothing but the bare bones used to play the game.

And finally, a few little screens.

Photo Sharing and Video Hosting at Photobucket
Bluhman, investigating the case of a rather deadly dude.

Photo Sharing and Video Hosting at Photobucket
The group fighting against a Training Tank. This part is ALMOST in the game, but I didn't put it in because I couldn't seal up the scenario the scene was depicting, and I decided I had plenty of material for you guys already.

Photo Sharing and Video Hosting at Photobucket
A hint at things to come, possibly?  ;)
Title:
Post by: Prpl_Mage on September 26, 2007, 04:15:50 AM
Quote
Originally posted by Bluhman
-Bluhman now playable!
Sweet! Just really sweet.

But that bike seems awefully small... Is it Itallian as well?

But at least try to decrease the saturation of the cars, they kinda stick out from the road itself.

But everything looks really neat. You've really managed to make this one progress.
Title:
Post by: lilsniffs3 on September 26, 2007, 10:09:33 AM
I always thought Corvettes were Italian.
Title:
Post by: Bluhman on September 26, 2007, 05:49:39 PM
Quote
Originally posted by lilsniffs3
I always thought Corvettes were Italian.


So are Fiats.
Title:
Post by: lilsniffs3 on September 26, 2007, 06:17:26 PM
Can you host version 3 on another site? It wont let me download, even after 6 min.
Title:
Post by: Bluhman on September 26, 2007, 06:43:39 PM
Alt. Download up on zSHARE.
Title:
Post by: lilsniffs3 on September 26, 2007, 07:03:39 PM
Thanks.
Title:
Post by: Moosetroop11 on September 26, 2007, 09:02:32 PM
I have waited long for this demo. The fact that I can't download it right now distresses me greatly, but I'll have to wait until I'm on another computer.

Looks great, though. By adding charcters so slowly, you make them feel that much more valuable. I have the problem of making too many heroes for my games, I just see a cool faceset and I can't help it >.>
Title:
Post by: Bluhman on September 26, 2007, 09:47:02 PM
Quote
Originally posted by Moosetroop11
I have waited long for this demo. The fact that I can't download it right now distresses me greatly, but I'll have to wait until I'm on another computer.

Looks great, though. By adding charcters so slowly, you make them feel that much more valuable. I have the problem of making too many heroes for my games, I just see a cool faceset and I can't help it >.>


Welp, the reason they come so slow, is that every single time I have to make a new character, I have to make new moves, poses, charsets, facesets, and... Oy... Battlecharsets to accompany them.

But don't worry. There'll be a repertoire of at least seven characters. That much I've planned.
Title:
Post by: Bluhman on September 28, 2007, 10:39:41 PM
Ok, could somebody please tell me if my file cleanup with RMTool worked? Basically, can you still play the game? I need to make sure the game is Bug-free for the GamingW release, and unless I get some feedback, I'm not going to be able to do anything!
Title:
Post by: Moosetroop11 on October 02, 2007, 07:41:11 PM
Sorry, man. Downloading now.

EDIT: Man, I almost forgot how awesome that game is. So far everything still works... I stopped playing because my esc and ins keys mysteriously stopped working so I couldn't exit the menu >.>

That's probably nothing to do with Alpha force, though.
Title:
Post by: Prpl_Mage on October 04, 2007, 02:23:12 PM
Well I played it, it was great although the music doesn't work for me.

I like the update with the town map (as I was actually able to find Bluhman's office now...)  and the dodges were awesome as well now.

And well, battles, I love them. Took me a while to remember that you gain fatigure everytime you act, fought the first battles with Brawl only so I wouldn't waste it.

And Everything looks great really.

Although that Washroom thing still kinda freaks me out... That guy is still standing there the next day and so is she...

And well... Um. In the beginning, I got stuck in the edge of the map leading west(left) as I was running, might have been something about that or just bad luck... Well it happened three times so I had to watch that intro three times.

Second... Um, I had another problem after the event at the hamburger-bar-thingy where you answer Dexter's questions about the Fractured Helix and you get chased around by the wrestlers. Well I tried to open my map again to find out where I had to go and my character froze on place...
Not sure if this is because I had the suit or something but the wrestlers moved up to me and began to walk around me while I was unable to move. So I kinda ended it there, didn't get further but it rocks.

And try to do something about the "hitting two cyborgs at two cyborgs" scene, it would be a lot cooler if there was some special effects or such as I barely noticed anything had happened.

Still, it looks great.
Title:
Post by: Bluhman on October 04, 2007, 05:54:41 PM
Quote
Originally posted by Prpl_Mage
Well I played it, it was great although the music doesn't work for me.

I like the update with the town map (as I was actually able to find Bluhman's office now...)  and the dodges were awesome as well now.

And well, battles, I love them. Took me a while to remember that you gain fatigure everytime you act, fought the first battles with Brawl only so I wouldn't waste it.

And Everything looks great really.

Although that Washroom thing still kinda freaks me out... That guy is still standing there the next day and so is she...

And well... Um. In the beginning, I got stuck in the edge of the map leading west(left) as I was running, might have been something about that or just bad luck... Well it happened three times so I had to watch that intro three times.

Second... Um, I had another problem after the event at the hamburger-bar-thingy where you answer Dexter's questions about the Fractured Helix and you get chased around by the wrestlers. Well I tried to open my map again to find out where I had to go and my character froze on place...
Not sure if this is because I had the suit or something but the wrestlers moved up to me and began to walk around me while I was unable to move. So I kinda ended it there, didn't get further but it rocks.

And try to do something about the "hitting two cyborgs at two cyborgs" scene, it would be a lot cooler if there was some special effects or such as I barely noticed anything had happened.

Still, it looks great.


Well, about the Bathroom in the college... Welp, uh... I think I'll begin to add more stuff to it after I get later on in production. Focus on the big things first, then go back and insert the minor details. That's how I do stuff.

As for getting stuck when hitting the west edge of the map, did you like get stuck and unable to move, or did you just not teleport? You can only walk into another area of the city on the sidewalk, not the road. That's for cars.

And I'll look into that map issue.

EDIT: Okay. Found the problem. It was in my common event 'Turn Runin Off'. To fix the line of code, simply insert a 'Halt All Movement' process before the line of code that tells the hero to decrease his move speed. This should fix both problems that you stated.

E2: Bugfix available at http://rapidshare.com/files/60286193/DemoV03.zip.html
Title:
Post by: Moosetroop11 on October 10, 2007, 01:38:15 PM
Rm2k3 fixed itself! Then I was finally playing through the game... But when I'm about to fight Nightshade it says a file is missing :o

I can't remember which one. Hold on...

EDIT: Ah yes. "The file clods cannot be opened"

That mean anything to you?
Title:
Post by: Bluhman on October 10, 2007, 05:51:12 PM
"Clods"? That means I must've forgotten to import a frame into the game....

Well, no biggie. Just put the following image into the /Frame directory of the game, and it should fix itself.

Come to think of it, it might not even be there... Drat you, RMTool, you have failed me!
Title:
Post by: Moosetroop11 on October 12, 2007, 09:58:38 AM
Well, I finished it. Wow...

I couldn't believe the mind training sequence, that was put together perfectly. congratulations on that.

I only saw a few little problems... at one point Akira calls Bluhman 'Akira'... and in the district with Mays cools you need to make it easier to get to Mays cools, because you practically have to brush past the teleport to the mau district and go round the outskirts to get there, and whilst not being a big problem it feels a little unproffesional.

I can't believe you cut me off just before I fight with Emerald, man. Cruel >.>

The main feeling that I get from the game is that you're still putting a huge amount of effort into it. I have no idea why more people aren't posting here, to be honest >.>
Title:
Post by: Prpl_Mage on October 12, 2007, 11:36:02 AM
Because the game is really tricky to complete?
Still trying to, gets cut off by my real life though.
Title: Continued from the other thread.
Post by: aboutasoandthis on October 19, 2007, 01:35:18 AM
I don't have the time to play this tonight, but I may have the time tomorrow.

How much of the game is actually changed? I don't see many changes other than extra playable characters. How many hours did you add?
Title:
Post by: Bluhman on October 19, 2007, 01:41:21 AM
Quote
Originally posted by aboutasoandthis
I don't have the time to play this tonight, but I may have the time tomorrow.

How much of the game is actually changed? I don't see many changes other than extra playable characters. How many hours did you add?


Lets see.... Maybe about 20 minutes worth of stuff. Yeeeah, I know. Hopefully, the next one will add a LOT more.
Title:
Post by: Bluhman on December 09, 2007, 10:15:19 PM
Sure, why not? I'm still working on it. Just have been VERY busy with production of a musical and a VERY tough AP class.
Title:
Post by: Bluhman on December 10, 2007, 11:37:55 PM
My only explanation for that, as far as I'm concerned, is that you have a wonky RTP.

Really. In my RTP, system2c and char4 are both in there.
Title:
Post by: Dominicy on December 11, 2007, 04:26:24 AM
Playing through the game, and I can say very seriously, that I'm impressed.  I'll save my full review for when I've finished.
Title:
Post by: coasterkrazy on December 12, 2007, 01:42:04 AM
It's pretty fantastic! There were very few things that bugged me. However, the few minor annoyances were recurring throughout the entire demo. First, the game had an awful tendency to leave you off with absolutely no idea what to do next, which I understand makes sense when all you are doing is "searching for clues," but at some points, like when you need to go to the Churchill District to find the dark spot to go to the base, I really just needed to get lucky. I had no idea that by walking in there Bluhman would call me. I just stumbled upon the never-before-seen district after wandering around the others for a bit. Also, grammar and spelling errors are very frequent, which isn't really that big of a deal, but it can subtract from the professionalism of this game, which I can tell you are going for, since its perhaps one of the most nicely made RM games I've ever played! The only other thing that slightly bothered me was some of the pacing. While I understand that it's a big city and walking through it would take some time, I really wished there was an easier way. I mean, with the fatigue system (which is great, don't get me wrong), I couldn't even constantly move fast. I thought the constant text box pauses also slowed things down a bit too much. Without the shift key, it really could've gotten annoying. That being said, the maps and cutscenes themselves were great!

Just to balance out that bit of critiquing, I'll say some things I really liked. I'll try to be brief. I loved the fatigue system. It worked seamlessly with the battle system. I also liked how both fatigue and HP regenerated, so I was never constantly in need of items. However, you still found a use for items in that they were commonly needed in battle, which was excellent. The effects were perfect and matched the equally incredible coding and story. While some of the dialogue was cheesy (Spiderman reference, etc.) it moved the plot along well and included a lot of humor that I appreciated (powerful hands, OVER NINE THOUSAAAAAND, etc.), and that's not including the many Charas references in the items and such. The combined effect of everything just made a very engaging overall package.

I would say more, but I did say I wanted to try to be brief, which I'm not actually doing, so I'll just stop here. Can't wait for the next version! :)
Title:
Post by: Bluhman on December 12, 2007, 01:53:42 AM
Grammatical errors where?
Title:
Post by: Dominicy on December 12, 2007, 04:56:31 AM
Sound: 8/10, the music was great, and fit the scenes perfectly.  Nearly every thing the characters did in battle had a voice over, and even how much you used one sound as something completely different.

Graphics: 9.5/10, I was impressed by the graphics.  Characters, unlike in most games, move to fit the scene.  Examples are Bluhman stroking his beard when thinking, Akira hiding his face, Beth holding her hands behind her back nervously.  The battle animations are just as impressive, particularly Akira's 'overdrive'.

Story: 7.5/10, Thank God you didn't overcomplicate the story with some space-age babble that in the end doesn't even have meaning, and is just a bunch of phrases put together to sound cool.  The characters are believable, the over all plot keeps the player interested.  I was never a big fan of the 'super hero' thing, but this time I make an exception to that.  While the story is good, however, I've seen better.

Gameplay: 8/10, The monsters, characters and items are all usually well balanced, some monsters are FAR stronger than others, such as cyborgs and Bad Lobenstein.  They weren't particularly hard, I was just caught off guard by the sudden change of pace.

Over all (not based on above) 8/10
Title:
Post by: Bluhman on December 12, 2007, 06:44:20 PM
Thanks. As for Lobenstein and the Cyborgs being harder, that's intentional; Lobes is a ruthless maniacal man with psionic powers! (not to mention he also has super speed capability). The cyborgs are tough because... Well, they're cyborgs! Cyborgs built by the same guys who accidentally made Chisoku!
Title:
Post by: Dominicy on December 12, 2007, 07:31:42 PM
That makes sense, I guess.  ;P
Title:
Post by: coasterkrazy on December 12, 2007, 08:51:31 PM
Quote
Originally posted by Bluhman
Grammatical errors where?


Well I guess as far as grammar goes there's some punctuation/capitals/etc off in some spots, but I really meant to stress the spelling. And those errors are... well... everywhere. :| There's even one in Chisoku's skills - "Tristrkie."
Title:
Post by: Bluhman on December 12, 2007, 08:59:49 PM
Uh, that's on purpose.
See, would you say 'Posibolt' is spelt correctly, when it's supposed to be 'Positron Bolt'? Tristrike is named such, because Triple Strike is really drat long and cumbersome to say. It's an abbreviation of sorts.
See, if you can find one specific spelling error I made in the dialog, I'll see to this that the problem's fixed, but unless it somehow, Ironically, turns out that all my 'spelling errors' are on purpose, then no can do! There's reason to it! :p

It's not that I'm saying you're wrong or anything. It's just that practically nobody else has mentioned my spelling up until this point.
Title:
Post by: Moosetroop11 on December 12, 2007, 09:44:31 PM
He knows it's supposed to be abbreviated to tristrike. However, it's not. You've misspelt it as 'Tristrkie'. Keep up old chap.
Title:
Post by: Bluhman on December 12, 2007, 09:58:05 PM
...Arg. It's little things like that I don't notice.
Title:
Post by: coasterkrazy on December 12, 2007, 11:11:50 PM
Thanks MT. Yeah, that's all I meant, man. Wasn't supposed to be that big of a deal. No hard feelings. :p

EDIT: Hey, if you want, when you're done the game, I could help go through and find stuff like that to spruce it up. I mean, catching your own mistakes like those is hard, but other people usually notice. It's not that any of it really bothers me, I just think such a great game deserves the most professional-looking dialogue possible!
Title:
Post by: Bluhman on December 12, 2007, 11:28:11 PM
Hmm... Don't know how long that'll take, but if you're willing, I'll gladly accept your help.

Just haf'ta spellcheck more often. Or just start spellchecking for that matter.
Title:
Post by: SaiKar on February 12, 2008, 05:04:42 AM
I is bumping dis thread!

I downloaded the newest demo yesterday. I haven't gotten to anything I didn't do the first time (I got to the fight with Terrorcross last time, heading that way in my current game soonish) but I few comments.

First, the good. The map and the journal thing are both much-appreciated features. Really helps me out since my memory at remembering districts was getting really bad after a while.

And I admit I cheated a little and looked at the database. I was trying to figure out how you did the battle animations. But anyway,  when I saw little three-eyed Tri-Emerald there, I actually let out an in real life "Hell yeah!" You now how sometimes you're playing a game and you wish an NPC was one of the heroes? She was mine with this game. It's pretty sweet.

One negative thing I noticed last time but didn't write down for some reason. It seems like talking to any NPC is actually disencoruaged in this game. Seriously, most of their conversations go something like this:

"Hey man"
"Hey"
(a few seconds pass)
"What's up?"
"Nothin"
(a few more seconds)
"Okay. Seeya."

Not only do the NPCs not really have much to say, but they sure take a long time to say it. It's like you're punishing the player for talking to NPCs by giving a frusterating and meaningless little time waster. In most games I like talking to lots of people to get the backstory of the world, but in The Alpha Force I've started avoiding them like the plague.

Anyway, just wanted to say that peoples are still liking your game. Keep up the good work. I may post more if I ever get farther.
Title:
Post by: HobomasterXXX on February 13, 2008, 10:12:09 AM
Maybe this'll give Bluhamn incentive to release Demo 4 *wink wink nudge nudge*
And also... is Saikar back for good?
Title:
Post by: Moosetroop11 on February 13, 2008, 10:52:25 AM
Hopefully, Bluhman's just taking a long time over the next demo because people complained last time that there wasn't enough new content.

Or he's just got creative block. Creative constipation.
Title:
Post by: HobomasterXXX on February 13, 2008, 11:12:03 AM
Good point. Tri Emerald was never really a character in demo 3. I mean, she was in the database and all, but you never actually got to use her. I suppose it'll be worth the wait. This and Alter Alia 2 are my favourite Rm2k3 games on the horizon ATM.

Well, back to Alter Alia 1 and Alpha Force Demo 3 for now then. *sigh*
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Post by: ThexXtremeXx on February 13, 2008, 09:13:20 PM
SAIKAR!!
OMG.
Great game anyways.
Title:
Post by: Bluhman on February 14, 2008, 04:12:52 AM
Uh, well.. Yeah, I am in a bit of a creative block. That, and the 'small innovative game' contest piqued my interest, so I'm doing something for that... Something actually quite ambitious.

But on another hand, Alpha Force: Yeah. Way I see it now, I think I'll do the games as episodes; I'll get up to a certain point in this game version, then will begin a sort-of sequel that continues where the 1st left off. This 2nd episode will have more fitting chipsets (I found a modern adapatation of Mac and Blue chips that would come in handy), larger cars, hopefully, and will definitely address the annoying pausing messages the NPC's give you.

Anyway, I gotta g- oh, what's that in the distance? *Gets smashed in the face by a APUSH assignment* Ow. *Gets smashed in gut with junior thesis* OOf! *Gets crushed by several random tests falling from the sky.* Oi. Did I mention I was sort of busy with schoolwork? Thankfully, the upcoming winter break will probably give me some time to work these things out.
Title:
Post by: Lukas on February 15, 2008, 08:58:33 PM
Ehh.... i think the stuff is too bright for the backround, the terrain and buildings look really nice but the cars are too bright and it makes everything stick out... maybe just edit a couple things an just keep the main charas the same so only they stick out and everything looks nice btw
Title: Re: The Alpha Force
Post by: Bluhman on June 26, 2008, 01:52:05 AM
'Freed from the shackles of his junior year, the mighty Pegasus flew away from the high school... Then sat down at a computer and proceeded to work on the Alpha Force.'
-Ancient Greek Mythology tale

(http://i8.photobucket.com/albums/a11/Bluhman/RPG%20Stuff/Itcontinues.png)

(http://i8.photobucket.com/albums/a11/Bluhman/RPG%20Stuff/Stopwatchy.png)

It continues.

Yep. Production on The Alpha Force is now really in gear again. For how long? I have no idea. Will another demo come out? Most likely. Real life is a bastard, but rest assured, Alpha Force is not dead.

I'm a bit held up at one point, though. If you guys go over to the Request Forum and check, you'll see my request thread. That's pretty much where I'm stuck, so if you can help out on that, I'd love it. (Nevermind. Figured it all out.)

So, what have I gotten done, you might ask?
Well, since the last demo, where we left off with Emerald joining the party, I've gotten...

So yeah. Things are moving, and I sure hope they keep moving!
Title: Re: The Alpha Force
Post by: lilsniffs3 on June 26, 2008, 01:56:07 AM
Teh f-ing w00tz!
Title: Re: The Alpha Force
Post by: Fisherson on June 26, 2008, 04:04:19 AM
Good work,Bluhman!I looking forward to this.
Title: Re: The Alpha Force
Post by: Red Fox on June 26, 2008, 07:43:23 AM
God damn this is sweet. Can't wait.
Title: Re: The Alpha Force
Post by: HobomasterXXX on June 26, 2008, 08:04:03 AM
(http://i257.photobucket.com/albums/hh214/hobomasterxxx/Stopwatchy.png)
I fixed your screenshot.
Title: Re: The Alpha Force
Post by: X_marks_the_ed on June 26, 2008, 11:58:44 AM
(http://i257.photobucket.com/albums/hh214/hobomasterxxx/Stopwatchy.png)
I fixed your screenshot.

No. Just no. <.<
Title: Re: The Alpha Force
Post by: Felix-0 on June 26, 2008, 12:15:32 PM
>.< wow.....But I like the map system and the comaat animations...Nice job Bluhman
Title: Re: The Alpha Force
Post by: Bluhman on June 27, 2008, 01:36:03 AM
Here everyone. Meet a new member! You've prolly already seen him in the Alpha Force sig that I made if you've been around here for a while.

(http://i8.photobucket.com/albums/a11/Bluhman/RPG%20Stuff/DiamondgardBadge.gif)(http://i8.photobucket.com/albums/a11/Bluhman/RPG%20Stuff/DiamondgardBadge-1.png)
Diamondgard

(Note that the guy is wearing blue on a blue background, so he prolly looks pretty weird on Charas BG. I'll upload another with a white background that'll give you a better idea of how he really looks.)

Age: Looks around 26; Actually around 212.
Height: 7'6
Weight: 400 Lbs
Eye Color: Dark Blue
Hair Color: Brown

Diamondgard, as he claims himself to be, is an earth knight, sent from the deep depths of the earth to end the threat of the Noyau that had recently started showing up in his underground civilization. His powers are natural for his race, but are severely amplified by the jewel he bears upon his chest. Especially his endurance is amplified by this said jewel.

Diamondgard comes from a race known as the subterrestrials. The subterrestrials evolved from Neanderthals that retreated underground in order to escape the bitter cold of the world. Thousands of years, they lived down there and evolved into creatures of great strength, durability, and intelligence. Diamondgard is a physical powerhouse, being able to run at speeds of 51MPH, with his huge legs. His legs also enable him to incredible feats of leaping, allowing him to jump 1 mile into the air. His strength is outstanding; he is able to bench over 9000 Lbs. His body is also able to take up to 7200 atmospheres of pressure. Without his jewel, his power becomes much more limited; he can no longer leap any significant height, is able to bench only 389 Lbs, and his body can only take 225 atmospheres of pressure.


So basically, he's sort of like superman, except without any of the extra bells and whistles (X-ray vision, flight, super-weaving skills, ETC.) He serves as the teams tank, having a modest selection of powerful attacks, and a bit of team protection moves. He has the highest defense and health of any of the characters, and simply shrugs off physical assaults from fire, ice, electric, smashing, and piercing attacks. His defense is not as strong, however, against psionic assaults or other attacks of strange nature, such as magic perhaps. Though his attacks are very powerful, he is also very slow in comparison to the other characters, and so just doesn't deal out a constant stream of attacks like Bluhman or Chisoku does.

So yeah. What I'm doing right now is spriting and setting up Diamondgard, and also preparing the sequence that introduces his character.
Title: Re: The Alpha Force
Post by: lilsniffs3 on June 27, 2008, 01:39:21 AM
Suprisingly, he was the only person that I read in your AF production notes.
Title: Re: The Alpha Force
Post by: Fisherson on June 27, 2008, 03:34:50 AM
I like him.He looks realy thought out.
What about that Golden guy with that sword and sheild?
Title: Re: The Alpha Force
Post by: Bluhman on June 27, 2008, 04:11:46 AM
He comes in later (Though, he is going to be HELL to sprite thanks to so many extra parts I have to consider, like capes and stuff.)

[spoiler]He's Redemption. He's going to be a powerful (Like, VERY powerful) Attacker. The nature of his powers causes him to regenerate. He can also heal himself and sometimes others. Basically, very powerful all around, and I don't intend to have him be really mainstream with the force itself. He's much more of a loner character.[/spoiler]

Yeah. In truth, Diamondgard is perhaps my most thought out of the characters; his race has a culture in of itself; very bestial, but practical, though it does have some very feudal elements to it.
Title: Re: The Alpha Force
Post by: lilsniffs3 on June 27, 2008, 04:19:55 AM
I'm waiting for some screenshots of Redemption and the church stuff.
Title: Re: The Alpha Force
Post by: Bluhman on June 27, 2008, 04:38:36 AM
That's going to be a while.
Title: Re: The Alpha Force
Post by: coasterkrazy on June 27, 2008, 05:09:59 AM
You're REALLY into the over 9000 joke, huh? Then again, so am I...
Title: Re: The Alpha Force
Post by: Bluhman on June 27, 2008, 05:14:03 AM
Juuuuust a little. Then again, these are things that were written like back in 2007.
Title: Re: The Alpha Force
Post by: coasterkrazy on June 27, 2008, 05:40:54 AM
Whoa, WAY back then, huh? :P

Haha, just kidding, everything still looks really good! The occasional over 9000 joke still puts a smile on my face, especially when unexpected. I kinda go through phases with it...
Title: Re: The Alpha Force
Post by: Dominicy on June 27, 2008, 06:02:41 AM
[spoiler]He's Redemption. He's going to be a powerful (Like, VERY powerful) Attacker. The nature of his powers causes him to regenerate. He can also heal himself and sometimes others. Basically, very powerful all around, and I don't intend to have him be really mainstream with the force itself. He's much more of a loner character.[/spoiler]

I smell a spin-off.
Title: Re: The Alpha Force
Post by: lilsniffs3 on June 27, 2008, 06:05:28 AM
THE ALPHA FARCE!!!
Title: Re: The Alpha Force
Post by: coasterkrazy on June 27, 2008, 06:11:36 AM
THE ALPHA FARCE!!!

You are one damn witty 10 year old... It kinda creeps me out... Are you a prodigy, by any chance?

</off-topic>
Title: Re: The Alpha Force
Post by: lilsniffs3 on June 27, 2008, 06:20:13 AM
No,

HONOR ROLL AND PROUD!!!!
Title: Re: The Alpha Force
Post by: Uberpwn_w00t on June 27, 2008, 06:29:04 AM
You´re kind of like me when I was 10...

I remember the good old days now... Well actually now that I think of it they were not so great...

Aw man... I´m going to go hide in my emo corner now...
Title: Re: The Alpha Force
Post by: lilsniffs3 on June 27, 2008, 07:04:51 AM
I must get ready for my future!

*Sets up an angsty corner*

ON TOPIC:
Just saw the motorcycle thing in the maps. Pretty fun. For 1 hour. Srsly.
Title: Re: The Alpha Force
Post by: Bluhman on July 25, 2008, 08:10:10 PM
I need some opinions on this; I redid the Alpha Force base in another chipset. I want to know if you like the new or old design better.

(http://i8.photobucket.com/albums/a11/Bluhman/RPG%20Stuff/RevampUGBase.png)
Title: Re: The Alpha Force
Post by: SC3K on July 25, 2008, 08:54:55 PM
I like it quite a bit, although imo the top right room (mostly the green walls) seem kind of out of place.
Title: Re: The Alpha Force
Post by: Bluhman on July 25, 2008, 10:04:20 PM
I like it quite a bit, although imo the top right room (mostly the green walls) seem kind of out of place.

That's a training hologram room; meant to take a lot of beating.

Alright, I'll see what a few other people have to say, and if there's enough people favoring the new style, I'll change over.
Title: Re: The Alpha Force
Post by: ZeroKirbyX on July 25, 2008, 10:08:07 PM
I like the form of the new one, but I think it should be desaturated a bit.
Title: Re: The Alpha Force
Post by: Dominicy on July 25, 2008, 10:13:34 PM
New chipset's too bright.  Darken it a bit and it's fine.
Title: Re: The Alpha Force
Post by: Red Fox on July 25, 2008, 10:18:46 PM
Yes, dark everything except the green room.
Title: Re: The Alpha Force
Post by: Bluhman on July 25, 2008, 10:42:30 PM
Thought so...

Ok, I'm trying to darken it right now, but I'm not exactly getting the kind of look I want to; as it is, the place now just looks like the lights are out or something, and not simply that the place is a bit darker.

(http://i8.photobucket.com/albums/a11/Bluhman/RPG%20Stuff/RevampUGBaseX.png)

I dunno; it's just not the effect I'm trying to achieve. So, if anyone wants to take their own shot at modifying the palette, please, help me out here!

(http://i8.photobucket.com/albums/a11/Bluhman/RPG%20Stuff/cyber.png)

Oh, and Chisoku's theme is changing again. Decided that using Metalman's theme was not quite what I wanted; wasn't... Dynamic enough or something. Here's what it'll be switching to:

Try this (http://www.box.net/shared/plsr8zq8ks)
Title: Re: The Alpha Force
Post by: Rahl on July 25, 2008, 10:58:08 PM
I like the new one.
Title: Re: The Alpha Force
Post by: Dominicy on July 26, 2008, 12:29:39 AM
New one is win.