Charas-Project
Game Creation => Requests => Topic started by: paprmastr232 on June 16, 2007, 10:33:49 PM
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okies, heres my request. at the end of my game, i want my hero's to battle the main character. problem is, i don't have the animation for it D:. i want to battle him as a battle sprite, so when i'm facing against him, he'll move (Unlike the other monsters that doesnt' move lol")
http://i26.photobucket.com/albums/c118/PaprMastr232/756_1071012805.png
the one i want is the top left hand corner D:. can someone make a battle sprite of him, and also make another sprite, so i can fight him? o.o?
(not sure if thats possible though...) ._."
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:(
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It's been two hours only, get the **** over it.
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Originally posted by Dragoon de Sol
It's been two hours only, get the **** over it.
gee, you don't have to be a b**** about it -_-
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You can't make monster graphics move without a CBS, as far as I know.
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There's always the option of making a character with the same graphic as the main character, and putting him where the monster should be, and only having three characters, otherwise, it's a slow, painful, process.
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Originally posted by Dominicy
There's always the option of making a character with the same graphic as the main character, and putting him where the monster should be, and only having three characters, otherwise, it's a slow, painful, process.
and how do i do that...? o.o" ( i'm still a noob in rpg maker.. sorry >.>")
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You copy the hero's idle battle sprite, paste it in paint, horizontally flip it, and save it in the monster folder.
It's not rocket science.
And if you ask how to flip horizontally in paint, you really should look for a new hobby.
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Short answer: If you're new to rpgmaker, don't try and make animated monsters. Settle for a monster of the hero that doesn't move.
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Originally posted by Dragoon de Sol
You copy the hero's idle battle sprite, paste it in paint, horizontally flip it, and save it in the monster folder.
It's not rocket science.
And if you ask how to flip horizontally in paint, you really should look for a new hobby.
You really aren't having a good day, eh?
paprmastr232, I tried something similar. Where enemies bleed and arms fall off and stuff after loads of hits, then they blow up at he end, it was way too hard. Does anybody know how to make enemies blow up after death with an animation?
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Zuhane, for that, you could probably set up a Battle Event that does a Conditional Branch (Fork Condition) to see if the monster is inflicted with "Dead" status, and if so, display a battle animation (ie an explosion that works for all enemies - to make a different death animation for every enemy would take a lot of work), then end the battle. If you put a load of empty frames at the end of the battle animation for death, then the player would have ended the victory sequence before it looped over again, so it'd look right without you needing to use switches, or do code to make it only play once.
That's how it would work in theory anyway. Try it out and let me know if there's any difficulties that you can't figure out.
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I'm pretty sure its impossible to make an animated monster without a cbs. The best you can do is make a monster with differant poses, like when they cast a spell the graphic changes to a casting spell pose, and then back to normal, BUT it won't be bouncing around like a normal hero.