Charas-Project

Game Creation => Requests => Tutorials => Topic started by: lilsniffs on July 29, 2007, 09:32:46 PM

Title: Multiplayer ABS
Post by: lilsniffs on July 29, 2007, 09:32:46 PM
I need help creating a battle system for a multiplayer fighting game, but my system won't work for two player!
Title:
Post by: Ben on July 30, 2007, 12:11:18 AM
see`RPG Maker XP, and the wonderfull world of Ruby Script. I think youd have to assign keys to controll the actions of the players...And having two d00dz sharing one Keyboard to play a fighting game is Lame.

I dunno...Im more of an XP than a 2K or 2K3 dude
Title:
Post by: lilsniffs on July 30, 2007, 12:34:45 AM
Quote
Originally posted by gemini
see`RPG Maker XP, and the wonderfull world of Ruby Script. I think youd have to assign keys to controll the actions of the players...And having two d00dz sharing one Keyboard to play a fighting game is Lame.

I dunno...Im more of an XP than a 2K or 2K3 dude


I use 2k3.
Title:
Post by: Red Giant on July 30, 2007, 01:55:00 AM
This is just me talking off the top of my head but you could make an event that moves corresponding to certain keys (I reccomend numpad keys although playing with the other dude would be a lil cramped). Then for attacking to work, you'd really need to set up events that stored the location of both the second player and every monster, and then set up events to take effect when the second player presses the attack button and is facing a monster that is in a consecutive square.
Yeah I'm thinking it'd be kinda be a lot of work but not impossible, guy.
Of course that's just for two-player. Any more than that would be kind hard key-wise.

EDIT: Oh and you'd need events to track if the monster atacks the second player... this might be tricky.
Title:
Post by: lilsniffs on July 30, 2007, 02:07:18 AM
Quote
Originally posted by Red Giant
This is just me talking off the top of my head but you could make an event that moves corresponding to certain keys (I reccomend numpad keys although playing with the other dude would be a lil cramped). Then for attacking to work, you'd really need to set up events that stored the location of both the second player and every monster, and then set up events to take effect when the second player presses the attack button and is facing a monster that is in a consecutive square.
Yeah I'm thinking it'd be kinda be a lot of work but not impossible, guy.
Of course that's just for two-player. Any more than that would be kind hard key-wise.

EDIT: Oh and you'd need events to track if the monster atacks the second player... this might be tricky.


It's a fighting game, not a multiplayer adventure game. But anyway, I'm making another multiplayer game and I'll use this.
Title:
Post by: aboutasoandthis on July 30, 2007, 02:13:54 AM
I think there is an RM2k game out there called "Fantasy Battle" for two players. You might be able to look at the coding. It's pretty old though, so it might be hard to find.
Title:
Post by: lilsniffs on July 30, 2007, 03:36:48 AM
The only site I found was www.gamingw.net but the download won't work.