Charas-Project
Game Creation => Requests => RPG Maker Programming => Topic started by: Nugget on June 04, 2007, 08:02:24 PM
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alright, I've got his wagon thing, and then a horse in front which you control, and the wagon follows using some caterpillar techniques. it works ok if i start the hero as the horse, but what i want is:
1) the hero to enter the wagon, just like he would enter any other vehicle
2) immediately the wagon changes sprites so as to show the hero riding on it (i've got another sprite of the wagon with the hero sitting on it.)
3) then the actual hero changes sprites to the horse, and changes positions to where the horse is, so you control the horse.
NOTE: the wagon is not a vehicle, just a normal event
my problem is, when i use the PRESS BUTTON event thing on the wagon, the guy walks up into it like he should, but then i don't know how to move him over to the horse position. i tried the TELEPORT thing, but he doesn't move. anyways, if i move him with the arrow keys, he turns into the horse and moves around like he should, and the wagon follows, but then i don't know how i would get back out of the wagon. if there was some kind of CREATE EVENT i could do it, because when he gets out i need another dummy horse to replace him again, but i already deleted it when the hero replaced it.
Any help? basically:
null I want a vehicle which is controlled by the horse, and the wagon follows. you enter and exit from the wagon part.
if that made any sense at all, please give me your ideas.
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Aargh, I typed loads but didn't have a definitive answer. Do you know how to use common events and X and Y coordinates?
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Well, you could always make the hero transparent (as opposed to opaque), and move them up, left, right, or down to be over the horse once they get in. Then, when they get off, move them back to the wagon, make them opaque, then move them off.
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Wont "Change event possition" work? That was kinda what I used at my airport wher you entered the airship from the docks and were teleported outside to the worldmap.
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Yeah, you just put the event in the corner of the map, invisible, until you need it. Works like a create event.
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Prpl_Mage: Um, yes, that might work with the horse, but from what i could see you cant move the hero with that...
Moosetroop11: In the corner, uh, ok. I'll try that.
Daetyrnis: Eh... does that make him completely transparent or just partially?
Well, I think I've decided to use a different mode of transportation anyway. Thanks for the help though.
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Prpl_Mage: Um, yes, that might work with the horse, but from what i could see you cant move the hero with that...
Moosetroop11: In the corner, uh, ok. I'll try that.
Daetyrnis: Eh... does that make him completely transparent or just partially?
Well, I think I've decided to use a different mode of transportation anyway. Thanks for the help though.