Charas-Project

Game Creation => Requests => RPG Maker Programming => Topic started by: Phayre on June 11, 2007, 03:23:19 PM

Title: Party Leader Change
Post by: Phayre on June 11, 2007, 03:23:19 PM
If you didn't know (which makes you bad, btw), FFVI lets you change who you walk around as depending on who's first in your party. For me, this adds a sense that everyone has a major enough part in the story, that in fact it's the story of all the characters, not just Locke or Terra or whatever. Also, the NPCs sometimes respond differently depending on who you're using.
I really want to do this for Ember Sky. Because it's my first RM game, I really don't want to do the whole custom menu, custom battle thing. If I do, this game will never, ever, ever, ever, EVER be done. ^^ I do want to do this, though, at least with a couple of characters. Is there a way?  
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Post by: game_maniac on June 11, 2007, 04:22:24 PM
^ A simple party change system would do the job, I think. That's how it worked in FFVI at least (this system also appeared in other games, like 8 and 4 off the top of my head)
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Post by: Moosetroop11 on June 11, 2007, 05:07:03 PM
rm2k3 automatically makes the hero sprite whoever's first in the party anyway :p The default menu option to change the order would work here.

Making people talk differently if you're different people is slightly harder to do, since I'm not sure there's an option to check who's first in the party.
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Post by: Phayre on June 11, 2007, 07:32:29 PM
Thanks, I didn't realize you could do it just with the default. *is happy* I do wish I could figure out a way for certain events to only trigger when you're running around as Caolan instead of Christophe, or whatever.
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Post by: game_maniac on June 11, 2007, 09:01:22 PM
Yeah, I don't see any way of making the event recognize who's first unless you use a custom system to change characters (in that case, you could use switches, but I think that would be too much of a bother).
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Post by: Phayre on June 11, 2007, 09:18:45 PM
...dang.
Oh, by the way, GM..... here's a vanilla coke.
*dies laughing*
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Post by: game_maniac on June 12, 2007, 01:14:22 PM
Vanilla coke... My fish-like memory seems to recall something about vanilla coke, but I can't remember. Ah well, can't be bad.


Mmmm, vanilla coke... Wait, I don't like vanilla coke. IT'S A TRAP!
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Post by: Dele on June 13, 2007, 04:31:08 AM
Vanilla Coke is terrible.
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Post by: Phayre on June 13, 2007, 12:13:50 PM
Ah.... but you'll all drink it anyway, won't you? *hands Dele a vanilla coke and cackles*
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Post by: ForeverEternal09 on June 15, 2007, 02:52:50 AM
vanilla coke sure i'll take one though i'd prefer a cherry coke... anyway to create different events for different people being in the head of your party you would have to create a custom character changing system... unfortunately that option is not available normally :firefox:
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Post by: Phayre on June 15, 2007, 06:57:11 PM
Like I've said, this is my first game. I don't want to get into all kinds of fanciness quite yet. Thanks, though, everyone. I've also figured out how to make it so that Christophe must be in your party at all times, so that the NPC interactions with him won't be weird when he's not really there.