Charas-Project
Game Creation => Requests => RPG Maker Programming => Topic started by: KDykstra1412 on August 02, 2007, 10:44:22 AM
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Basically, I'm wondering if it is possible to make a condition where if you have it, damage from a certain attribute (we'll use Fire as an example) is increased.
Example: You are facing a monster who has a skill called Oil. If hit by Oil, you get a condition by the same name, which increases damage if you are then hit with a fire attack.
Thank you!
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Well, I think that you can change character damage parameters on the first page, but I'm not at home so I can't say for sure right now.
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I don't think you can make conditions change your resistance. The only way that you can accomplish this would be with classes and common events:
<>IF [character] has Oil condition:
. <>Change [character] class: [class name] - Oiled
<>Else:
. <> Change [character] class: Normal
and make the Oiled class have less Fire resistance.