Charas-Project
Game Creation => Requests => RPG Maker Programming => Topic started by: SuperPhillip on May 27, 2007, 07:26:32 PM
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When making an event, there's an option to move the event itself, but not your party from what I saw. I need to move my party for a cutscene I'm wanting, but I don't see an option to do so.
Any help would be appreciated.
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Use the move event command. There's a little drop menu, it should currently say "This Event" or sommat. Click that, and select "Hero". Then enter the movement commands.
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Okay. That's good to know. Thank you.
I have three more questions:
1) How do you move the camera around in RPG Maker 2003?
2) I'm trying to make my character move around, and he does, but the next item on the event list happens while he's still moving to his specified spot. How do I make the command list wait until my character's done moving around until starting the next command?
Here's my command list for reference:
http://img528.imageshack.us/img528/9084/100fi1.png
3) Is it possible to show bubbles over a character's head like ... or ! ?
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1. On the second page of events, select "Pan Screen". The rest should be self-explanatory.
2. Just add a wait event between your move event and the next event in the list. If you're not sure of the time it takes for the move event to finish, just test your game a couple of times and tweak it.
3. Yes, just find the graphics you want and then add them as battle animations. When you want the bubble to be displayed, select the event "Show Battle Animation".
I think that covers it.
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1. Pan Screen. Note that the map has to be larger than the screen for this to work.
2. Put everything after the movement on another page. Add a switch-on command to the end of the first page. Make the second page's trigger the switch you turned on on page 1. I had this same problem myself. My intro alone takes up at least 8 switches...
3. Sure, if you put an event w/ the emote graphic over the character or make it adjacent.
EDIT: Agh, beat me to it.
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Thanks, you two. I have a handle on it now.
Should I just keep all of my questions to this topic so I don't clutter the boards?
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The easiest answer for 2 is to add a "Proceed with Movement" command. Sometimes labeled as "Move all".
I believe that it's right after "Move Event", all it does is halt your code until the all previous move events have finished.
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2. Put everything after the movement on another page. Add a switch-on command to the end of the first page. Make the second page's trigger the switch you turned on on page 1. I had this same problem myself. My intro alone takes up at least 8 switches...
But wouldn't the switch trigger itself before the movement is finished?
The easiest answer for 2 is to add a "Proceed with Movement" command. Sometimes labeled as "Move all".
I keep forgetting that damm event exists, it truly makes everything a lot easier.
Should I just keep all of my questions to this topic so I don't clutter the boards?
I don't think cluttering the boards is a problem, but if you have many questions that don't involve complex coding, it's a good diea to keep it all in one topic so people can answer them all at once.
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Originally posted by game_maniac
2. Put everything after the movement on another page. Add a switch-on command to the end of the first page. Make the second page's trigger the switch you turned on on page 1. I had this same problem myself. My intro alone takes up at least 8 switches...
But wouldn't the switch trigger itself before the movement is finished?[/B]
Within the move event there is the turn switch on/off option.
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But wouldn't the switch trigger itself before the movement is finished?
Ack, forgot a vital part...
Add a stand alone Wait command right before the switch is turned on.
@AFL: I never use the move event switch-on/off. I always have it toggle outside of the move commands. Seems to work better for me.