Charas-Project
Off-Topic => Really Old Stuff => Archive => Charas Project Support => Topic started by: legomaster88 on April 26, 2007, 11:08:23 PM
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It's probably been mentioned before, but is Charas Project ever going to get 64x64 pixel sprites?
It sure would be awesome... But it'd be more coding for the dev. team (or whomever does that).
Also, is it possible that the created sprite-sheets be separated so that it is 32x32, for those of us who might who could use such a feature?
Yeah, I think that's enough questions for now.
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what?
do you mean XP sprites?
there are some of those in the completre resources...
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We have 32x32 sprites? Charasets are something like 16x24 per sprite or so.
But yes, an RMXP generator is planned for the future.
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I was trying to say that the spritesheet could be 96x96, so that there is room on each side of a sprite. It is kind of annoying having to move all the sprites.
Currently, it is.... uhh..... 48 x 96 (I think), with the sprites (well the 'tall' ones) jam-packed right next to each other to the pixel. If anyone has used the Toolkit, you may know what I'm trying to do with this kind of sheet.
Oh and, yes, I do like to use prenthesis a ton in most of my posts if such commentry is needed. =S
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Ah. The Toolkit is a very good game making program, but Charas is intended for RPG Maker, and all the generators generate sprites in that format (Although with the battlecharaset one you have to split the image in two). Maybe someday in the future we'll add a "split into seperate images" option or something, but for now it's going to stay. Sorry. :(