Charas-Project
Game Creation => Requests => Tutorials => Topic started by: zuhane1 on August 06, 2007, 08:10:41 AM
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I have a problem, I can make enemies die as a battle animation and it looks cool. But when I kill the last enemy it says victory before it gets the chance to play the animation. How cna I make it play? Cheers! :Plight:
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Try making a battle event that activates when the monsters hp is 0.
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That's what I've done. It simply stops the battle before the events can finish rolling.
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Try a wait command.
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Oooor you could increase their health 10-20% and just put it that when they're at 20% left they die. That's what I usually do.
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^ Was totally about to suggest the same thing.
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Originally posted by Dominicy
Oooor you could increase their health 10-20% and just put it that when they're at 20% left they die. That's what I usually do.
What is by any chance we get to 9999 damage it and it dies?
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Originally posted by Grandy
Originally posted by Dominicy
Oooor you could increase their health 10-20% and just put it that when they're at 20% left they die. That's what I usually do.
What is by any chance we get to 9999 damage it and it dies?[/B]
Then bring it up to 50%
Heck, bring it to 90%
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_sweat_
No offense but nothing has really changed... I'm still stuck! lol
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Make an invisible monster that appears when the monster/boss dies, after the animation is played out, that invisible monster dies too. But the player never sees it, and it doesn't give you any extra gold or experience. So, no harm done and the animation is played out.
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Hmmm... sounds complicated with multiple enemies... but I'll try it!
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set it to 1 hp, 0 hp is complete victory and 1 hp is prepare to victory