Charas-Project

Game Creation => Requests => RPG Maker Programming => Topic started by: drenrin2120 on July 31, 2007, 02:46:58 AM

Title: Events per map?
Post by: drenrin2120 on July 31, 2007, 02:46:58 AM
How many events are allowed per map?


EDIT: in rm2k3.
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Post by: Dominicy on July 31, 2007, 02:57:19 AM
I once had 800 ish for a HUGE map, but if all placed together it causes major lag.
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Post by: Ace of Spades on July 31, 2007, 02:57:58 AM
I'd imagine one per square. I'm not totally sure though.
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Post by: drenrin2120 on July 31, 2007, 03:12:50 AM
Hmm... I hope so. I don't know why, but I feel like one time I reached a limit, it's probably a ridiculous memory of something that never happened.
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Post by: blaman on July 31, 2007, 03:03:42 PM
The max per one single map: 250000 events.
(Provided you FILL an entire map that's 500x500.)
That's only if you can fill an entire map with events. (I've never tried myself...) But who would need that many events in one map?
I know in an old RPG I did, I had did ALOT of events in one map to make a little puzzle I was doing to make it work. (It turned out I could have reduced that number by ALOT by putting everything in one event.)
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Post by: drenrin2120 on July 31, 2007, 03:36:20 PM
Holy crap, 250000 is a tad much. I could see someone using a lot of events if half their environment's graphics are event based, but that's a lot. Well, that's makes me feel better about the map I'm making, I'm guessing I won't have to worry about reaching the limit. Just a guess.
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Post by: aboutasoandthis on July 31, 2007, 06:44:23 PM
Quote
Originally posted by blaman
The max per one single map: 250000 events.
(Provided you FILL an entire map that's 500x500.)
That's only if you can fill an entire map with events. (I've never tried myself...) But who would need that many events in one map?
I know in an old RPG I did, I had did ALOT of events in one map to make a little puzzle I was doing to make it work. (It turned out I could have reduced that number by ALOT by putting everything in one event.)


This happened to me once. I had over 80 parallel processes in one map, only to figure out that I could place them in one. lol
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Post by: elementalhero76 on August 03, 2007, 02:39:00 PM
I have a couple maps that used floor tiles that use tons of touch by hero events that are invisible but no where near 25000! They move the hero foward in any which way imaginable.