Charas-Project

Game Creation => Requests => Tutorials => Topic started by: zuhane1 on August 06, 2007, 08:10:41 AM

Title: Bad guy death animation.
Post by: zuhane1 on August 06, 2007, 08:10:41 AM
I have a problem, I can make enemies die as a battle animation and it looks cool. But when I kill the last enemy it says victory before it gets the chance to play the animation. How cna I make it play? Cheers! :Plight:
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Post by: thepsynergist on August 10, 2007, 01:54:43 AM
Try making a battle event that activates when the monsters hp is 0.
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Post by: zuhane1 on August 10, 2007, 04:01:48 PM
That's what I've done. It simply stops the battle before the events can finish rolling.
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Post by: Dragoon de Sol on August 10, 2007, 05:16:00 PM
Try a wait command.
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Post by: Dominicy on August 10, 2007, 06:05:44 PM
Oooor you could increase their health 10-20% and just put it that when they're at 20% left they die.  That's what I usually do.
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Post by: Archem on August 10, 2007, 08:59:48 PM
^ Was totally about to suggest the same thing.
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Post by: Grandy on August 10, 2007, 09:21:48 PM
Quote
Originally posted by Dominicy
Oooor you could increase their health 10-20% and just put it that when they're at 20% left they die.  That's what I usually do.


 What is by any chance we get to 9999 damage it and it dies?
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Post by: Dominicy on August 11, 2007, 01:45:51 AM
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Originally posted by Grandy
Quote
Originally posted by Dominicy
Oooor you could increase their health 10-20% and just put it that when they're at 20% left they die.  That's what I usually do.


 What is by any chance we get to 9999 damage it and it dies?[/B]


Then bring it up to 50%

Heck, bring it to 90%
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Post by: zuhane1 on August 14, 2007, 09:21:29 AM
 _sweat_

No offense but nothing has really changed... I'm still stuck! lol
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Post by: drenrin2120 on August 14, 2007, 01:10:24 PM
Make an invisible monster that appears when the monster/boss dies, after the animation is played out, that invisible monster dies too. But the player never sees it, and it doesn't give you any extra gold or experience. So, no harm done and the animation is played out.
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Post by: zuhane1 on August 21, 2007, 05:01:19 PM
Hmmm... sounds complicated with multiple enemies... but I'll try it!
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Post by: FutJJ on January 01, 2008, 09:46:08 AM
set it to 1 hp, 0 hp is complete victory and 1 hp is prepare to victory