Charas-Project
Off-Topic => Archive => Gallery => Topic started by: Grandy on August 07, 2007, 07:50:22 PM
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Not a hat, you silly people, Honor Amongst Thieves. I don't feel like semi-spamming the game thread, so this one is the oficial thread where you guys can tell how much my sprites and charsets from my game suck.
Yeah, go ahead!

Grandy and Devon, Grandy's front view sucks, yeah! Yeah it does! I'll change it later, and Devon back view sucks! Yeah! I'll get to it later.
Anyway, I just said they suck, so from now on, only useful critisism, please.
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Do I need to say what I'm gonna say? XD
Anyways, the only problem I see is that they look like they're done by al,most separate people.
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Originally posted by ZeroKirbyX
Do I need to say what I'm gonna say? XD
Anyways, the only problem I see is that they look like they're done by al,most separate people.
Must be because I was in diferent moods and made them with a diferent ammount of effort.
Namely, Devon was put much more effort into than Grandy.
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Grandy actually looks like it has more work.
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Originally posted by ZeroKirbyX
Grandy actually looks like it has more work.
You mean the charset or the sprite?
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Both.
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Originally posted by ZeroKirbyX
Both.
Weird, Devon looks really better in the Charset IMO.
I wonder whats wrong.
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Different cultures? XD
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Awsome, superjumpstar or something right?
Nah I like the Grandy most, no idea who that Devon guy/girl is and well... Stuff you know?
Can't really see any problems with any of them.
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Originally posted by Prpl_Mage
Awsome, superjumpstar or something right?
Nah I like the Grandy most, no idea who that Devon guy/girl is and well... Stuff you know?
Can't really see any problems with any of them.
Devon's a guy. I don't even know why did you think he is a chick even because I made sure to flatten his chest MORE than a normal male charset does.
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The back view on Grandy's cape looks weird. Almost too triangular, not WOOO SWISHY CAPE! enough. Or maybe I just need a lot of sleep.
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Originally posted by Phayre
The back view on Grandy's cape looks weird. Almost too triangular, not WOOO SWISHY CAPE! enough. Or maybe I just need a lot of sleep.
It's hard to make a WOOO SISHY CAPE effect in three frames. I could try and make it less triangular, though.
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I understand. Capes are hard, and I just love them so much....
"Oooh, a character! Add a cape! Now he's spiffy! Yeah!"
Ahem.
I think a lot of the problem is its shape. Maybe when he walks, his foot pokes out on the backmost foot and the cape swishes a bit to the other side?
By the way, I still think the larger sprites are the definition of awesomesauce.
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Well, I decided to put Sheng Tzu inside the game, mostly because he had a huge influence in Grandy's past since I first imagined him. It's a surprise I didn't remember him earlier. So, without further ado, ladies and gentleman, Sheng Tzu and his previous RTP styled self for comparison.

Things to keep in mind:
-His eyes are bright yellow, so that's why it's so hard to see his pupils. This is due a genetic dicease he has called "Cat's Eye" this dicease makes his eyes change color according to his mood. (it has something to do with the level of hormones like adrenalin in his blood veins, but I never went too deep in it.) His default eye color, when he's not too angry or sad or whatever, is yellow.
-If his face looks weird, it's because of his mustache and beard. Or tather, his two pixels mustache and beard that look like he had dirt on his face.
-If he looks like my Bluhman sprite, it's because he is my Bluhman sprite edited to look like Sheng. C'mon, they dress pratically alike, what you expected me to do?
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Wrtched beast! Your lack of coments won't prevent me from further development!
Take that! VICTORY ANIMATION!
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Pretty wicked sweet.
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Originally posted by ZeroKirbyX
Pretty wicked sweet.
Well, yeah, I just found out that the victory animation loops, so it looks ratter silly. I'll just have to change beetwen frame 2 and 3 endlessly.
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This has got to be the closest thing I've ever did to a full spritesheet.